User blog comment:Dark Seer/Roleplay: Tournament of Chaos/@comment-1257337-20110506053540/@comment-1932673-20110507150708

WS= Weapon skill (this is measured against another model's WS to determine what you need to roll in a melee to hit that model) BS= Ballistic Skill (the number you need to roll or beat to hit a target in the shooting phase) S= Strength (this is measured against another model's T to determine what you need to roll or beat to injure that model during a melee and guns have their own S value to be used when shooting)

T= toughness (how hard it is for a model to be wounded) W= wounds (a model can be injured as many times as he has wounds beofre being killed, eg if a model has two wounds then they can be shot and wounded twice before dying) I= initiative (how fast a model is in a melee for instance a model with an I value of 4 will be hit before a model with an I value of 3)

A= attack (a model can roll a number of dice when trying to hit or wound a target in a melee equal to their A value)

LD= leadership (this is used to see if a model passes moral tests and leadership tests)

SV= armour save (this is the number who have to roll or get a lower number to save wounds when a model has been injured) and model may also have an Invulnerable Save which can't be negated by power weapons, force weapons, etc or a gun's AP value

Every gun in the game has an AP value (armour penertration value) which if lower then a model's SV will negate their saving roll if that model is wounded.