Board Thread:Roleplaying/@comment-1734134-20170510201147

Link to Group 2 notes

It's been almost a month since you joined Strasse - in which you saw your bodies upgraded and your weapons replaced, while the Tech-Fiend himself planned your next move.

The sound of churning gears and boiling chemicals fills Strasse’s expanded headquarters - now relocated to a secure location in the south east of the wreckage of Cain’s old fortress. Within a spacious laboratory, among servo arms, thick bundles of cables and racks of tube-bound duplicates, you watch Strasse work. The Terminator armour bond tech-fiend is hunched over a mass of computer monitors and control consoles, working tirelessly away on new projects. As always, he’s flanked by at least two dozen Skitarii and half a dozen augmented Ogryns - his forces growing massively in the wake of the rebel collapse. With a telescoping eye extended, he looks to you and gestured to a great holographic map projected behind him,

“In the wake of our recent expansion, it seems the enemy has worked hard to reorganise itself wherever it can, but this is but a minor problem in the long game,” his voice crackles as sections of the map are highlighted, “The biggest problem we face are the following individuals,”

Two new images are projected onto the screen. One of an Imperial officer, clad in a white cape and sharp, pristine uniform, and the other of an Astartes clad in regal blue, rune etched, corrupted power armour, “My former colleagues, Apollo Vahagn and Alexander. I’ve provided you both with information on the two of them - which I expect you to go over in your own time,” Strasse removes a pair of large discs from one of his computers, tossing it over to you before returning to this work, “I have Vahagn’s location; some fortress retreat in the north. He’s masquerading as an Imperial governor, trying to gather the Imperials back together under his control. He’ll need to die, of course.”

Strasse finally pulls himself away from his work, turning to face you with the click of gears and hiss of pipe-work built into his form, “Alexander is an incredibly dangerous Chaos Sorcerer and servant of Tzeentch, and thus the most dangerous enemy on this world and likely within the distance of the next few systems, to my plans. He’s not revealed himself yet, but his various cults and devotees have formed into a gathering near Cain’s old fortress. You’ll also need to kill him, and any of his lieutenants. He’s a smart Tzeentchian - his servants are competent and can take over in his place. Another problem exists in the form of my former servant, Brerier,”

An image appears of an Imperial Guard officer, a short haired man in a military uniform covered in medals, “Former General, forced to retire here due to some scandal. Became Cain’s puppet for a while but has decided to go it alone now - rejecting my offer of assistance in favour of establishing some sort of pro-Imperial rebel group. He controls a large force, but the chaos in their officer corps, or what's left of it, and the general anarchy on this world has meant he’s been left trying to hold together what territories the rebels still hold. Kill him.”

He gestures to a viewing port - where ranks of inactive Skitarii and militia stand waiting, alongside trucks, half-tracks and anti-tank guns, all newly completed, “Efficiency has helped me to gather a large force, but it is not yet ready, and we cannot begin later stages of my plan until my armies are complete. We cannot appease the blood-god with a merge skirmish on some backwater - this must be turned into the greatest battle field we can. Forcing the last of the rebel armies under my control seems like the best way to achieve that. Now, any questions?” 