User:DirgeOfCerberus111/Sandbox

This is where i draft upcoming aricles.

Background
The Golden Guard was once a Loyalist chapter created during the 6th Founding. They were a chapter of ultra elitists, striving to be the most preminent - indeed the ultimate chapter in the Adeptus Astartes. For all their loyalty and zeal they were rank with arrogance and artifical purity.

They would eventually be destroyed by an awakening C'tan Shard.

History
The chapter was founded as a part of the 6th Founding.

Organization
The Guard held standards so high and exacting that they could only maintain three hundred marines. These three hundred were logically organized into three companies respectively, each with its own attachment of Techmarines, Apothecaries and Immortals.

Specialist Units & Formations

 * The Immortals - Also known as the Thirteen Immortals, they were the absolute elite of the chapter. To be an Immortal was to be unto a level all of its own, to be purged of all weakness. In the place of an Reclusiam they would safe-guard the chapter's purity and moral integrity, ironically representing the very flaws of the chapter itself. The deeds of the Immortals were painstackingly recorded and archived, but never mentioned any names. Indeed, none of the Guard ever knew the identity of an Immortal as they never removed their helms and their names were wiped from all records and very memory of their brothers, allowing them to be truly Immortal. Outside the chapter, dark rumour speak of intense mind-wiping, psycho-surgery and chemo-enhancements.

Equipment
The Guard only accepted arms of the highest quality from their armor to bolters. Clad in highly ornate power armor of gold remisicent of the Adeptus Custodes, wearing helms emblazoned into the form of the Imperial Aquila.

Background
The Star Children are a loyalist chapter of the 10th Founding. They are known for their elitist nature, upholding high standards on the battlefield.

Campaigns

 * Perseus Crusades -

Background
The Roaring Maws are a warband of Chaos Space Marines dedicated to Khorne. Even amongst other Khornate warbands they are deeply devoted to serving the Blood God, having fought  for so long that they are mostly held together by cybernetics and fueled by combat-stimulants.

Origins
The origins of the Maws stretch back to the Great Crusade, where the Space Marine Legions crusaded to unite Mankind under the banne of the Emperor. What would become the Roaring Maws started with the World Eaters 13th Assault Company led by Captain Abdaron. Abdaron served with distinction under his Primarch and truly looked up to his Primarch to lead his Legion to glory. He eventually joined the Devourers to -in his mind- better serve Angron. Contrary to that, Angron barely spared his bodyguards a glance and repeatedly left them behind, something that deeply angered Abdaron. In his Terminator armour Abdaron could not hope to catch up to his lord. Nevertheless he allowed Angron into the Horus Herey and partook in both the Shadow Crusade and the Siege of Terra.

After the Battle of Skalathrax, Abdaron took his company and struck out on his own.

Equipment
The Roaring Maws are nothing if not unique in their armaments. Rather than a simple chainaxe, all Maws charge into battle with a massive two-handed chain pole-axe, able to cleave other space marines in two.

Thanks to their dealings with the Dark Mechanicus their warband is host to a variety of dangerous cybernetics. Each and every Maw is implanted with a Malefica Device grafted directly into their spines.

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Campaigns

 * Black Crusade of Raltath -
 * Dominion of Fire -
 * First War for Armageddon -

Khimera
The Khimera were a series of biological weapons created by the mad lord of the Bronze Claws chapter.

History
The Khimera were originally developed by Chapter Master Vorshiel of the Bronze Claws as his chapter began to devle into the heretical research of xenos technology.

Anatomy
The Khimera are the basic Astartes genome warped by vast quanities of alien sciences and even xenos genes fused. They appear as silver-skinned giants very closely reminicent of the base Astartes form. Aside from their steel skin they appear relatively normal. However the similiarity is only skin deep.

Underneath their anatomy may as well be completely alien. Not only is their skin silver, but their bones are metallic and even their flesh was silvered. In their veins flowed a black cruor in the place of blood that was reflected in their purely black eyes.

Operation: Shadowfall
Operation Shadowfall was a Tau plan to invade and potentially conquer Ultramar. However with the end of the 3rd Sphere Expansion, Shadowfall was shelved as currently it was not strategically feasible.

Planning
The task of planning Shadowfall fell to a special research group. Composed of strategic analysts and gue'la experts tasked with studying gue'la hard targets and mapping out future invasion points for Tau expansion.

Phase l: Infiltration & Espionage
Like most Tau annexations, operations begin with subtle subterfuge and espianoge. The very earliest stage of Shadowfall will depend of gue'vesa agents to be inserted into human territory. In a process that very well may take years, these agents will slowly build a network of gue'vesa and malcontents.

Assumptions & Considerations
The tau planners took into consideration many aspects about their enemy that would undoubtably have an effect on the outcome of Shadowfall.

They assumed that...
 * "That operations in the region will face stiff opposition not only from competant military forces but also a fanatically hostile population."
 * "That Shadowfall will face three major divisions of military opposition, the Adeptus Astartes, their Auxilia, and their fleets."
 * "That the enemy may resort to unconventional warfare: Orbital bombardment, guerilla warfare, assassins, and psionic forces"
 * "That Space Marines will not surrender under any circumstances"

Taskforce Arrow
The forces composing Taskforce Arrow will, as per projected nessecity, be a small fleet containing stealth ships. Their accompanying Contingent would be a light raiding force designed to harrass and pick-off isolated forces suited for Phase ll.

Background
The Nova Knights were once a seccessionist chapter of Space Marines created during the 23rd Founding. They were once loyal but became disillusioned with the Imperium and carved out their own empire called the Nova Imperium. The Nova Knights would be destroyed defending their newly founded empire.

Combat Doctrine
The Nova Knights relied on superior tactics and planning to carry their chapter to victory.

Information and intelligence were the cornerstone of the Nova Knights doctrine. Integrated forces of Scout Marines utilizing reconnaissance assets such as Land Speeder identify the enemy's weakpoints and mark any high value strategic targets. Scouts would continue their role by providing by-the-second tactical updates on the enemy's activity and strategic espianoge. If their initial plan fails, the Nova Knights were fully prepared to adapt their plans to meet the situation as before operations ever commence the Knights prepared a series of contingency plans.

Carefully planned operations positioned their forces to hold the high ground and superior positions, often making use of suprise, deception and ambushes to deflect more powerful enemy forces. Squads and their companies remained tactically and strategically mobile at all times, ready to reposition in the most favorable way.

After they chapter rebelled they became closely tied with the Nova Guard where they provided squad or demi-company level support and prescise attacks on enemy strongpoints to aid them in battle.

Equipment
The Nova Knights were a technologically progressive chapter, developing minor but independant additions to their armoury resulting in the ire of the Adeptus Mechanicus.

Chapter Unqiue Weapons

 * Maxis Pattern Bolter -
 * Plasma Sword -

Background
The Magna Warriors are a renegade chapter of Space Marines created during the 11th Founding.

Decline
In the waning days of the M41 the Magna Warriors suffered a series of degrading set backs. Warpstorms made travel to the Cluster difficult and threatened to isolate the Magean Cluster from the rest of the Imperium completely. As a result was increasingly being beset by aliens and heretics. Attrition was high as the chapter was forced into a series of inglorious garrison duties and sieges. They were forced to actually request aid from other chapter's and even lowly Imperial Guard forces to fill in the gaps but few of their pleas were answered, lost in the howls of the warp or simply reprioritzed. The sieges dragged on as the Warriors fough doggedly, but alone. After the humiliating retreat from Shezra, the chapter's wrath came to a boil. Under Lord Castellan Moriek's orders the chapter frequently and often forcefully requisitioned imperial forces destined for other campaigns and other battlefields that they were needed in order to bolster their own lines. They shored up the defense of every world under their protection, raising militias and engaging in a series of "civil defense projects".

Eventually as great ork Waagh! stirred and crashed into the Sector like a great green wrecking ball and within five standard months three worlds fell to the greenskin menace. Forge World Trygus, the industrial heart of the Magean Cluster fell under siege and was threatened not only a vital Forge World but a lynchpin to the Cluster's prosperity. Captain Commadius lead five companies in a desperate charge to the planet's defense and in a daring strike forced the Ork's fleet to retreat. Hoping to unite the disparate factions of the Sector, emissaries of the chapter spoke to the Arch-Magos of Trygus or order to rallying their forces and secure the Sector against the invaders. They need Trygus' supersized forges to bolter their defenses.

With the support of Arch-Magos Halia Kelbhor and her forge city's super-sized components the Magna Warrior lead the construction of a great many superweapons as they raised hundreds of massive planetary defense cannons, often through the massive use of penal-labourers to complete construction. The Sentry Halo has Moriek dubbed it, was raised around several key worlds and for the first time in a century, halted the stide of invaders. Will the Magna Warriors at the lead, they completely reorganized the Sector's defensive plan under them. Attrition dropped almost immediately as the Astartes formulated effective defense plans beyond the skills of any mortal general.

Organization
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After the forging of the Magean Empire, the nature of their doctrine changed signifigantly. They make heavy use of their mortal auxilia and have integrated standing armies into their organization.

Specialist Units & Formations

 * Chapter Cohorts - Cohorts are formations of three companies under the command of a Centurion. With the chapter's illegal expansion a new organ was needed in the Chapter's organization and they grouped companies together into larger formations.
 * Castigators - Castigators are handpicked Space Marines who are integrated with the Auxilia and are placed in command of it. Their role is reminicent of Commissars as they not only lead soldiers into battle but to also inspire dicipline and raise morale often by executing cowards and desertesrs. In doing so they are regarded by their underlings with varying portions of awe and terror.

Appearance
In their past the chapter livery was their silver white armor with black shoulders and backpack. Often a marine's armor was detail with handetched artistic depictions of battles and glory along with personal heraldry. After their rebellion their livery reflects their corrupted nature. Each set of their artificed armor is vainly adorned with precious gems and helms crowned with golden laurels as reminders of their superiority.

Beliefs
The Magna Warriors had always been a proud chapter, heroic in its endeavours and imperious in their beliefs. While it cannot be denied that the chapter once saw themselves as the grand defenders of the human race, looking back to the bygone days of the Great Crusade as inspiration to their creed where Mankind was spearheaded by the Primarchs and their Legions. In their minds, handing over the Imperium to self-serving beaurucrats was the Emperor's greatest mistake. Their noble  pride and martial spirit slid into arrogance. It is said by imperial scholars that they had won too many battles for their own good, an odd concept to pin to Astartes, but not unfounded as their collective ego swelled.

They had always shown contempt to blatant disrespect for imperial authority from its Adeptas, sometimes outright ignoring the orders of the High Lords of Terra. The constant failures of mortals and the sickening corruption of the Adeptus Terra convinced them of the Astarte's superiority over Mankind. This idea twisted further into the heretical idea that Astartes should infact rule Mankind itself. If left to its own devices, Mankind would decay and destroy itself as it has always done and its only salvation was the strong guiding hand of post-human leaders such as the Emperor, the Primarchs and the Astartes. Only the post-human minds of the Astartes were immune to human failings, but this was the cornerstone of their fall.

With only a gossamer of decency remaining, they have turned to tyranny and despotism, ruling their fiefdoms like nobles upon mounds of material wealth and power. Beneath them are the toiling masses of pitful ignorants that they rule with a iron fist.

Notable Campaigns

 * The Dark Times (M41) -

Background
The Magean Empire is a indepedant pocket empire. The Empire is ruled with the fallen Astartes of the Magna Warriors chapter who now rule the common citizens as nobles and tyrants.