Board Thread:Community Decisions/@comment-33255378-20180111111910

Just came here and I can't help but notice that some of the rules seem quite unnecessary. I'm talking mostly about Canon policy here. I can appreciate the incentive not to contradict canon, but there are certain things that really bug me:

"It must be noted though, that Space Marine chapters may in the most desperate moments make a pact with xenos, to fight against greater foe. No Space Marine will ever make a pact with any other faction, than Craftworld Eldar and Tau Empire" - That is just weird. Space Marines often fought alongside other Xenos, like Necrons during the Gehenna Campaign and there might be many cooperative species out there, as well as more flexible chapters.

"There will be no fanon chapters, whose size exceeds 1000 battle brothers"  - Not an expert, but isn't it quite common for a chapter to exceed 1000 Marines limit on occasions? I mean, in the "Rites of Battle" supplement to "Deathwatch" you can create a chapter that is over its standard strenght and multiple Codex-Compliant Chapters have done so over the millenia

"No fanon 2nd Founding chapters" - Why? Having a chapter created during the 2nd Founding doesn't make it overpowered or anything and doesn't necessarily contradict anything canon...

"If one wishes to make a God of Chaos, it has to be minor one and cannot control a whole daemon world by their own"- There are quite a few of daemon worlds in the galaxy, some controlled by a single daemon prince. Is giving your god one, or even a couple really that much of a stretch?

"There will also be no "loyalist traitors" (characters that were part of Traitor Legions and stayed loyal to the Emperor) who survive the Great Scouring. Also otherway around, there shall be no "traitor loyalists" (characters that were part of Loyalist Legions and turned to chaos) who survived the Great Scouring, except later Foundings' renegade chapters." Just... why?

There are some other things, but I'll limit myself to those issues for now 