Jovia

The only Forgeworld within the Arr-Ell Subsector. Jovia is a lone Forgeworld with a history wrought with betrayal, imperialistic ambitions, and technological discovery. Surrounded by rival factions, and expanding xeno armies, Jovia's first claim to fame is the Forgeworld's far-traveling military forces and weapons, while the planet's second claim it the planet's expertise with the control of Ionic participial flows, allowing the world a mastery of Lightning weapons technology, energy conveyance, and the production of las-weaponry with more impact power in every shot.

Planetary Culture
Forgeworld Jovia holds a special hold over the Golden Worlds of the Arr-Ell Subsector, as the planet is situated in the center of the most secure and stable Warp Route in or out of the systems Jovia's own culture has been influenced by the vast wealth of materials passing through the Forgeworld, allowing the planetary citizenry leisures not commonly found on many world. The planet's position also means that the labors and tech-priests traveling from Jovia to the Golden Worlds hold a cultural influence much more noticeable then the typical influence exhibited by other Forgeworlds. Often regions outside Mechanicum controlled districts in the Golden Worlds will strive to imitate the culture of Jovia, though few meet with notable success.

Laborer Culture
While specific cultural aspects are significantly more muted within the Mechanicum, by the standards of the Cult Mechanicus Jovia has a flourishing and idiosyncratic culture. Amongst the planet's laborers a vast variety of pastimes have become popular such as a game known as Omnissian Gambit, or Tavili, as well as games and sports such as wrestling, marksmanship and Mind Interface based challenges such as the popular Logic Challenges, and Machine Spirit dares. Despite the Cult Mechanicus seeking to reduce such infringements, upon the Machine Spirits of the world, by the laborers competing in such games the games continue to be popular. As of 002.M40 the punishment for competing in MIU games on Jovia has been raised to twenty lashes with a shock-maul, while the corruption, defilement, or destruction of a Machine spirit results in a death sentence of the entire family of the responsible heretek.

The Laborors of the world are also easily identified through their near unique form of dress, perhaps in a form of emulation of the chosen form of dress of their Cult Mechanicus superiors the laborers of the world choose to dawn clothing with red as the primary color. The usual Jovian laborer garb is a unique attire capable of being easily stripped down into a simple functional uniform easily while working within the Manufactorums of the Mechanicus. However outside the Manufactorums the typical Jovian attire consists of long robing which covers most the flesh, protecting from the planet's toxic environment, and includes a long Niqab turban known locally as a Talvan which serves to contain the wearers rebreather. The most common materials for this attire are cheep but durable synthetic fibers, often woven in intricate patterns giving an illusion of a higher value than the material is actually worth.

As labor in the Manufactorums is often dangerous work the locals have taken to living in large extended family units with relations as much as four times removed living in the same habitation structure and each house having it's own designated "Home Arbite" ensuring peace and adherence to Mechanicum law within the household. This system ensures that even after a fatality within the familial unit the family itself can still be maintained and new generations are still tended to. For the Mechanicum these Family units make administrating the laborers simpler as the entire family of suspected hereteks are watched, and typically interactions outside the family are limited to those the laborer works alongside or the individuals who supply the family with the needed supplies for living.

Mechanicum Cultural deviations
Outside the Jovian Laborers and the typical Mechanicum cultural standards the Forgeworld's Cult Mechanicus Elite exhibit several minor unique deviations and quirks differentiating them from the Cult Mechanicus members of other Forgeworlds. Firstly is the Forgeworld's Mechanicum's particular praise of the Mathematical sciences and Astrography to an extent far exceeding most Forgeworlds. Across Jovia many large observatories and mathematical Cogitator are constructed by Tech-priests seeking to further their skills in these fields of study, even priests who do not specialize in Mathematical studies or Astrography take a keen interest in the fields and generally Priests with greater skill in these fields find superior favor from amongst their peers.

The next most notable deviation of the Jovian Cult Mechanicus is the local Priesthood's pride in their own personal libraries. Each priest will often boast of and possess entire cogitators filled with vast amounts of data which each keep in their location of residence, while the Priesthood itself maintains a massive Cathedral-like structure dedicated solely to the store of data. This structure is referred to as the Ultima Librarium, and is quite possibly the most heavily guarded structure on the planet. While the possession of a personal Library is a sign of great stature and pride amongst the Jovia Mechanicum, the loss of even a portion of a library is a mark of shame, while false or outdated information in a library is often meet with embarrassment.

Planetary Regions
Originating from a planet of diverse Eco-spheres but low material value Jovia seemed a strange choice for the Adeptus Machanicus to claim as a Forgeworld. Unseen by most who knew of the Mechanicum's claim to Jovia was that the world lay on some of the most stable Warp routes to and from the Arr-Ell Mining worlds known as the Golden Worlds as each of these mining worlds were excessively rich in the resources necessary for providing to Imperial manufacturing.

So situated, Jovia's surface and nearly all the planet's available space has been entirely dedicated to either manufactorums or to Navel docking. The planet's under-sphere becoming known for utilizing the world's natural magma flows for forging heat and waste disposal, the surface of the world completely lost to conveyor systems and ship tethers, while the minimum comfortable living area is provided to satisfy the needs of the planet's necessary organic component, the laborers.

Under-sphere Manufactorums
The most dangerous of Jovia's Manufactorums are the Under-sphere Manufactorums of the planet. Originally constructed beneath volcanic mountain ranges, but eventually expanding into a planet spanning network of factories, the Under-sphere Manufactorums were designed with the calculated intent to utilize the superheated stone of the planet's core to create a natural and easily maintained forge. Massive factories cling to the planet's crust in massive man-made caverns hanging high above Mechanicum regulated magma flows. These factories use special tubes to pump the molten stone up and through the the manufactorum's forgeworks allowing the planet's labor workers to melt raw materials and reshape and refine them into deceives and raw resources of significantly greater value.Within the Under-sphere Manufactorums the majority of Jovia's raw materials are processed and shaped into the initial parts the rest of the planet will eventually use for their mass manufacturing.

Work in the Under-Sphere is incredibly dangerous and even amongst the Jovian Artisan Tech-priests the work is considered dangerous. Laborers are required to wear modified and heat resistant Talvans at all times while working along with thickly layered protective gear, however despite strict safety regulations and countless precautions put in place by the Mechanicum unexpected eruptions and Laborer accidents result in nearly one hundred Laborer fatalities per month within each factory. While the Artisan Tech-priests typically suffer so many as an estimated twenty fatalities planet wide each month. Despite the cost in life, however, the Under-Sphere Manufactorums maintain the highest output of any section of the Forgeworld and account for nearly one half of the planet's manufacturing capability and half the planet's income.

The Factory-Scape
The majority of Jovia's surface is covered by the sprawling Factory-scape, the Factory-scape is a extensive mix of Jovian Manufactorum, economically placed Habitation blocks, and rapid transportation railways, and occasionally paths for free flowing material transports. From this near endless stretch of factories comes the majority of Jovia's completed products, including the drill materials needed in the mining worlds known as the Golden Worlds of Arr-Ell, various vehicles, and the construction of the grand projects of the Cult Mechanicus on Jovia.

Out of the Jovian Factory-scape comes the majority of the Forgeworld's completed works ranging from mining equipment and daily tools, to complex Cogitators and Archeotech created from STC's kept safe within the most secure Vaults of Jovia. From and Within the Planet's Factory-scape the vast majority of the planetary population lives, works, and dies, each laborer a simple Cog in a much greater Machine rapidly producing the Imperium's means for living and waging war. Out from the Factory-Scape's Manufactorum flows a constant stream of completed products ranging from the standard M36 Lasgun to a much rarer weapons in such quantity they seem commonplace.

The majority of the Factory-Scape is dominated by vast rows of assembly lines, each completing a work begun in the Under-Sphere Manufactorums. Off of these assembly lines the completed products are stored away in massive storage units which are then loaded into rapid transmit railways and sent towards whichever region of the planet they are next needed at. Laborers and supplies needed for maintaining the assembly lines possess separate, lower priority transportation railways, which are linked to free flowing roadways allowing them to efficiently move from their task stations without disrupting the holy work of the Manufactorums. This effective network of transit systems, effective energy use, and swift manufacturing of even complex devices make the Jovian Laborers some of the most technically adept and efficient of the Imperium's menial citizenry.

The Eastern Pole Naval Tethers
Featuring an unusual trait of housing Magnetic poles located on the rotating surface of the planet, Jovia's rotation is influenced by both poles slowly exerting magnetic force around the surface of the planet towards the other. This pulling force makes the launching of vessels from the planetary surface the most economic when done from the planet's poles. While both planetary poles serve as major naval tethers, only the Eastern Pole's naval tethers are particularly notable as these Naval Tethers are reserved to link solely with vessels of a militaristic or exploratory nature.

As Jovia often supplies for imperial military actions and even more commonly provides for and launches mechanicum expeditions seeking to expand the resources of the Cult Mechanicus or to acquire more technological marvels to stow away within Jovia's Ultima Librarium, the Eastern Pole's naval Tethers are constantly in motion with supply vessels transporting materials to waiting fleets at all times. For the Jovian Laborers within the Eastern Naval Tethers the sight of Astra Militarum, or Skitarii marching into giant dropships and taking off to never be seen again is a common sight. Often the Eastern Tethers Laborers will end up housing small armies from various Fortress worlds as Regiment's of the Imperial Guard await ship transfers or for their vessels to be restocked or repaired. As such these Laborers have the most extraterrestrial contact with the galaxy at large and by the standards of the rest of the Jovian people, their cult mechanicus masters included, are the most abnormal and suspect of the Laborer population.

The Ionic Generators
Archeotech discovered by Jovia's Tech-priests while on a Exploritor mission on a dead planet, the Ionic Generators of Forgeworld Jovia are the most powerful reactors within several sectors from the world. Cycling super dense air in rapidly rotating cylinder structures, then super-heating the structures spark the condensed air into plasma, funneling the plasma in a unconfirmed process the Jovians are somehow able to use the plasma to both power and turn electromagnetically sustained and shielded super turbines. These turbines then generate intense amounts of energy which the Admech then pull away from the generator with electro-conductive strike points. these strike points then absorb the excess energy from the Generators, as power in the form of a Electric bolt flows wirelessly from the generator to the strike points.

From the Ionic Generators nearly all the needed power supply for Jovia is provided. Each of the planet's generators provide enough energy to run an entire Hive-world. However for the Jovian Cult Mechanicum the Ionic Generators are not enough. The STC designs behind the Ionic generators are complex but extensive enough to allow the Cult Mechanicus to not only create the Ionic Generators but to also allow the Tech-priests to base much of the Planet's technology from secrets they learn from the Ionic generators.

Ultima Librarium
The greatest project ever undertaken by the Laborers of Jovia in the service of the Omnissiah was undoubtedly the creation of the Ultima Librarium. A project spanning over a century nearly absorbing all of the planet's spare resources, and consuming one billion lives, the Ultima Librarium is the prize of Forgeworld Jovia. Constructed to house the full extent of the gathered knowledge of Jovia, from simple sensor readings to STC templates, the Ultima Librarium is a temple fortress boasting security and defenses that have never been penetrated deeply enough to access the Librarium's data stores. Daily tens of trillions of data packets are uploaded into the memory of the Librarium while hundreds of Tech-Adepts strive alongside hundreds of thousands of security Machine spirits to ensure that all Data stored within the Librarium is pure within the sight of the Omnissiah.

On a hourly basis millions of Tech-priests, from all points across Jovia, request access to the Librariums data seeking to confirm facts, or to research new knowledge. Without the sheer amount of stored knowledge in the Librarium coupled with it's accessibility, many of Jovia's rivals claim the world would fall into anarchy and disrepair. In response to such claims the Jovian Cult Mechanicus has laid claims stating that the Librarium has been so thoroughly constructed that only the destruction of the planet could see the library destroyed.

Government
Varying from the typical system of rule of a Forgeworld, the Forgeworld Jovia is commanded by four distinct power bases. Each of these four powers, including the Fabricator General, balance one anothers power making the rule of Jovia a complex and interdependent system.

Fabricator General
The highest ranked individual of Jovia, much like with all Forgeworlds is the planet's Fabricator General. Chosen for their experience as Archmagos upon the Forgeworld from amongst the Congress of Archmagi by the calculations of the Council of Magos Logis, the Fabricator General of Jovia serves as the official Imperial governor of the Forgeworld and is permitted nearly unrestricted access to the data-stores of the Ultima Librarium. To be the Fabricator General of Jovia is to hold the greatest power of all the Archmagi of Jovia, commanding the vast Manufacorum reserved only for the command of the Fabricator General, as well as assigning fiefs of various Forges to the magi of the planet.

Officially the Fabricator General of Jovia also commands the planetary Taghmata, and is able to direct the planet's skitarii, Titan's, and other weapons as needed. However the Congress of Archmagi check this power often with their command of their own forges and each forge's own private legions. Despite this the militaristic command of each Fabricator General to have assumed control of Jovia has proven a significant threat to their enemies. When not acting as part of the the imperial war effort, the Fabricator General is expected to collaborate with the Council of Magos Logis to plan the future of Jovia's production and scientific advancement. In particular the Fabricator General is expected to serve as a in-between, balancing the reclusive and secretive nature of the Ultima Librarium Lexmechanics, and the desires of the planetary magi to expand upon the Mechanicum's holy mission to gain knowledge in the name of the Omnissiah.

Council of Magos Logis
By some considered to be the true ruling body of Jovia, the council of Magos Logis was devised to allow Jovia's mechanicum to take advantage of the calculative powers of the planet's various arthriticly dedicated Cogitators, and highly talented Logis adepts to plot cumulative long and short term goals which would allow the planet to maximize it's productivity, resource influx, and most importantly ensure the growth of Jovia's power base.

The Council of Magos Logis holds a unique power base on Jovia as their calculations often predict the planet's exact needs long before even the other Mechanicum members realize the planet's need. As such the Council of Magos Logis continuously make slight adjustments to the planet's directives, changing resource regulations, production deadlines, and making supply orders as they see is needed. However as the majority of the information needed to make the most accurate predictions possible is contained within the Ultima Librarium and kept securely out of the hands of others by the Ultima Librarium Lexmechanics the Council of Magos Logis must rely heavily on the Fabricator General to supply them with the information needed. As such the Council of Magos Logis often consider selecting a Fabricator General who favors sharing information with them preferable when the time to elect a new Fabricator General arrives, however the Lexmechanics often oppose such thinking.

The Ultima Librarium Lexmechanics
While not officially a part of the Governing forces of Forgeworld Jovia, the Lexmechanics of the Ultima Librarium possess a frightening hold over the Librarium's data, even possessing an army of Skitarii and Secutors to keep intruders from accessing the Librarium's data. Therefor to make accurate predictions and to enact plans with the highest probability of success one needs the permission of the Ultima Librarium's Lexmechanics to access the vital data. For the Congress of Archmagi and the Council of Magos Logis the easiest path to do this is to seek out the Fabricator General of Jovia asking him to access the Librarium in their behalf as the Fabricator General is permitted nearly unlimited access to the Librarium's database.

This arrangement grants the Fabricator General of Jovia a position of leverage over the congress of Archmagi and the Council of Magos Logis which can only be countered by the Ultima librarium's Lexmechanics themselves. This in turn brings Archmagi and members of the Magos Logis to the Lexmechanics seeking the favor of the Lexmechanics both to access the Librarium's secrets themselves, or to cause the Lexmechanics to utilize their authority to keep the Fabricator General in check.

The Congress of Archmagi
Formed of all the Archmagi of the Forgeworld, the Congress of Archmagi is the collection of all the most powerful Magi of Jovia. Each Archmagos in the Congress possesses several large forges on the planet, vast libraries of personal knowledge, and their own armies of Timarli Skitarii. The Congress of Archmagi officially control the largest collection of the Forgeworld's Manufactorum, and a large enough force of Skitarii to keep the Fabricator General from ever attempting to use his position to remove their influence.

For their part in governing the Forgeworld the Congress of Archmagi combine their resources and together determine what their Forges should collectively produce, as well as calling for military actions against Hereteks, heathen worlds, and for Exploritor missions to be sent out. The congress of Archmagi also head the Jovian quest for Knowledge, each Archmagos possessing centuries of experience and continuously seeking to expand both their own and the Forgewrold's vast knowledge. Particularly the Archmagi of the Congress seek to acquire new STCs to further the power of their own forges, and Jovia as a whole.

Jovian Skitarii Legions
The base military force of Forgeworld Jovia, the Jovian Skitarii Legions are answerable to a variety of forges and masters. Each Legion of Skitarii is armed with a variety of weapons and equipment depending on the legion's master's resources and the legion's mission. Each Jovian Skitarii Legion possesses it's own recruitment method and with oaths of loyalty to particular Jovian forges, it's own supply base. The Skitarii of Forgeworld Jovia amongst their mechanicus allies hold a reputation of utilizing extensive quantities of powerful energy weapons capable of felling much larger opponents. In particular the Jovian Skitarii are known to use Lightning weapons which are relatively unknown to those outside the Mechanicum's Forges.

In combat the Jovian Skitarii are known for preferring to close with their enemies. The relative short range of their weaponry forcing the planet's Skitarii to reduce the distance between themselves and the enemy before they may use their weaponry to the fullest effect. As such Jovian Skitarii are also noted as wearing additional layers of armor Skitarii of other worlds do not, and to possess more close combat training subroutines than the more versatile Skitarii of other worlds.

Kapikulu Skitarii

The primary Skitarii force of Forgeworld Jovia, the Kapikulu skitarii are answerable only to the Fabricator General of Jovia and benefit from the Fabricator General's personal favor. These Skitarii are drawn from the Laborers tied directly to a Forge-city owned by the Fabricator General and typically supplied by that same Forge. As the primary Skitarii forces of the Forgeworld, the Kapikulu are seen on any world Jovia chooses to invade acting out the Omnissiah's wrath against the heathens and hereteks of whichever planet they stand upon.

As the favored warriors of the Fabricator General and supplied by his forge, the Kapikulu Skitarii are equipped with weaponry, armor and supporting gear only surpassed by the Akinci Skitarii. Hypaspist (basic) Skitarii of the Kapikulu are typically armed with Jovia's unique Hotshot Volleyguns,  Luminen Grenades, and a Luminen Lance, while more advanced Praetorian Skitarii of the Kapikulu are granted use of Lightning guns and Disruption Maces. The Kapikulu Skitarii are also awarded command of the forgeworld's more advanced vehicles, ranging from Rhinos with Portable Lightning Cannon's mounted above, to extensively modified Sentinal walker, to Leman Russ with Vehicle grade Lightning Cannons.

Timarli Skitarii

The Skitarii legions of the Magos lords of Jovia are referred to as the Timarli Skitarii. Compared to the Kapikulu Skitarii of the Fabricator General the Timarli skitarii are far less standardized, as each magos must provide for them with his own resources. The method of recruitment for the Timarli Skitarii also varies, while the most common method is simply to draw from the Laborers of a patron's Forge, vat-grown Skitarii and candidates taken from defeated populations are also commonly employed. Due to the variety of possible recruitment methods and a less certain supply base the training between the Timarli Skitarii of the various forges of Jovia differs significantly from legion to legion, while the Timarli of the Congress of Archmagi form the only sense of standardization between the various legions.

While the training and supply of the various legions fluctuates from legion to legion, the Congress of Archmagi from a standard for those outside of Jovia's internal politics to judge the most populous portion of the Forgeworld's skitarii by. Commonly the Hypaspist Skitarii of the Timarli are armed primarily with a Jovia pattern Hotshot lasgun, with a a volleygun to serve as support while the rest of the Skitarii advance. Timarli are also granted Luminen grenades and Luminen Lances for when engaging enemies of their masters in close combat. Praetorians of the Timarli are typically armed with Hotshot Volleyguns, and Disruption Maces, while Sagitarii support the Timarli Skitarii with Jovia Pattern Multi-las weapons, or other heavy support weaponry. The Jovian Timarli Skitarii use the Standard production vehicles produced by the forgeworld's Manufactorum.

Akıncı Skitarii

Undoubtedly the most elite Skitarii of Forgeworld Jovia are the Akinci Skitarii of the Ultima Librarium. Each of the Akinci Skitarii serve solely to protect the Ultima Librarium from intrusion and are equipped with archeotech weaponry produced from hidden forges deep within the Ultima Librarium. It is believed that the entirety of the Akinci are manufactured from Vat-chambers deep within the Ultima Librarium, trained with hypno-conditioning, and modified until each is a warrior perfectly loyal to the Ultima Librarium. Combined with the extensive defenses of the Ultima Librarium itself the Akinci Skitarii are such a force that the Council of Magos Logis calculate that it would take the entirety of the Forgeworld's military resources to quickly lay siege to and take the Librarium.

Even the lowest of the Akinci Skitarii's Hypasist Skitarii is armed with a Lightning gun, Disruption Mace, Arch-shield and Luminen Grenades. While higher ranked Akinci are equipped with Man-Portible Lightning Cannons, and Jovian Power-Chains, a type of large chain-sword featuring a power field. This Combination of weaponry makes the Akinci Skitarii a threat to even the most elite of Space Marines in close combat, while the Cogitator and Servitor operated defenses of the Ultima Librarium force enemies to close with the Akinci Skitarii or be destroyed by the Librarium's defenses.

Sipahi Skitarii

The final Skitarii forces of Jovia are the Sipahi Skitarii of the Forgeworld's fleet. Drawn exclusively from the Bondsmen of the vessels of the Jovian fleet, the Sipahi Skitarii serve aboard the warships of Jovian fleet as 'mariners' and as security to the Naval Tethers of Forgeworld Jovia. As these Skitarii are more likely to encounter and lose their equipment to foreign forces the Sipahi Skitarii are equipped with less sorely lost weapon variants. While the equipment of the Sipahi is typically considered inferior to the equipment of Timarli, the Sipahi Skitarii counter this with extensive training particularly in the battlefield roles their legions will be expected to fulfill, coupled with a extensive array of areal support units.

The standard Sipahi Skitarii Hypaspist is armed with only a Jovia Pattern Hotshot Lasgun and a single chainblade. Expected to gain significant results from using these weapons Sipahi Skitarii often become master duelists with their chainblade, and squads of Sipahi turn ship corridors into halls of death with precisely coordinated fire. Praetorian Sipahi Skitarii are armed with Hotshot Volleyguns and luminen Lances and are expected to achieve greater results than the Hypaspist, this often turns Praetorian squads into well coordinated and lethal elite strike forces capable of threatening the engine rooms of any vessel they board.

Legio Titanica Vulcanus
Legio Titanica Vulcanus, the Titan Legion born of the forges of Forgeworld Jovia is the great wrath of Jovia's Fabricator General made into the form of Mechanized Wargods tearing down the fortresses of Jovia's enemies. Legio Titanica Vulcanus is a moderately younger Legion by the standard by which Titan Legions are judged, however it is the pride of Jovia which supplies these machines with care and attention rivaling that given by the Forgeworlds of any other Titan Legion. With such devotion to their Titans jovia has even granted the Legion access to some of the Forgeworld's truest relics weapons specifically designed for the titans in the Ultima Librarium's hidden forge, from one of the Forgeworld's most treasured STCs. The main Titans used by Legio Vulcanus are Reaver Battle Titans. The versatility of the Reaver Titan's armaments, relative speed, and armor makes these Titans preferable to the the Jovian forces as opposed to their lighter, faster Warhound cousins. The Reavers of Jovia are often equipped with weaponry which favors volume of fire over sheer power, reserving the role for single high powered blast weaponry for Reavers also equipped to engage Xeno and Traitor Titans in close combat. There are twelve Reaver Titans, ready to serve the Legio Vulcanus whenever the Legion is called upon

Far less popular in the Legio Vulcanus are the Warhound Titans which serve as the scouts and urban warriors of Legio Vulcanus. Often armed only with weaponry dedicated to engaging Vehicles and infantry the Warhound Titans of Legio Vulcanus are considered unworthy of engaging against other titans and are left to serve as a support role for the Legion's larger titans. There are only six of the unpopular Warhound titans in the entire Legion.

The Six Warlord titans of Legio Vulcanus are the pride of both Jovia and Legio Vulcanus. As the greatest pride of the Forgeworld, the Jovian Cult Mechanicus has seen it fit to equip the titans with weapons produced in the world's more secure and sacred forge, while also granting the Titans use of Weapons considered Archeotech even by the ancient standards of the Titan Legions. Where these six titans stand they carry the pride of Jovia with each step of their mighty frames.

Knight House Metis
Bound to Jovia by treaties as old as the Forgeworld itself, the Knight House Metis hail from the second moon of the mining world Metis, closest Imperial world to the Jovia system. Knight House Metis is treated as a extension of the Forgeworld's Skitarii and often the Knights are used as a heavy support for the Skitarii using their weapons to cover the advancing servants of the Omnissiah. This role is one that Knight-house Metis dutifully accepts, proudly lording their power over the weak enemies of their Mechanicum masters. However it is in singular combat the Knight pilots of House Metis truly pride themselves in, dueling against enemy war-machines and striding through the ranks of enemy champions alone.

Knights of House Metis are similar to knights of most other houses. With similar construction and maintenance as the Knights of other Forgeworlds, Jovia permits it's Knights a degree of freedom to serve under other Imperial Lords during times of plenty for the world or when the needs of the Imperium are so great the Lords of Jovia can not ignore the pleas for aid. However only when serving Jovia's interests do the knights of House Metis receive the most care and technological upgrades to weapons, such as the Cerastus knight lancer's shock lance which in the service of Jovia receives modifications which allow the Lance to throw lightning further than the standard Shock Lance.

Secutor Divisio Templarum
Often refereed to as Siege Engineers or War Savants outside of the Mecanicum, Secutors are the priets within the Mechanicum who have fully dedicated themselves to the art of conducting war against the enemies of the Omnissiah and the Imperium. These priests on Jovia have formed the Divisio Templarum a separate branch of the Jovian military answering to, but holding no deep loyalties towards, all the branches of the Jovian Government. The Secutor Divisio Templarum serve in all the battlefronts of the Forgeworld, offering their expertise easily to the lords of Jovia the Secutor Divisio Templarum engage with all enemies of the Omnissiah gathering more experience and intelligence than any other branch of the Jovian military.

Secutors of the Divisio Templarum do not follow a standardized code of arms, each Secutor arms himself with what he calculates will prove the most effective for any given situation. As such Secutors are primarily identifiable by the markings of their Divisio and Ranking, or simply by the difference between them and the Skitarii about them. On the battlefields the Secutors are often leading or coordinating the most precises defenses and destructive assaults of the Jovian armies, transforming regions of combat through a combination of precise calculations and a logical understanding of human and xeno psychology and tactical preferences.

Standard Production Models
The bulk of production of Forgeworld Jovia is primarily based with universal model weaponry such as the M36 lasgun, the standardized Dilling equipment vital to the mining operations of the Golden Worlds or Arr-Ell, or the standard Sentinel and Chimera vehicle frames necessary for the Imperial Guard to wage their never-ending wars. However like all Forgeworlds Jovia has a number of non-standard weapon patterns they take pride in having developed, particularly as the effectiveness of the Jovia pattern weaponry speaks volumes about the superiority of it's manufacture.

Jovia Pattern Hotshot Lasgun Benefiting from Jovia's possession of unique energy weapon focused STCs, the Jovian Forges developed new ways to improve upon the energy transfer of the standard Hotshot lasgun. Considered much Rarer outside of Jovia than the standard Hotshot Lasgun, in exchange for a increased heat-buildup in the weapon itself, the Jovia Pattern Hotshot Lasgun possesses significantly more power than the standard Hotshot Lasgun often felling heavily armored and incredibly durable targets with only a few shots. As such the Jovia Pattern Hotshot had been nicknamed the 'Astartes Feller' by the Imperial Guard who have been issued this variant of Hotshot, as with a few well aimed rounds can near instantly drop even a Space Marine. While the weapon retains the relative short range of other Hotshot Lasguns, the sheer power of the weapon makes it's design worth the effort to acquire according to many of the weapons owners.

Jovia Pattern Hotsot Volleygun

Of a similar condition as the more common Jovia Hotshot Lasgun, the Jovia Pattern Hotshot Volleygun is a larger variant of the Hotshot lasgun which allows the welder to fire a greater quantity of fire over longer distances to superior effect. In effect for the Jovian Skitarii this places the Jovia pattern Hotshot Volleygun in a position of serving as both a main rifle and as a supporting weapon for the shorter ranged Hotshots. Outside of Jovia the Jovia Hotshot Vollygun is a highly sought but seldom seen model of Volleygun. Holding a reputation of tearing through both power armor and Traitor Astartes inside, the Jovia Volleygun is known to scythe through the Imperium's enemies with greater ease than the weapon's counterparts setting itself and those elite who wield it apart on the fields of battle.

Jovia Pattern Multi-las

Utilizing the secrets learned from the STCs Jovia had acquired, and in turn tested upon the popular Jovia Hotshot Lasgun, the Jovian adeptus Mechanicus turned the science they had developed towards the Multilaser weapon system. Primarily focused on drastically increasing the weapon's armour perpetration, the Jovian Multilaser weapon system eventually was upgraded until the Jovian Multilaser had nearly as much penetrative power as the Hotshot Lasgun, however to produce the weapon system became more difficult and again the Jovian's could not find a way to fully deal with the weapon's new heat buildup.

Luminen Grenade

Uniquely developed in mass quantity on Jovia the Luminen Grenade stores a immense electrical charge and after several seconds of the activation ritual of the grenade will release the built up charge in a singular multi-directional blast. This energy discharge functions similarly to the blast of a Standard issue frag grenade, but with the additional benefit of typically stunning survivors of the blast. Luminen Grenades are also unique as grenades as they are reuseable, with a single luminen generator a Luminen grenade can be charged precisely as needed on the field up to three uses, after those three uses the Luminen Grenade's circuitry dissolves rendering the device useless.

Jovian Luminen Lance

A modified spear design which incorporates a electo-discharge device before a duel pronged tip. The Jovian Luminen Lance on a light touch of one half second of both the single centimeter divided prongs of the lance will release one-third a Amp of power into the victims body. This is enough power to stop a human heart, longer exposure to the Lance will expose a victim to a higher Amperage often enough to interfere with the minor systems of power armor and cause damage to the wearer. Having the weapon fully charged and thrust into the body typically will result in the death of all but the most resilient of creatures, including Tyranid Warriors, Ork Warbosses, and the most horrendously twisted creatures of the warp.

Jovian Luminen Lances when gifted to the Skitarii forces of Jovia are designed to run off the Skitarii's own Luminen generator, this allows for a more lightweight sub-pattern to be used and reduces the threat of power failure in the weapon, however these Luminen lances are perhaps more delicate than the lances manufactured for use by non-skitarii. The standard Luminen Lance shipped out from Jovia to the wider galaxy requires it's own power source and uses weighted chambers near the tip and at the rear of the Lance to store power, these weighted chambers increase the weight of the weapon and add additional bulk to the weapons entire frame.

Jovian Disruption Mace

Drawn from the standard Mace design the Jovian Disruption Mace hollows the interior of the Mace, loading a weighty electrical discharger into the core of the Mace while the head is of a conductive material. The Jovian Disruption Mace is manufactured with a precise balance, allowing the wielder to swing the weapon about with ease, while the mace head has serrated edges that sheer through the armour of foes allowing the weapon to dig deep before the discharger triggers unleashing several amps of power into the target. Without the electrical discharge of the Disruption Mace, the weapon itself though cutting though armour with ease, is considered inferior to other Maces due to the reduced weight of the weapon. The Luminen Lances wielded by Jovia's Skitarii are noted for being installed directly into the Skitarii allowing the weapon to discharge greater amperage into their targets.

Jupiter Lance Battery

A specialized series of Lance Weapons designed to strike in conjunction with one another, the Jupiter Lance Battery produced by Jovia is primarily designed that every lance in the Battery will strike precisely the same location increasing the power of the lance strike naturally. In addition to the simple design feature, the Jupiter Lance weapons are all also designed to carry one of two particular charges, when these energy waves connect they collide and build up energy in one massive reserve in space until that charge is released along the path set by the two lances. When this charge buildup, taking only a couple of seconds to reach critical mass, is completed it throws itself along the path the Lance beamed had created sending thousands to amps of ionized plasmic energy into the hull of it's victim vessel.

Jovian Archeotech
Derived from a series of STC's specific to Jovia, all Jovian archeotech designed items are closely guarded secrets unlikely to end up in the possession of anyone outside the Jovian Cult Mechanicus. Jovian Archeotech constructs are prized by the Mechanicum for their effectiveness, and in particular Jovia's ionization technology has been deemed amongst the most advanced in the entirety of the Imperium.

Jovian Lightning Gun

The Jovian Lightning Gun is a possible later model STC of the Lightning Guns used in the Golden Age of humanity as the weapon is lighter, more accurate and possessing a longer maximum range. However the energy draw of the weapon is noted, by the Skitarii who wield them, to be more than the Lightning gun records the planet had been able to procure. Despite the power draw of the weapon Jovian forces find the Lightning gun to be an excellent assault weapon melting through the thickest of armours to leave damage most crippling to flesh and blood targets.

Portable Lightning Cannon

Developed much the same way as the Lightning Gun the Portable Lightning Cannon is a slightly more powerful version of the weapon capable of sheering through the armor and bio-engineered toughness of a space marine. However unlike the lighter Jovian Lightning guns, the Portable Lightning Cannon is requires time to build to it's full potential, meaning that while the weapon can be fired quickly at lesser targets much like the Lightning Gun the Lightning Cannon requires a period of time before it may fire on a target to maximum effect. Another technological detriment is the delicacy of the Jovian Lightning Cannon is that the weapon is built typically with delicate machinery making it possible to render the weapon useless with minimal effort by the user.

Thunder Cannon

A large variant take on the Lightning Cannon which reduced the weapon's size and range drastically, the Thunder Cannon is scaled to a proper size to be mounted on a Leman Russ chassis. The Leman Russ mounted Thunder Cannon transforms the tank into a devastating shock unit capable of penetrating the armour of most vehicles, killing the crew within with devastating electrical discharges which also disrupt of destroy the vehicle's systems. However the immense value of the Thunder Cannon and the weapon's limited range mean that any Leman Russ chassis equipped with the weapon would also require powerful shielding to ensure the vehicle would reach it's target.

Lightning Lance 

The rarest and most guarded Archeotech produced on Jovia, the Lightning Lance is a Titan Grade weapon specifically produced for use by Warlord titan's of the Volcanus Legion. The Lightning Lance is a high powered ionized beam which is followed by a massive surge which unleashes a series of clustered lightning strikes. These strikes each individually is enough to melt the armour of a Leman Russ and render the vehicle inoperable, in a mass they can overwhelm the shielding of most Titans and even cause system wide damage to the Titan's electronics. However the Lightning Lance requires a built charge from the Titan's reactor Core to be dumped into the weapon and the weapon possesses a shorter range than most Titan grade weaponry. None the less the Lightning Lance is considered a Titan killer by most Princepts of the Volcanus Legion, and the Warlord Princepts are proud to don the weapon on their Titan.

Jovian Power-Chains

Derived from a STC found deep within a dead world, Jovian Power-Chains are large, heavy two handed Chain-swords built to balance the blade's weight near perfectly and prevent the hum of the blade from vibrating the weapon. The most unique facet of this weapon design is the pulsing power-field of the blade, this allows the sword to clash with power-swords and strike as if it was a power-sword itself. Due to the uniqueness of the Jovian Power-Chain and the care put behind every model produced is a masterpiece of Mechanicus smithery. Daily dozens of the blades are produced on Jovia either to be integrated with the Skitarii forces of the Forgeworld, or to be shipped out into the Imperium to be used by the master swordsmen of Noble Houses, Imperial Crusaders, the Ecclesiarchy and even Space Marine Chapters.

Arc-Shield

An unique shield design originating only from Jovia, the Arc-Shield uses a small Cogitator and advanced sensor suite to preempt incoming projectiles and high energy masses, unleashing high voltage power waves to disrupt, destroy or prematurely detonate incoming attacks. This design allows the Arc-Shield to be tailored specifically to allow attacks unlikely to penetrate the wearers armour pass through, saving power for when the shielding system is needed. This system also can be used as a weapon against targets in close combat and is adjustable allowing it to even counterstrike against melee weapons, however while able to be tailored to situations the Arc-shield system is imperfect and certain weapons are able to bypass the system. Such examples of weaponry bypassing the Arch-shield typically involve long-las weapons or hotshot lasgungs as the cogitator mistakes the hot-shot for a regular las-shot.

History
Discovery

First identified by terraform vessels of the Golden Era Human empire, the near lifeless rock which was to become Forgeworld Jovia would, like many worlds of that long forgotten age remained a unnoticed and lost within the data vaults of Mars. Due to the ever present demand of supply the Imperium holds, the Sea of Fallen Stars was explored and found to be rich in materials that could be used to fuel the Imperium's wars. As Imperial Frontiersmen began to encroach upon the borders of the Sea of Fallen Stars, an Exploritor fleet was launched containing the full sum of the Admech's astrographical knowledge of the region. While incomplete the Astrograph charts quickly lead the Exploritor fleet towards the Arr-Ell wall, and the rich worlds beyond. Sensing opportunity the Arch-Magos Kutbeddin quickly found the largest of the wall's several small gateways, and discovering Jovia in the most ancient of the records quickly descended upon the world declaring it property of the Adeptus Mechanicus.

Planetary Development

Within only two years billions of Mechanicus Menials flooded Jovia, with their sacrifice those two years saw to the construction of Jovia's first forges, and soon the world began to explode into construction and grand projects as the initial miners of the Golden Worlds of Arr-Ell found themselves dependent on the forgeworld's supply.

(more to come)