Storm Draugar

"The galaxy is filled with uncountable armies, vast and powerful. They have a great many champions and heroes, warriors of great might and cunning. But I am stronger. My warband is stronger. This is no boast... it is the truth. I will prove it."

- Malak Blackspawn

The Storm Draugar are a greatly feared Warband of Chaos that has marauded and pillaged the Segmentum Solar, Tempest, and Ultima since the Horus Heresy.

Led by the Chaos Lord Malak Blackspawn and his sorcerer brother, Ingar Blackspawn, the Storm Druagar have been fighting the Long War against the thrice damned Imperium since the onset of the Horus Heresy and will not stop until they see Terra itself burn to ash.

The Storm Draugar are a group of Chaos Marines from various backgrounds and paths. Some are members of the old legion, having defected with the Blackspawn Brothers during the Horus Heresy nearly ten millennia ago. Others have arrived from more recent Chapters, or were created from the flesh pits by the warbands twisted Apothecarion.

As such, the Storm Draugar's tactical abilities are varied and flexible, with no one school or philosophy of battle holding a greater sway than any other. However, having access to their own considerable forges and many close alliences with various Dark Forgeworlds has affected their way of battle and rarely do they face their opponents without considerable mechanized forces to support them.

They are a Chaos Undivided Warband, paying homage to the Chaos Gods as something more akin to elements of a larger whole. The Storm Draugar cult doctrine states that the faithful should hold the Gods as mere constructs of the greater force that is the Warp itself. The Warp is a thing to be harnessed for their causes, and the Gods simply means to their own ends. Every sacrifice to the Chaos Gods is a contract, with a set agreement. For their service and supplications, the Storm Draugar believe that the forces of Chaos as a whole will reward them. However, to curry the favor of particular Gods is not considered an unworthy act. It is considered practical, but shortsighted. Only the truly ambitious and determined followers dare to court the full favor of the Warp itself.

The Blackspawn Brothers
Malak and Ingar Blackspawn began as nothing more but underhive trash, born to a whore and left to fend for themselves when she abandoned them at the ages of four and six respectively. The duo had depended on no one else but one another their whole lives, Malak being the older and stronger of the pair, and Ingar being considerably smarter and later manifesting psychic powers which played no small hand in their survival in the desolate hives. Together they eventually became leaders of one of the largest hive gangs on the world known as Cthonia.

When the Emperor arrived on the barren world the Blackspawns hive gang had recently joined the one led by the soon to be favored son of the Emperor, Horus, after a short but bloody war with the Primarch who's hive gang had dominated the planet for some time. Thus they were eventually recruited into the fledgling Luna Wolves Space Marine Legion and soon became high ranking commanders within the V Legion.

Great Crusades
The Blackspawn brothers soon earned great renown for their deeds in the name of the Emperor, tales of the Blackspawn brothers became the stuff of legend amongst the newer Marines of the Legion and the brothers would become quite popular with Horus himself. The daring duo were at the forefront of the most brutal battles the Luna Wolves were apart of, Malak slaying countless foes with his massive Relic blade, Worldslayer, and Ingar felling even the mightiest enemies with his arcane powers and Power Sword, Nirvana. Eventually they were put into the glorious First Company and found themselves fighting alongside their honored Primarch. However, unlike many Luna Wolves, the Blackspawn brothers never saw Horus as their father or venerated him above the Emperor. (not that the Emperor held much weight with the brothers either) In the end, behind all of the hails to the Emperor, the Blackspawn brothers were still more about their own personal interests than those of the Imperium and their Primarch. So when the Warmaster fell to Chaos, it was no surprise that, Malak having a deep understanding of Horus' politics, and Ingar having a skill for foresight, realized that praising the Chaos Gods was in their own best interests.

Horus Heresy
The Brothers fought under the Warmasters banner for most of the war, gaining renown across the Traitor Legions for their exploits, until the historical battles on Istavaan V and IV. After the pyres of loyalist bodies were lit and Horus proclaimed that nothing could stop the Traitor Legions, Ingar was suddenly assailed with extremely vivid visions of Horus' downfall and the subsequent Scouring, and that he and his brother would not survive. A dark voice whispered to Ingar that he and his brother should flee East, and that there they would find salvation. Ingar told this to his brother who, despite his initial skepticism, had learned to trust his brothers visions in the past. Thus the Blackspawn brothers, with a sizable force of their fellow traitors, all left on a large Vengeance-Class Heavy Cruiser known as The Storm and forged East.

Cold Harbor
The Blackspawn brothers and their entourage soon found themselves staring into the second largest Warp Storm in the galaxy... The Maelstrom. Ingar's visions told him that within that hellish tear in reality, they would find their salvation. The Storm navigated through the Maelstrom unmolested save for a few foolish pirate fleets that thought they could overtake the massive Cruiser. Soon the Blackspawn brothers and their followers came across an astounding relic from and unknown time... a Star Fort larger than even an Eldar Craftworld. As the makeshift band of traitors disembarked, they found that, though warped and twisted by the Maelstrom, the Star Forts myriad systems were in working order, if not untouched.

The Star Fort would be christened, Lupercal's Folly, in "honor" of the Warmaster who by this time had just begun his invasion of Terra. The Blackspawns forces began scouting out the massive vessel and discovered a wealth of archotech and manufacturing systems, along with armories full of weaponry.

On that day the Storm Draugar were born, Malak having coined the name from an ancient text he was fond of, about undead warriors who rose to seek vengeance upon those who wronged them in the past, and drawing inspiration from the vessel that had delivered them to their new-found stronghold. They swore their souls and bodies to the Dark Gods who had delivered them on that day and since then have fought the Long War against the Imperium and all those who dare stand between them and their dark ambitions.

Weapons/Technology
The Storm Draugar have access to ancient and powerful weapons thanks in no small part to their Star Fortress, which was stockpiled with such technology. However, the Blackspawn brothers are loath to lose any of this irreplaceable wargear and rarely hand it out to anyone who has not proven themselves extensively in the field. As such most of the warband is equipped with basic Imperial technology and a few examples of unique wargear. The mighty and many forges of Lupercal's Folly can produce anything from a Rhino to standard lasguns and bolters. The Storm Draugar also have access to Vita-Womb technology, constructed by the deranged Warpsmith, Hurlok Zahz. As such the warband can call on thousands of vat grown recruits. However, the Warpsmith cannot make true Space Marines from the Vita-Womb process, thus any potential Storm Draugar must be trained and Gene-Seeded rather than created. (though the genetically enhanced recruits are more likely to survive the trials to become a Chaos Marine, thus the warbands numbers have swelled) And any vat grown individual that is not fit to be a Chaos Marine is free to join the teaming ranks of Cultists that call Lupercal's Folly home.

The few examples of rare wargear seen by Imperial forces are listed as thus:

Volkite Weapons- The Storm Draugar's elite forces are often armed with deadly and rare Volkite Weapons. Many of these weapons were present on Lupercal's Folly when the Blackspawns commandeered it, but a few were simply carryovers from the most ancient times of the Space Marine Legions. Volkite weapons of nearly any scale are a sign of status and standing in the Storm Draugar, as these ancient weapons are only in the hands of the most ruthless and cunning of their number.

Relic Sonic Blasters- Strange and elegant weapons supposedly forged eons before the Imperium and found now in the hands of the chosen champions of the Fourteenth Storm, lead by the infamous Draugar Lord Onas Krel. These weapons are designed to look more akin to an instrument, complete with strings and tuners. But these are no mere musical apparatuses, these are weapons forged from the blackest pits of the Warp itself. It is said that the strings are actually forged from the souls of the most fair mortal singers, and that with each pluck of the string their wails of agony and torment convalesce into a blast of soul rending sonic power. These Relic Blasters are rare as they are deadly, with only six known to exist in the entirety of the galaxy. Of these six, four are in the hands of Onas and his trio of honor guard.

Rending Blades- More common but nonetheless coveted weapons amongst the rank and file of the Storm Draugar's cultists, the Rending Blade is a serrated mono-edged blade known for its grizzly affect on flesh and bone. It's serrated edges rip chunks of flesh from the body and slash through bone and armor. Thanks to its mono-edge, it rarely becomes bone-stuck in spite of its serrated design. This makes it a reliable and savage weapon, capable of cutting down hordes of foes with cleave after cleave.

Daemon Engines- The Storm Draugar, through various alliances with Dark Mechanicus Forgeworlds and their vile Titan Legions, have acquired a fair deal of experts in the field of black technomancy. This has made these often rare beasts somewhat common within the Warband, being seen in nearly every engagement in various forms and numbers. These range from the agile Plauge Drones of Nurgle, the blood hungry Blood Slaughterers of Khorne, and even the dreaded Heldrakes. These beasts of steel and madness are often key to the Storm Draugars victories, their weapons and unnatural constitutions bringing utter ruin to all who stand in their way.

Combat Doctrine
The Storm Draugar are a highly flexible warmachine, owing to the fact that most of its commanders are of various Legions and Chapters. Thus, while some may lean towards a certain way of battle, none hold to any one style rigidly. This allows for a great deal of unpredictability and an advantage against the more specialized Loyalists Marines and other such armies.

An emphasis is placed on armored assaults, with squads of infantry, be they daemonic or mortal, often supported with some form of armored vehicle or close air support. The average Storm Draugar assault is a measured and fluid one, like a wave, sweeping away all resistance in a swift march of blade and bolt. Daemon Engines are a favorite of the Warband, and the like of Forgefiends and Helldrakes are common. The Warbands aging Dreadnoughts are also placed in high regard, though their lack of reliability has caused the Storm Draugar to slowly phase them out in favor of the much more cost effective Defiler.

The warband has shown itself to be highly skilled in ship to ship combat, its advanced archotech warships and weapons and daemon enhanced vessels proving to be a formidable foe to even the largest Imperial Armada.

Organization
The Storm Draugar are organized into various battle fleets spread throughout the Galaxy, each returning to Lupercal's Folly to resupply, these battle fleets are referred to as Storms. A Storm is similar to a Space Marine Company, numbering one hundred Space Marines. However, each Storm also has its own armored and infantry forces comprised of cultists and Janissaries, allowing Storms too overwhelm the foe with manpower as well as the elite skill of their Marines. Currently there are Fourteen Storms marauding their way throughout the Galaxy, the most deadly and elite warriors of these Storms are armed with archotech weapons and other advanced forms of wargear.

Each Storm is led by Storm Master and a Draugar Lord, save for the First Storm which is led personally by the Blackspawn Brothers. Storm Masters are in command of the given Storms fleet while the Draugar Lords command the forces on the ground personally. The Storm Masters are often considered second in command, though this is not always the case.

Individuals known as Legates command individual Astartes squads with the same function as a Sergeant. While human Lieutenants command individual infantry and armored Platoons. The cultists are, as one would imagine, subserviant to the will of any Astartes garrisoned within their ranks. Thus, even the lowest ranked Storm Draugar is far and above the command of most cultist commanders. Janissaries usually make up the higher tier of the Draugars human forces, and are usually somewhere between the Space Marines and lowly cultists in the command structure.

The Storms are known for their organization and iron clad discipline, as they fight as a coordinated force to eliminate their foes. Rarely are there the same foolish assaults and wasteful maneuvers as seen with other, more deluded servants of Chaos.

Daemons summoned to fight on behalf of the Warband are often under the thrall of the Sorcerers responsible for their summoning, but powerful Greater Daemons and other great daemonic agents are usually giving the measure of respect that they demand from their mortal allies.

The Third Storm is unique in that its mission is to guard Lupercal's Folly while the other Storms are out brutalizing the Imperium and other factions.

The Storms and their leadership are as follows:

Sciatha Fuath
The Sciatha Fuath or "Hate Shields" are Malak's personal Honor Guard of elite Terminators. Each one has proven himself worthy of fighting at the side of the Greatest of Draugar Lords. These elite warriors are given the best weaponary the Warband can provide, Volkite weapons and dreaded Daemon Swords and Mauls. Generally speaking they are armed for melee combat, as their master has little patience for firefights.

Storm Squads
Elite warriors drawn from all areas of the Warband, Storm Squads are entrusted with the finest pieces of archotech wargear the Warband has to offer. Usually clad in Terminator armor and outfitted with Reaper Autocannons, Volkite Culverins, Power Claws, and Daemon Mauls, Storm Squads are often made up of Chaos Marines who have constantly shown themselves above and beyond their fellow traitors and each is a Champion of great skill and devotion to the Long War. However, the very nature of their rank often leads to internal strife, as each of these veterans aspire to be the greatest in the warband, and Chaos Marines, regardless of their creed, do not accept others to stand in the way of their goals for long. Even in the well disciplined ranks of the Storm Draugar, internecine rivalries between Chaos Marines can quickly turn deadly if their commander is not stern or fearsome enough.

Janissaries
Slave warriors grown from the gene-vaults of Lupercal's Folly, the Janissaries are considered the most favored of the Storm Draugars mortal pawns. Janissaries were all potential candidates for gene-seeding but were found wanting in the preliminary examinations. These individuals are faster, stronger, and more durable than the average man, and are psycho conditioned for total loyalty and fearlessness. Janissaries are considered 'elite' amongst the mortal slaves of the Storm Draugar, and hold rank far above most traitor guardsmen and unfortunate slave levies from other worlds the Draugar dominate. The Draugar themselves see the Janissaries a shining example of all the best qualities of the average human brought to fruition, they are ruthless, fearless, and unquestioningly obedient to their cruel masters whims. Thus they are given a higher level of respect and regarded with some kindness by some Chaos Marines within the Warband, where only spite and disgust is shown to the less impressive slave auxiliaries and mercenary cohorts.

Culture
Aside from the Storm Draugars organization and extensive archotech armory, they are similar to most Chaos Warbands, worshiping their gods as it benefits them and furthers their goals. They, unlike other Chaos Warbands, do not universally hate the Imeprium or the Emperor, rather, they view the Imperium as a prey item or a favored foe to test their skills against. Chaos Marines of the Storm Draugar are known to show respect to their Loyalist counterparts and see them as equal fighters, as if they are both competitors in some Great Game.

The Storm Draugar are famed for unflinching brutality and blood lust, killing anything that has the misfortune to cross their path. Even where Khorneates would see no honor in killing the Storm Draugar relish in slaughter, even where Night Lords have had their fill of terror Storm Draugar escalate their fearsome wrath, and where even Emperor's Children are finished with their torment... the Storm Draugar have only just begun.

The Storm Draugar are also unique in that they do not necessarily raid the Imperium for resources, as their colossal interstellar fortress offers most of the wargear they need and the warband controls other key resource producing worlds in a small empire of twelve or so planets. Thus the Storm Draugar fight more for the sake of war and the Dark Gods rather than anything else. This is reflected in the dogged nature of their forces, who seem hellbent on burning whole worlds simply for the thrill of it, who annihilate whole populations simply to see the streets run red with blood, who test themselves against the mightiest foes merely because it is another battle to be won.

The Kabal of The Skewering Feather
The Kabal of The Skewering Feather has come into conflict with the Storm Draugar for many years now and while Silinurl Luvt finds these Chaos Marines amusing, the Storm Draugar consider the Kabal to be an excellent foe, crafty, sadistic, and unpredictable. The Archons Incubus bodyguard and brother, Izrivan Luvt developed quite the rivalry with Malak Blackspawn after the two dueled to the during The Sacking of Beilas.

The Red Corsairs
Before Huron Blackheart fell to Chaos, The Blackspawn brothers and their Warband had sorely tested the forces that made up the Maelstrom Warders. After Huron formed his vile Corsairs and began building an empire, he found his old foes were more than happy to sabotage him every step of the way if not flat out contest him for control of the hellish Warp Storm. The oceans of bad blood between the two Warbands has been sealed with the corpses of hundreds of pirates and traitors, and the Storm Draugar consider the destruction of the Red Corsairs as one more objective in the course of the Long War. (one they will relish once it is complete)

Eidolon
The mechanical assassin Eidolon once attempted to kill both of the Blackspawn brothers during the infamous raid that would be known as the Burning of Haclon, and though it was unsuccessful in this, it is noted as one of the only beings that ever managed to engage both Ingar and Malak in single combat and emerge alive, a feat not duplicated by any other being before or since.

The Sacking of Beilas
The Storm Draugar of the fearsome First Storm, led by the Blackspawn brothers themselves, assaulted the already beleaguered world of Beilas, and in the end left the world a dead husk, soaked in the blood of weakling loyalist, mindless Kroot, and spineless Dark Eldar foes.

The Annihilation of Valarian
The Storm Draugar decened upon the Hive World of Valarian with blood lust in their black heats, and slaughtered millions before scions of Lion El Jonson dared interfere. The Marines Baleful fought the Storm Draugar tooth and nail for every inch of ground and saved countless lives, much to the fury of the Storm Lord of the 7th Storm, Heshgar the Heathen. Heshgar ordered the blood of every loyalist spilled before he would ever consider retreat, for his hate for the Dark Angels was greater than any of the Storm Draugar. And so, block by block, street by street, room by room, the war carried on into bitter months. The Marines Baleful refused to abandon the world until they had saved as many as they could and many of their Battle-Brothers fell valiantly defending the innocent from the ravages of the Storm Draugar. In the end the thrice damned Storm Draugar had pushed the Marines Baleful and the legions of survivors they defended alongside the local PDF to the last station and forced the loyalists off the world.

But the Captain of the 3rd Company would not allow Heshgar his triumph, and bombarded the world so severely that it began to fall apart as the Storm Draugar made a hasty retreat. Since that day, Heshgar the Heathen has sworn to tear the Marines Baleful Chapter asunder and bring these pious Space Marines low as his dark warriors can.

The Killing Fields of Hellgate
The Cornelius Sub-Sector was once a crown jewel of the Imperium, a vital area of space that connected the great tithe ships from the Galactic East to the Segmentum Solar at the very heart of the Imperium. Located on the very edge of the Segmentum Solar, the Sub-Sector was vital to many Imperial worlds both before and behind it. For, without the Sub-Sector as a safe harbor, many ships would see their routes extended for many months if not years. A shame then, that it was destined to be the battle ground of a bloody conflict. The heralds of this bloodshed was the swarms of the Tyranid Splinter Fleet known as Hive Fleet Shoggoth. The hideous, Warp Tainted Hive Fleet descended first on the great fortress world of Hellgate. Hellgate was the very heart of the Cornelius Sub-Sectors fleet and home to its elite military forces, with regiments drawn from all over the guard and its very own Hellgate Guard. The Guard fought hard but the Tyranids of Hive Fleet Shoggoth were simply too many and ravenous. Within months much of the fortress world and most of the Sub-Sector's fleet were ovverun. But the Tyranids too took grievous casualties, and soon the war ground to a stalemate. That is, until the Storm Draugar arrived. The 1st Storm arrived to pillage the famously wealthy Sub-Sector, and were lead by none other than the Blackspawn Brothers themselves. The Storm Draugar slammed into both the Tyranid and Imperial fleet over Hellgate, catching both off guard and casting them aside.

Blood on Sentinel Prime
The capital of the several worlds that made up the Cornelius Sub-Sector and the second to be assaulted by the might of the First Storm, the Imperial Industrial world of Sentinel Prime would have been the prize of Malak and Ingar, were it not for the actions of a scant force of Guardsmen from the Vostroyan 43rd. The Guardsmen had been sent to this world to quell a rebel uprising on the behalf of the Capital Worlds influential Governor, but their forces were considered minor, with little more than a few squadrons of Leman Russ Tanks and Sentinels along with a few hundred men. When the Storm Draugar came, the men and women of the 43rd were caught off guard. The naval detachment sent to ferry them off world was destroyed swiftly and without mercy by the Storm Draugar's blood hungry fleet, and the initial assault, spearheaded by Malak himself, claimed two of the neighboring industrial cities within days.

Assault of Ke'Lan
During the bloody battle on Sentinel Prime, the forces of the Eldar Craftworld Ke'Lan slipped into the sector without notice. The Farseers foresaw great sorrow for the nearby Maiden Worlds that existed just outside the Sub-Sector, kept safe from the Imperium by powerful psychic barriers and ancient technologies, should the forces of Chaos succeed in this war. They held that the havoc and sorcery caused by the Storm Draugar in their wake could very well destabilize these ancient wards of protection, leaving the Maiden worlds vulnerable to either the forces of Chaos or the Imperium of Man.

Malak Blackspawn
"So loyalists, tell me, does the Emperor still protect?"

- Malak Blackspawn to the corpses of six Astral Claws Space Marines of the 3rd Company after beating them to death with his fists

Malak Blackspawn is the eldest of the Blackspawn brothers and one of the most feared Chaos Lords in the whole of the Maelstrom. Malak Blackspawn began life as nothing but underhive garbage, born to a whore on the dying world of Cthonia. However, Malak was destined to become a warrior the likes few had ever seen. As the eldest, he fended for the duos survival, utilizing is natural strength and bulk to fight off everything from fellow hivers to hideous mutants. Eventually he proved his worth to a ganglord through ritual combat, and earned him and his brother a safe harbor within the ranks of the gang. However, Malak chafed under the ganglords commands, and one day slew him in a fit of rage. Taken aback by the sheer ferocity of this young child, and after being subtly influenced by Ingar's newfound psychic powers, the other gangers bent at the knee before the Blackspawn brothers.

With his sorcerer brother at his side, Malak began to expand his power throughout the Hive and soon carved out a small empire. Impressive considering he had just turned ten. The Blackspawn name became a dark omen in the Hive, a name that struck terror into the hearts of even the most ruthless crime lords and conjured up images of wanton brutality. However, the Blackspawns were competing with another powerful gang. Horus Lupercal, soon to be favored son of the Emperor and eventual Warmaster of Chaos, had taken full measure of the Hive city, and meant to make it his own. In spite of Malak's personal strength and charisma, his gang was no match for Horus' perfectly organised forces. Within a month Horus had the Blackspawns backed into a corner, and pressed his advantage ruthlessly. It is said that Lupercal witnessed the Blackspawn brothers fighting side by side against his own forces during the final battle between the two gangs. Malak was described then as being large, especially for his age, and armed with nothing more but a crude chainsword and stub revolver. Horus found himself impressed, and as his men surrounded the duo he called for them to lower their weapons. He offered the pair a chance to join him, as they had proven their worth as foes, and would no doubt be even greater allies. Malak seemed ready to spit in the Primarch's eye until his scrawny brother whispered in his ear. With a groan, the child acquiesced to Horus' demand.

It was not long after that the Emperor of Mankind descended upon the planet and found the first and greatest of his lost sons. When Horus swore loyalty to his father, the Blackspawns had no choice but to follow suit. Malaks supreme physical condition and warrior spirit made him an ideal candidate for the Luna Wolves and it was not long before he and his brother were both fighting for the glory of the Imperium alongside the rest of the VI Legion. Malak became a legend in his own right amongst the Astartes of the Luna Wolves, for his was the might of ten Astartes and his unbound fury and ten foot frame was a sight to behold as he carved his way through the foes of mankind, a living engine of destruction. Some say to this day Malak Blackspawn would have been better suited for the World Eaters such was his pension for brutality and violence, but there are also those who say his cunning and cruelty would have made him an ideal Night Lord. Malak served the Imperium for most of the Great Crusade and soon was admitted into the glorious First Company alongside the Warmaster himself, many times Malak fought alongside Horus and his confidant, Abaddon. But Malak would always prefer the company of his psyker brother, Ingar, to that of his Primarch and his inner circle, and the two would often fight side by side, Malaks physical might and Ingars psychic powers making for an unstoppable combination.

Malak, as wrathful and headstrong as he was, tended to heed his younger brothers advice and visions. For without Ingar, Malak would have certainly died ages ago, either on the field of war or alone in the hives of his homeworld. And during the calamitous time of the Horus Heresy, Malak often sought his brothers wise council. After the events of Istavaan III and IV, Ingar came to Malak, wide eyed and speaking of grim fates for them both. Ingar begged Malak to abandon Horus's mad crusade and follow him east, where he was certain their salvation lie. Malak was uneasy about abandoning the war against the Imeperium, not out of loyalty to Horus, but for fear of retribution from the rest of the Traitor Legions. But the bond between brothers is a strong one. Malak, being the most charismatic of the duo, set out to gather up a crew to support their flight from the Heresy. Using his own reputation as a great warrior and favored Son of Horus, Malak convinced Astartes from various other Legions to join them in their quest East. Munch to the surprise of his younger brother, Malak had convinced a small army of various Astartes to join them in their journey to salvation, convinced by the power and reputation of the Blackspawn Brothers.

Following their flight, Malak would find himself the master of a vast and ancient vessel in the midst of the Maelstrom, a devotee of the mysterious will of the Chaos Gods. Though to Malak, his allegiance matters not, only the glory of conquest and battle. He fights the Imperium, not because he holds any personal ire or to appease the Dark Gods, but because battle is all he has ever known and will know. The blessings of Chaos are but secondary benefits, mere trinkets.

He strides into battle, hellbent on wreaking as much gory destruction as possible, his dark heart caring only for the glory of himself and the Warband he built from nothing. If there were one loyalty Malak has other than to his battle lust, it is to his brother, Ingar. Where other Chaos Lords would have slain such a great potential opponent to his power, thousands of years of fighting alongside one another and preserving each others lives has strengthened the bond of these brothers beyond paltry ambition. The two have survived only because of one another. Malak knows full well that without Ingar to foresee events to come he would no doubt fall prey to assassins and traitors within his own Warband. For his might and reputation may be great, but it is far from inexhaustible. Should any foe ever target or harm Ingar, Malak will bear down on them with all the fury he can muster.

Malak wears his signature Chaos Terminator armor, originally of the Indomitus pattern. The armor has long been enchanted by his brother with dark runes and decorated with various trophies. It is studded with sharp spikes and with its bulk is a deadly weapon in its own right. Built into the gauntlets of the armor are a pair of Possessed Volkite Serptentas that can incinerate lightly armored foes instantly and cook armored targets inside out. The Serpentas beam is known to seek out its enemies as if guided by a malevolent intelligence. He is also never without his massive Relic Blade, Worldslayer, which can rend through even the mightiest foes with one fell stroke and can penetrate even tank armor as if it were parchment. Malak is usually accompanied by a cadre of ancient Chaos Terminators, unofficially christened the "Sciatha Fuath" by the Warband, who fanatically follow him into battle.

Malak is famed for his sheer physical might, his imposing ten foot frame, and fearsome rage the likes of which few foes can match. Malak is a brutal and relentless fighter, often finding great joy in crushing the strongest of foes and is known to challenge the enemies leadership to personal combat. However, he is known to fight with his own brutal brand of martial honor, rarely partaking personally in underhanded tactics such as backstabbing or luring the foe into a trap. He would rather engage them in personal combat on the field of battle, where he may destroy them with Worldslayer or his bear hands. He is also known to accept any challenger on the battlefield, be they a lowly guardsman, mighty Loyalist Marine, or even a filthy xenos warlord. Though he may seem simple minded in his brutal tactics, Malak is a natural leader and like any Son of Horus can lead an offence with seeming impunity, decimating any defense with contemptuous ease.

When their mighty Chaos Lord takes the field, it is said that the Storm Draugar cannot be defeated so great their battle lust and determination becomes, for they all see Malak Blackspawn as the ultimate warrior of darkness. As far as the Chaos Marines of the warband are concerned, Malak Blackspawn is nigh invincible and the mightiest warrior to ever stride onto the battlefields of the 41st Millennium.

Ingar Blackspawn
"Fools, you attacked knowing full well that I had foreseen this development. Faith has blinded each and every one of you. To the truth. To the nature of all creation. Though now, perhaps you would wish it would blind you to the end?"

- Ingar Blackspawn to a group of captured Dauntless Angels Space Marines following the Fall of Murbella

Ingar Blackspawn was once nothing more than the child of an underhive whore on a dying planet, the younger brother of a barbaric and opportunistic ganger only one year his senior. But after his ninth birthday, he discovered that he was a powerful psyker. Under normal circumstances, Ingar's soul would have been devoured by heinous Warp Entities but through a desperate will to live he managed to control his newly found powers. Years of harsh self discipline and training transformed him into a very young but adept sorcerer, specifically a diviner. While his brother lead the gang from the front and brawled for their survival, Ingar preferred to work behind the scenes, using his powers and innate cunning to bring his foes to ruin (however if he deemed is necessary he was not above slitting someone's throat) Ingar soon developed a phenomenal skill at divining the future and this ability would be the key to the duos survival in the bleak underhives and later the Galaxy. Ingar would plan and orchestrate, and his brother would execute, together the two became kings of the underhives, rulers of the desolate hell world that had tried so many times to kill them.

Soon however, another power rose, one that even Ingar did not foresee. Horus Lupercal began to dominate the hive with his own gang, and soon all others fell before his ruthless advance. All that opposed the yet unknown Primarch fell, soon only the Blackspawn brothers stood to oppose him. Ingar was at a loss, every tactic he foresaw and planned for was thwarted, Horus attacks were unstoppable regardless of any precognition, his offence was flawless. In the end, surrounded and fighting for the last breath, Ingar was shocked to see the Primarch offer the Blackspawn brothers a place in his gang. Ingar quickly whispered in his brother's ear, calling for his acceptance, for he knew Malak would never bow of his own volition. Luckily, Malak heeded Ingar's words.

Swiftly following the brothers joining the ranks of Lupercal's gang, the Emperor of Mankind discovered the dying planet and reunited with his soon to be favored son. When Horus took his place beside his beloved father, Ingar and Malak had little choice but to follow. Soon Ingar was trained, gene-seeded, and became a powerful Librarian of the Luna Wolves Legion. Ingar Blackpawns talent to foresee future events made him a very valuable asset to the Legion, and eventually became a tactical adviser for the Warmaster himself. Rarely did Ingar stride forth onto the field of battle, but when he did, he was a herald of doom to all who opposed him, sidestepping feeble strikes and delivering death in a myriad of sorcerous forms or simply crushing the foe with his enchanted Maul, Soul Breaker. Often Ingar would have his own cadre of fellow Sorcerers, but when he was called upon the field of battle, he would often seek out his brother, for together, with Malaks might and Ingars own flawless manipulation of the Warp, they were truly unstoppable, Ork Warbosses, Barbarian Kings, no abomination or heathen could stand against them.

However, after the purge on Istavaan III and the butchery of Istavaan IV, Ingars visions became much more dark and voices spoke to him in his dreams. Soon he began to see the end result of the Horus Heresy and that he and his brother would certainly perish during the final battle at the gates of the Imperial Palace. Determined to change these prophesied events he sought out his brother and pleaded with him to abandon the Heresy and travel to the Galactic East, for there his visions prophesied, they would find salvation. Though skeptical, Malak gathered what support he could, and the duo set out East. Soon the Blackspawns were face to face with the Maelstrom and Ingar prophesied that there, in that hellish and madding realm, they would find salvation in the form of a massive and well stocked Space Fortress of unknown origin.

Since that day, Ingar Blackspawn has been a powerful devotee of the Dark Gods, providing them with a great many supplications and sacrifices over the eons. However, he is no fanatic, for he believes the Gods to be little more than constructs of the Warp. Beings that, while certainly powerful, are little more than a means to an end. To Ingar, the end has always been survival. Ingar's greatest loyalty is the one he holds for his brother, who fought tooth and nail to keep him alive in their savage childhood and even now defends him with a brother's fury. Without Malak, Ingar would have either died then, or die in the near future, surrounded by enemies too numerous for even his great powers to defend him from. Should Malak be threatened he will come to his side with all the sorcerous might he can summon and his own considerable skills in the psychical realm of combat.

Ingar Blackspawns wargear consists of his power armor, bolt pistol, and the vicious Daemon Sword, Nirvana. Ingar's powers of divination make him an unmatched combatant, compensating for his comparative lack of martial skill when compared to the likes of his brother. He can strike where his foe is most exposed, and can evade with almost supernatural grace. His bolt pistol, though comparatively humble, is a tool of unmatched devastation when every shot is directed by a mind that can see into the future. Ingar is also an expert daemonlogist and can summon a cadre of daemons ease to further strengthen his twin retinue of highly trained sorcerers.

In spite of his talents, Ingar Blackspawn is rarely seen upon the battlefield, content to command the fleet and orchestrate the Warbands movements from afar. To bring down the heavy guns of the warships upon the infidels and lay waste to their pathetic fleets. He guides his brother Malak and supports his planets side campaigns with the expert acumen that comes from a master diviner and ten thousand years of combat experience. To the Chaos Marines of the Storm Draugar, Ingar is an unbeatable tactician and endowed with the very cunning of the Dark Gods, he may not stride into thunderous battle like his elder brother, but when he does take the field, his foes will wish they were facing the quick blade of Malak as their souls are sacrificed upon Ingar's cruel altar.

Heshgar the Heathen
"You call me Fallen, but you know it to be false. I have risen from the shadows, and though you have hunted me, wounded me, and outright slain me... Did you ever, for a second, think me defeated?"

- The Heathen to a member of the Dark Angels Deathwing

Heshgar was once a young Dark Angel, brimming with zealous fire against the enemies of man. He fought in the Great Crusade, slew millions of xenos and heretics alike, and yet he was cast out with all the others who sided with Luther during the schism that destroyed the Dark Angels homeworld and left their Primarch but a living corpse. While many Fallen later tried to forget their past or repent, Heshgar remained spitefully unrepentant, he would watch every single Dark Angel pay for the destruction of his homeworld and the damage done to his own ego. Heshgar was hunted across the stars nigh relentlessly by the Dark Angels, at every corner they found him. Heshgar turned to the Dark Gods simply to survive. Their malign influence led Heshgar to a desolate and dead world on the very edge of the Maelstrom with a small retinue of mercenaries and heretics he had gathered over the years. When Hesgar's meager vessel made planetfall it was immediately surrounded by Deathwing of an unknown Unforgiven Chapter. Heshgar almost cursed the treacherous gods that led him to this blasted world when suddenly Chaos Marines, clad in black and purple armor, leapt from various hidden bunkers that surrounded the landing zone. A wolfish grin greeted Heshgars scarred features as he ordered his crew to fire the ships meager weapons upon the damned loyalists. Within minutes the entire Deathwing was wiped out, and the Storm Draugars loyal cultists began stripping the bodies of their valuable armor.

Heshgar stepped forth from his vessel, and was greeted with an ominous sight, two Chaos Marines, one a mountain of a Space Marine, the other bore extensive chaos markings and a black hood that covered his hawkish features. The large one spoke first, "So, this whelp wants to join the Long War?"

The hooded one merely nodded. The massive Chaos Marine laid his hands on Heshgar's shoulders with a mighty clap, his helmet's burning red eyes bore into him. For what seemed like an eternity the two were locked, Heshgar could feel the Chaos Lords eyes searching for something, deep within the recesses of his once pure soul. Finally the large one spoke, "You'll do... fellow heathen, welcome to the Storm."

Heshgar "the Heathen" quickly proved himself an excellent addition to the Warband, quickly becoming the Draguar Lord of the 7th Storm (alongside the infamous Storm Master Eclipse) and gaining quite the reputation with the Blackspawn brothers. However if anything keeps Hesghar alive it is not his loyalty to the Warband or his faith in the Dark Gods, it is his undying hatred for the ones he once called brother. Heshgar the Heathen could care less about Terra, or the Imperium, he lives to see the Dark Angels and all their Unforgiven fall before him, he hopes to wear the Lions skin as a cape, he wants to see the Rock blown to pieces... In mirror image of his beloved Caliban.

Heshgar once reportedly fell in battle with a squad of eight Deathwing, only to rise again through the influence of the Dark Gods. Clearly he has an important purpose to fulfill if his masters is so willing to expend the energy to keep him alive.

Heshgar is a masterful combatant in melee combat and his highly aggressive combat style has made his Storm one of the most brutal. Wrathful and savage in the extreme, he soars into battle with his ancient Jump Pack, Wings of Vengeance, which is said to be daemon possessed and fueled by the souls of the hundreds of Lion El Johnson's sons he has slain. His weapons of choice are Caliban's Vengeance, a mighty Power Axe that can carve through Terminator armor with ease, and Strife, a master crafted Plasma Pistol.

Collus
An ancient and infamous Chaos Marine, Collus once served alongside the Despoiler himself in the Great Crusade, and fought fervently for the glory of the Warmaster during the Horus Heresy. He and Malak would become close comrades during the Great Crusade, though Collus was not of Colsian blood, he had earned Malaks brotherhood when the two stood side by side against Ork forces during the Siege of Gurtan. However, unlike his freind and mentor, Collus followed at Horus' side after the Istvaan Massacres. Though he did not fault Malak for following his brothers premonitions, as he knew the bond between the two was stronger than any cause, he thought that Ingars visions were inane ramblings of an ailing mind and nothing more.

Collus was at Horus Lupercal's side when the Emperor smote him, he saw Abaddon, a warrior he once respected and held close as a brother, turn tail and flee... he saw the Sons of Horus die on that day. But he would be damned if he stayed long enough to see it renamed the Black Legion. Just before he abandoned the Legion for the Maelstrom, Collus openly spoke against Abaddon, calling him a weakling and a fool, saying that he let the Warmaster die in vain and that he was a disgrace to the blood of their Primarch.

Collus single-handedly fought his way to the Maelstrom, dodging the newly founded Inquisition, killing loyalists left and right, he finally limped his way into the Maelstrom aboard a crippled cargo ship. Collus drew what he felt would be his last breaths as he succumbed to his wounds, the bodies of an Inquisitor and a group of Ultramarines his only companions. When he awoke however, he saw a familiar form looming over him.

In spite of the fact that Collus did not join Malak when he first abandoned the Heresy, the Chaos Lord held no ill will against his old friend. However, the Malak that Collus knew was no more, the brute that stood before him had found patronage under the banner of the dark and cunning gods, and had become far more prone to anger than ever before. Regardless, Collus was once again amongst warriors he could be proud of, true sons of Horus.

Collus is wise and forward thinking, unlike his liege, who is brash and headstrong. Collus also believes in the virtues of brotherhood and honor, even amongst the ranks of the Storm Draugar, and is well liked by his fellows. He holds nothing but hate for the Black Legion, ardently calling himself "A true son of Horus." And even the Blackspawns will not speak ill of the late Warmaster in his company.

Collus is the leader of Malak's honor guard, the infamous, Sciatha Fuath. He is also the Standard Bearer of the Black Banner of the 1st Storm. The Black Banner is a relic, once the standard of the famed 1st Company of the Sons of Horus. Collus stole it when he fled the Black Legion, and clutched it close when he was at deaths door. Now he bears it into battle, an icon of the Warband's fighting spirit to his fellow Chaos Marines.

Clad in his ancient suit of Cataphractii Terminator armor, and brandishing his Power Axe and Combi-Bolter, Collus is an awe inspiring sight to behold on the battlefield. Though not as imposing as his master, Collus' mere presence calls the minds of veterans back to the days of the Great Crusade, when the legions were mighty and their foes broke before them. And to the young ones who did not have the privilege to fight during the Heresy, he is an inspiration. On his back he proudly bears the Black Banner, which doubles as a Teleportation Beacon, so that he may summon his bothers to his side at a whim.

Hane and Dauma
Hane and Dauma are twin Chaos Marine Sorcerers who were originally captured and trained by the Schola Chaoticia. However, once the two potent psykers had learned to control their powers at a rudimentary level, they managed to escape, hijacking a valuable voidcraft and escaping via a blind Warp jump. For three weeks the two simply drifted about in deep space until a scouting craft from the 5th Storm discovered them. They were immediately inducted into the Warband and survived to become full Chaos Space Marines. The duo forged a name for themselves and eventually came to the attention of the Warbands Chief Sorcerer, Ingar Blackspawn. Ingar procured the two, and began to train them as his protégés, but he never divulged all of the arcane secrets he knew. Thus the two are his personal bodyguards and assist him in complex rituals.

Both Hane and Dauma are cold and quiet beings, likened by some to be similar to servitors. However the truth of the matter is far more unnerving. The twins are supremely analytical, both possessed of eidetic memories and sinister humors. They watch and relay what they can to their master, allowing Ingar to know the peculiarities of any being he may encounter. They speak only when bidden to do so by their master or his brother, and rarely do they remark between themselves. However, if one were to listen closely, they would hear both cackle and breath heavily when time comes for combat or blood rituals.

Hane and Dauma are both sadistic and are extremely deadly with their dark powers. Both are well versed in daemonology. Hane prefers the discipline of Telekinesis, rending the foe apart and tossing them to the wind with his very mind. Meanwhile his twin Dauma is a dangerous Biomancer, boiling blood and twisting flesh and bone in horrific ways. They are each armed with a Power Spear and bolt pistol, though Dauma also carries a set of Plague Grenades.

Krysis
"With me my brothers, we shall wreak divine havoc upon the infidels!"

- Krysis leading a his Berzerkers forward

A savage berzerker imbued with the Butcher's Nails by choice, Krysis is a fanatic Dark Apostle and one of the foremost religious leader of the Warband. Krysis was once a young whelp of the Night Lords, taken directly from Nostramo's teaming ranks of criminal scum. Though Krysis was exceptional at sewing terror and fear, he was considered too dim witted and violent to ever be a "true" Night Lord. Disdained by his Primarch, as many of the newer Legionaries were, and constantly put down by his senior peers who saw him as a pawn and little more, Krysis joined the then legendary Blackspawn brothers in their abandonment of the Heresy. During the Warbands sojourn into the Maelstrom, Krysis was seduced by the power of the Dark Gods and became a self styled warrior priest of Chaos Undivided. Now Krysis is a powerful warrior, using both the terror tactics of his old Legion and the berserk fury of his zeal to show all those who doubted him just how mighty he could become without their weakness holding him back.

Now blessed with powerful martial skill greatly enhanced by the Butcher's Nails and millennium of combat experience, the one who was tauntingly called whelp in his own Legion is now respected and feared in the Storm Draugar Warband.

In battle Krysis is always clad in his terrifying Power Armor, adorned with the corpses of fallen foes, and flanked by a cadre of hand picked Berzerkers. He bears his Chain Glaive and Hand Flamer into battle, wreaking what he calls "Divine Havoc" amongst the enemies ranks. Ruthless and utterly psychotic, Krysis is the picture of a raving fanatic, his zealous fury to crush all of the galaxy's infidel races and empires completely consuming his being.

Mahdiler the Pale
"Obcisor is ready, as am I."

- Mahdiler inspecting his Power Claw before riding into battle

A specter of doom on the battlefield, Mahdiler the Pale is also known as the Pale Knight, the Swift Shroud, and the Horror Blade of Umdran. Mahdiler is a Chaos Marine Assault Biker and blessed recipient of the putrid Mark of Nurgle. No one knows where Mahdiler came from, his legion or chapter of origin, nor his history before he was discovered on Umdran by the 1st Storm. He was encountered on the killing fields of Umdran, alone save for his ancient assault bike. His armor bore no markings, simply being a pallid white adorned with rotting skulls as plague grenades. He joined the Warband following the planets eventual destruction, holding the Warband as worthy of his claw and bolter. It was not soon after that he was revealed to be a devotee of Nurgle, and after no less than a year in the service of the Warband had he finally earned his mark.

As a being marked by Nurgle, Mahdiler is gifted with unholy endurance and his weapons are blessed with dreadful pestilence. He has yet to become a true Plague Marine, but many know that such a blessing is only a matter of time. Upon his Assault bike, he has slain a great many foes, both Champion and lowly infantryman. With bolters, bolt pistol, and vicious power claw Obcisor, he has achieved such feats as the slaying of Warsmith Vulmer and an Avatar of Khain. This has earned him a small following in the form of a cadre of fellow Assault Bikers, who too have embraced Nurgle's vile love.

As a Champion of the warband, Mahdiler can be found wherever battle is to be, and a great deal of death can be sewn. He strikes as an airborne pathogen, suddenly and without warning, before the sicking aura of dread settles in his wake. His very strike has been the death of entire armies, men routing as their commanders were cut down in the wake of Obcisor and plague grenades made of the heads of fallen foes.

Umbal the Duelist
"It seems you have bested my men. Impressive, I must say. Such valorous blood will certainly produce a fine painting! En Garde!"

- Umbal prior to slaying a Grey Knight

The Corpse Painter of Elysum, the Marauder of Maiden Souls, the Quickblade of Nosta, all these and many more black titles are held by the Raptor known as Umbal the Duelist. It is said that he was born with the Mark of Slaanesh upon him, the result of a union between a powerful cult leader and an unknown companion. (some fearfully whisper that he is of daemon blood) Umbal was born a slave to the infamous Emperor's Children, but due to his birth mark, was immediately forged into a Chaos Marine. He rapidly rose through the ranks, becoming an astute Raptor, sewing terror and death with his sonic screeches and impeccable swordsmanship. Yet he was not content to stay indolent with the Legion, and left its ranks of his own accord to find greater excitement on the field of war.

As the Dark Gods would have it, Umbal stumbled across the Storm Draugar in his travels as a sell-sword to the forces of Chaos. He was hired by a rival warband to assassinate Malak Blackspawn on the world of Nosta. Though Umbal struck with surprise and allies on his side, he was still bested by the hulking Chaos Lord. Most would be outraged, but Umbal had never felt defeat, none in the Legion had ever bested him in a duel of blades. Thus, before Malak tore him in half, Umbal pledged his body and blade to the Storm Draugar. He quickly gained a following amongst the warbands other Raptors as he proved himself with his finely crafted Power Sword and plasma pistol.

Umbal is now a famed Raptor Champion of the warband, whose skill in hand to hand combat is unparalleled by any but Malak himself. And even then, Malak cannot match Umbal's grace or speed. It is said that Umbal handles his power sword as an artist handles a brush. An apt comparison, as Umbal himself is an avid painter. His power armor and walls of his sizable quarters aboard the Strike Cruiser Nemesis is beautifully painted with vivid depictions of glorious battles and scenes of the galaxy. One would most certainly suspect Umbal to be quite skilled in the the art, but the infamous Duelist would state that the most key element to his work is the materials used. Brushes from the softest animal hides, canvas made of long extinct plants or finely tanned human skin, and paint made of the blood of the finest virgin maidens in all the Galaxy.

Hurlok Zahz
"You have proven most resilient, Captain Idros, but I would expect nothing less from an Imperial Fist. Pheraps it is now that I explain to you why they call my hammer Knucklebreaker."

- Hurlok Zahz prior to slaying Captain Idros of the Imperial Fists 8th Company

A powerful warrior and unfathomable intellect, Hulok Zahz is the Master Warpsmith and Chief Apothecary of the Storm Draugar. Responsible for keeping the Warbands other Warpsmiths and Hereteks in line, as well as spearheading the research and development of various weapons and technologies. Hurlok Zahz was once an honored Tech-Marine of the Iron Warriors Legion, but abandoned the Legion to pursue his interests. The study of the entities of the Warp and the ways of the machine have always been key subjects for Hurlok. But most of all he is vexed by the implications these forces can have on mortal flesh. Thus he has set out to dominate each of these three elements, to one day command them as a god would. Already he has made great strides in his chosen fields, creating a vast array of cybernetic horrors and mutant monstrosities. His creations include the deadly daemon engines of the Warband, of which he is most proud. He is also the chief reason the Warband has scores of raw recruits, as the Warpsmiths understanding of Vita Womb technology is vital to the Warbands manpower. Finally, the development of potent daemon engines and other, more mundane vehicles would be nowhere as prolific where it not for his guiding hand.

Though Zhaz is not well known for his skill in battle, his eons of experience and genius mind make him a force to be reckoned with on the field of war. Not to mention the force of his abominable creations which inevitably accompany him. Chief amongst these pets is the brute Leviathan, a great Maulerfiend who is ruthless in the persecution of its master's enemies. Zhaz need not be shadowed by his vile companion however, armed with his great array of Mechadendrites and his mighty Thunder Hammer Knucklebreaker, even if he was caught without a machine to command or a band of Chaos Marines to defend him, he can still be a force few can hope to overcome.

As he is such a powerful and vital member of the Warband, Hurlok Zhaz often finds himself attached to whatever Storm he fancies. Thus he is likely to be encountered by foes during engagements revolving around arcane technology or strange daemonic artifacts.

Geudan the Vanquished
"To me, slaves of the false Emperor! To your doom!"

- Geduan charging the ranks of the Imperial Guard on Theris VI

A deadly Chaos Dreadnought kept chained on Lupercal's Folly when none of the Storms are in need of his might, Geudan the Vanquished is a living cautionary tale to the other Aspiring Champions of the Storm Draugar. Geudan was once an Astartes in his prime, a more potent example of the Storm Draugars unrelenting brutality and might not seen since Malak himself. Geudan served alongside the Blackspawn brothers himself, and many say he would have one day become an astute Draguar Lord, leading his own Storm into battle against Xenos wretches and Imperial weaklings.

But such a life was cut short by an Equalizers Veteran Sniper, whose Oblivion Sniper Rifle tore Geudan in half, rendering his body almost beyond repair. Malak, though more than willing to dispose of the failure, instead had him entombed in the cold prison of an ancient Contempter Pattern Dreadnought, (a spoil of war from a recent battle with the Word Bearers) as an example to all those who disappointed the Greatest of Draugar Lords.

Geudan is a shattered wreck of his former self, his ambitions cut out from underneath him by what he sees as a cruel twist of fate, he now vents his bitter wrath upon mankind, his massive Power Fist with an integral Flamer and Butcher Cannon doling out his vengeance on all who dare stand before this titan of hatred and admantium. Though mocked by various upstarts within the Warband when he is in stasis or out of earshot, Geudan is given a wise amount of respect when he is on the field, for, unlike so many Chaos Dreadnoughts, he has maintained his sanity and is completely aware of his position, and has little patience for any mortal that crosses him, be he friend or foe.

Maggard the Striker
"You can run. But this will only spare you from seeing the end when it comes. Trust me, it is better to know then to question what has taken your life."

- Maggard rallying the Janissaries of the 4th Storm to battle.

Striding forth on great legs made of admantium and boasting an arsenal that would make a Leman Russ' machine spirit jealous, Maggard the Striker is an ancient Deredeo Pattern Dreadnought. Formerly a member of the Sons of Horus 23rd Grand Company during the Great Crusades and a ranking member in the Black Legion for three thousand years following the Heresy, Maggard is no stranger to war. In fact, it is all he knows, for he has long since forgotten the virtues of loyalty and honor. Now he seeks only to destroy, to indiscriminately sew chaos and death with his vast arsenal and reap a bloody toll for the Dark Gods. When he awoke on the eve of the battle for the forge world Nurnan and saw the unfamiliar forms of Storm Draugar Warpsmiths, he only asked in who had dared to awaken him in passing as he boarded the drop pod. For it matters not who he serves, so long as he can continue to wreak havoc and mayhem.

Maggard is obsessed with destruction, yet his cold and ruthless demeanor has tempered his mind and staved off the madness that plagues the other, younger Dreadnoughts of the Warband. His calculated attacks have devastated many an armored column or infantry brigade, feeding them to the fires of chaos with withering barrages fired from his Anvilus Autocannon Batteries, torso mounted twin linked Heavy Bolters, and Ailolos Missile Launchers.

By
"Come then, Loyalist, I wish to see if the sons of the Executioner have grown soft in their father's absence!"

- Malak Blackspawn challenging Wolf Lord Herald Frosthide of the 4th Great Company

"Where is your Emperor now?"

- Geudan the Vanquished as he burns a platoon of Guardsmen alive "Very good. You have all fought well in the name of your bloated Corpse-Emperor. Allow me to commend you."

- Hurlok Zahz to a band of Inquisitorial Storm Troopers prior to unleashing Leviathan upon them "Yes, Farseer, you did predict this outcome. But what you could not have predicted is that I would predict it as well. You missed the signs so sure you were that this was the right path. And now I will reap the benefits of your own self deception."

- Ingar Blackspawn to Farseer Nahla of Craftworld Ke'Lan prior to summoning a Keeper of Secrets

About
"First they make the classic blunder of falling to the Moronic Powers, then they double down by choosing to worship no gods in particular. These idiots wouldn't be worth a moment of my time except they have stuff that should belong to me."

- Douchard Bagge "You walk a path of servitude and weakness. I walk a path of damnation that far eclipses your parasitic gods of chaos!"

- Izrivan Luvt to Malak Blackspawn upon their final duel.

"The dark gods, seethe in the shadows. Their power is great, but their hands are fit to hold only strings. Upon the strings, two brothers dance. They shall dance to their whims until the strings are cut."

- Eidolon

Trivia

 * A Draugar is a creature of Norse Mythology, a basically a vengeful spirit of an evil person, Draugar were able to grow at will and drive mortals mad with their mere presence, they could also "swim through rock" and drank the blood of their victims. A Draugar could only be killed if its head was cut off, its body burned to ash, and its remains cast into the sea.