Okarthelian Regiments

Types of Imperial Guard Regiment

Light Infantry Regiment

A regiment formed up with no organic fighting or transport vehicles is known as a Light Infantry Regiment. These regiments display tendencies towards battlefield infiltration and reconnaissance, display skill at moving through all manner of difficult terrain and often possess highly effective sniper cadres. They tend to be somewhat deficient in heavy weapons options.[2]

Drop Regiment

Some regiments exist within the Imperial Guard who specialise in arriving on the battlefield from the skies. Such regiments are termed Drop or Drop Troop Regiments. Lightly armed and equipped (although not as light as Light Infantry), Drop Troop Regiments typically attack from behind enemy lines, or are dropped right on top of enemy defences. All personnel in a Drop Regiment will be able to be equipped with grav-chutes, although this is not their only method of attack. Such regiments will also feature a large amount of airborne vehicles such as the Valkyrie troop carrier or Vulture gunship. With no tanks or other heavily armoured vehicles to land in an assault, the highly mobile drop regiments are often tasked with forming the initial beachhead in an assault or capturing and holding an important location until the armoured reinforcements can arrive to relieve them. This means that the casualty rate amongst Drop Regiments tends to be higher than that of "regular" Imperial Guard units, as the regiments are ill equipped for a protracted fight with a superior force. Regiments of Drop Troops often make use of specially adapted equipment such as Drop Sentinels, Cyclops Demolition Vehicles and Sentry Guns. These machines are often dropped into combat via Grav-chutes alongside the Troopers or deployed from the holds of Valkyries.[3]

Infantry Regiment

A 'standard' Imperial Guard regiment will feature a predominance of fighting Guardsmen, as well as a number of organic fighting and transport vehicles. Despite being percieved as the most common of regiment types, the variation between Infantry regiments of different worlds will be marked.

Heavy Infantry Regiment

Similar in style to Infantry Regiments, Heavy Infantry Regiments are marked out by the personal equipment of their Guardsmen. Almost all troopers in a Heavy Infantry Regiment will be equipped with heavy armour, such as carapace armour or a more exotic design unique to their world of origin. Similarly, weapons issued will be of a 'heavier' nature with a preponderance of plasma or similar high-end energy weaponry issued to specialists and teams. It has been known for all troopers in a Heavy Infantry Regiment to be armed with hellguns instead of the standard Guard weapon, the lasgun.[4]

Mechanised Infantry Regiment

A regiment where all infantry units possess their own organic transportation. Mechanised regiments feature a preponderance of the Chimera vehicle, but may also feature other transport vehicles, including designs unique to their homeworld. Mechanised formations can often be found providing support for armoured units, and may possess armour of their own, amongst other variations of fighting vehicle.[2]

Armoured Regiment

The hammer of the Imperial Guard, Armoured Regiments are made up entirely of fighting vehicles, and can be expected to field very high numbers of Leman Russ Battle Tanks or variants. Typically bereft of organic infantry, but many contain their own artillery and flak tanks. Some Armoured Regiments may also possess Super-Heavy Tank units.[3]

Artillery Regiment

Regiments made up entirely of artillery pieces are known as Artillery Regiments. Such regiments can deploy a mixture of destructive weapons types or may specialise in a particular brand of long-range ordnance. Some such regiments contain small numbers of infantry and are likely to contain large amounts of transportation and anti-air vehicles. Since Artillery Regiments are not intended for direct frontline combat, they are generally much smaller then other Imperial Guard regiments. For this reason, Artillery Regiments are often attached as auxiliary units to larger regiments or are placed under the direct control of the local Commanding Imperial Officer.[5]

Siege Regiment

Regiments specifically trained for siege warfare often contain more artillery, both heavy and light, then standard Imperial Guard Regiments. Siege regiments often are larger and more well equipped then other types of regiments as they are expected to stay and fight in a warzone for at least several years if not decades if the war is particularly brutal. Due to the high casualties such regiments will inevitably take, siege specialised forces often have large contingents of conscripts so that the regiment's pool of manpower always remains high. Siege regiments often work in concert with Light Infantry or Armoured Regiments so that a breach in enemy lines can quickly be reinforced and if possible, pushed forward deeper. More well equipped siege regiments often have a large number of super-heavy and heavy tanks. [6]

Abhuman Regiment

Abhuman-populated worlds raise their own regiments of Imperial Guard, although very few in number. Because of the specific levels of competence and/or skills possessed by Abhumans, these regiments are normally raised only to be immediately split up into small units, which are then parcelled out and attached to other Imperial Guard regiments

Stormtrooper Regiment

REGIMENT RULES

Characters belonging to the Darastrix Firstborn 55th Regiment gain the following advantages:

Characteristic Modifiers: –3 Intelligence, +3 Strength, +3 Toughness, +2 Weapon Skill, +3 Willpower.

Starting Aptitudes: Ballistics Skill. Starting Skills: Athletics, Common Lore (Imperial Creed), Common Lore (Imperium), Linguistics (Low Gothic).

Starting Talents: Deadeye Shot, Hatred (Mutants), Rapid Reaction, Rapid Reload, Street Fighting. Blessed Ignorance: Vostroyans know that the proper ways of living are those tried and tested by the generations that have gone before. Horror, pain and death are the just rewards of curiosity, for those that look too deeply into the mysteries of the universe are all too likely to find malefic beings looking back at them. Their wise blindness imposes a –5 penalty on all Forbidden Lore (Int) Tests.

Wounds: Characters from this regiment generate starting Wounds normally.

Standard Regimental Kit: 1 Good Craftsmanship M36 lasgun and 4 charge packs, 1 sword, flak armour, Good Craftsmanship carapace breastplate, 2 frag grenades, 2 krak grenades, uniform, poor weather gear, rucksack, basic toolkit, mess kit and water canteen, blanket and sleep bag, rechargeable lamp-pack, grooming kit, dog tags, Imperial Infantryman’s Uplifting Primer, 2 weeks’ rations, micro-bead, respirator, survival suit.

Favoured Weapons: Long-las, heavy bolter.

CREATING THE Darastrix

The following doctrines have been used:

Home World: Imperial World

Commanding Officer: Choleric

Regiment Type: Line Infantry

Doctrines: Hardened Fighters, Sharpshooters

Total Cost: 11 points