User:Dog of War/Sandbox II

Rules
A Stalker submarine can only be used in games of apocalypse
 * Stalker Submarine...................................................................................375pts
 * Unit: 1 Stalker submarine
 * Structure points: 2
 * A stalker submarine has a transport capacity of 40, and two acess points=the top and the front.

Options
May replace twin linked assult cannons with May replace twin linked heavy bolter with May take a missile silo for +120pts
 * Heavy flamers..................................................................+5pts
 * Plasma cannons..............................................................+10pts
 * Lascannons.....................................................................+15pts
 * Multi melta...................................................................+5pts

Aquatic Deployment
The stalker submarine may only enter an area designated as water (or simalar-toxic stream,etc). The Submarine must touch an area of land to disambark if the models are using the front to get out of the Submarine. The Sub may not enter on the frist turn, but enters onfollowing turns. Roll a D6 and apply to the table below.

Once deployed, the submarine counts as being immobilised

Fight Onboard

After the Submarine has been deployed, models going though the top hacth may shoot from it, couting as afire pionts, although all models may fire from them. They cannot be assult or be assulted but can be shot at.

'''Warboss Skullsmasha may be used in an army using Codex:Orks and takes up a HQ choice. He may only be used in games over 3000pts and using the Apocalypse expansion'''

Warboss Skullsmasha..............................................215pts

Wargear

 * Amulet of the Waaagh!-Skullsmasha "persuaded" a feral Ork shamen to part with this strange artefact, which shrouds the user in a force field. The Amulet of the Waaagh! grants Skullsmasha a 4+ invulnerable save.
 * Da 'eadcrusher-This is a power klaw. Additionally, if Skullsmasha ever rolls a 6 to hit he causes Instant death. Not that this doesn't apply if the opponent has the Eternal Warrior rule.

Upgrades

 * Killa-If your army includes Skullsmasha you may take Killa for +20pts. Killa does not take up a force organisation slot but for all intents and purposes he counts as a HQ choice. Killa has the following statline:
 * Swallow whole: Killa may try and eat an unfortunate victim. Killa may target an enemy model with only an unmodified strength of 3 and under. If done so, both players roll a dice and add the models WS to the result. If the player controlling Killa scores higher, than the target model takes D6+1 hits and is than removed (armour and invulnerable saves still apply however)
 * War boar-For +25pts Skullsmasha may ride a war boar. This means Skullsmasha benefits from all cavalry special rules, as well as having an additional toughness.

Special rules

 * Bloodrage-Skullsmasha is often filled with a bloodlust that drives him to attack the foe in a killing frenzy. Unless mounted in a vehicle, Skullsmasha and his unit must always try and assault the nearest unit whenever possible. In combat Skullsmasha gets 1 extra attack for every wound he causes. Addtionly if the opponent ever wounds Skullsmasha in close combat he gains +1S, +1I and +1A.
 * Da big boss-Skullsmasha makes one Nobz/meganobz/Nob biker a troop choice. Note this still takes up a troops slot on the Force organisation chart.

Special rules
Cold blooded-All Zoragon units with this rule can re-roll failed morale checks if they are not engaged in combat. HQ

Itza High Mage: 120 pts
Itza High mages are the heads of the Zoragon race. Highly accomplished pyskers, military generals and politicians, the Itza are a rare breed. The Itzas physical form differ from their brothers, for they have the appearance of toad like creatures and have to be transported by a hover throne. Each Itza is armed with a staff of C'ox, a potent weapon that deals damage to the foe using psychic energy.

Before the battle, Itza will sit in prayer, foreseeing the enemies moves. When they see the enemies weak point, they will rise from their meditation and lead the zoragons into battle. Itza rarely take on the battle field, but, when they do, they unleash such a furious psychic storm that few can stray from their wrath.

Hover throne-This give the Itza an extra toughness, makes him jump infantry and generates a 4+ invulnerable save. Note his extra toughness does not count towards instant death.
 * Wargear
 * Options

An Itza High Mage must take 2-3 of the following Psychic powers or generate powers from the Biomancy, Divination or Telekinesis discipline. This is a Witchfire power. If passed, then this counts as a psychic shooting attack with the following profile:
 * Lighting strike:The mage shouts to the heavens, which bring down a torrent of red lighting that tears his foes apart.

This is a Malediction power. The mage must perform a psychic test at the beginning of their turn. If successful, all enemy units within 12'' increase their armour save by 1 (to a maximum of 6+) until the end of that turn. ''. This is a Blessing power. The mage must perform a psychic test at the beginning of their turn. If successful, the mage play pick a friendly unit within 12''. This unit will have 1+ WS, 1+BS and re roll failed morale tests.''
 * Destroy defences: The mage waves his hand and shatters the armour that the enemy possess.
 * Strong of spirit: The mage bellows out words that fills the hearts of his allies, causing them to attack all the harder.

This is a blessing power. Take a psychic test. If passed, any enemy unit attempting to shoot at the mage and his unit does so using the rules of snap-shooting. This a Maelstrom power. Take a psychic test. If passed, then this is a physic shooting attack with the following profile
 * Dome of deflection:The mage casts a force dome around himself, protecting himself from enemy attacks. 
 * Wave of vengeance:The mage shoots a wave of green energy, overwhelming his enemies.

This is a Blessing power. Take a psychic test. If passed, then the Itza and his squad gain +1S, +1T, +1I and +1A for that turn. If failed, the squad instead take D6+2 casualties. Clearly the power was to much for the Zoragons!
 * Power of the Old Gods: The Itza embraces the power of his ancestors.

Zoragon War Chief: 55pts
Zoragons value martial prowess in battle, meaning it is the war chieftains who lead them into battle. Some are great strategists who command thousands of men who would die at their command;others are the toughest brutes who have taken control over a small tribe. Wherever they appear, Zoragon war chiefs are always a terrifying prospect to face on the battlefield.
 * Special rules
 * Wargear
 * Options

Zoragon Xitec Warriors
The stranded "troops" of Zoragons, the Xitec are recruited from all tribes, large and small. They, like many Zoragons, are all indoctrinated with the fascist views on the superiority of the Zoragon race. These Zoragons also exhibit typical characteristics of a Zoragon-physically strong but with average toughness. They carry the most common of Zoragon wargear-the Ornox blaster.

Xitec warrior......7pts each

Zoragon Wargear
Ornox blaster These common firearms use Dexloki technology to power them. Dexloki technology is used to power the projectiles form the Ornox weapon. Ornox fire heated bolts that burn the target, killing a human in a matter of seconds. These projectiles are needed to be heated, and the Zoragons "touch" can't do that. Dexloki tech instead takes the Zoragons skin temperature and heats it to a boiling point, before catapulting the bolt at 70 miles per hour. Zoragon light armour

Consisting of light shoulder and chest plates this sturdy armour is comparable to the flack jackets worn by Astra Militaruim.

Zoragon light armour constitutes a 5+ armour save.

Zoragon ceremonial armour

A variant of Zoragon light armour that is inscribed with runes that can protect the wearer from harm. It is usually given to Zoragon war chiefs but some Xetriki can obtain a set at times.

Zoragon ceremonial armour gives the wearer a 4+ armour save and a 6+ invulnerable save.

House von Edmundovich line of firstborn males
To do-make an article for all of these. If I do it, then I'll give myself a cookie.

Dates
984.M41-242.M33
 * 1) 984.M41-Alexander
 * 2) 921.M41-Vladimir 23
 * 3) 886.M41-Ivan
 * 4) 821.M41-Viktor 18
 * 5) 765.M41-Konstantin 28
 * 6) 699.M41-Oleg
 * 7) 634.M41-Grebenshchikov
 * 8) 583.M41-Boris
 * 9) 551.M41-Josef
 * 10) 504.M41-Paval
 * 11) 467.M41-Konstantin 27
 * 12) 438.M41-Ruslа́n
 * 13) 395.M41-Leonid
 * 14) 359.M41-Nicholas
 * 15) 297.M41-Vladimir 22
 * 16) 243.M41-Josef
 * 17) 213-M41-Alexsi
 * 18) 176.M41-Fyodorov
 * 19) 146.M41-Pyotr
 * 20) 100.M41-Pyotr
 * 21) 051.M41-Leonid
 * 22) 019.M41-Josef
 * 23) 967.M40-Konstantin
 * 24) 925.M40-Vladimir 21
 * 25) 884.M40-Pyotr
 * 26) 846.M40-Alexander
 * 27) 800.M40-Grigory
 * 28) 765.M40-Igor
 * 29) 699.M40-Konstantin
 * 30) 575.M40-Rasputin
 * 31) 538.M40-Maxim
 * 32) 486.M40-Vladimir 20
 * 33) 451.M40-Vladimir 19
 * 34) 397.M40-Konstantin
 * 35) 374.M40-Kazimir
 * 36) 348.M40-Alexsi
 * 37) 304.M40-Josef
 * 38) 273.M40-Nicholas
 * 39) 226.M40-Nikoli
 * 40) 178.M40-Oleg
 * 41) 144.M40-Konstantin
 * 42) 102.M40-Fyodorov
 * 43) 068.M40-
 * 44) 021.M40-Kolmogorov
 * 45) 999.M39-Leonid
 * 46) 967.M39-
 * 47) 940.M39-Alexander
 * 48) 896.M39-Maxim
 * 49) 858.M39-
 * 50) 834.M39-
 * 51) 800.M39-Igor
 * 52) 734.M39-
 * 53) 687.M39-
 * 54) 684.M39-Yakubovich
 * 55) 652.M39-
 * 56) 631.M39-
 * 57) 587.M39-Maxim
 * 58) 535.M39-
 * 59) 501.M39-
 * 60) 465.M39-
 * 61) 425.M39-Viktor
 * 62) 396.M39-
 * 63) 371.M39-
 * 64) 328.M39-Sergey
 * 65) 287.M39-Sergey
 * 66) 253.M39-Sergey
 * 67) 225.M39-
 * 68) 176.M39-
 * 69) 145.M39-
 * 70) 087.M39-
 * 71) 045.M39-Vladimir
 * 72) 993.M38-
 * 73) 957.M38-Josef
 * 74) 924.M38-
 * 75) 897.M38-Yuri
 * 76) 872.M38-
 * 77) 845.M38-Konstantin
 * 78) 823.M38-
 * 79) 798.M38-Vladimir
 * 80) 753.M38-
 * 81) 722.M38-Grigory
 * 82) 687.M38-Viktor
 * 83) 663.M38-
 * 84) 620.M38-
 * 85) 601.M38-
 * 86) 578.M38-
 * 87) 534.M38-Ivan
 * 88) 464.M38-Grebenshchikov
 * 89) 437.M48-Viktor
 * 90) 375.M38-
 * 91) 342.M38-Oleksandr
 * 92) 308.M38-
 * 93) 278.M38-Nikoli
 * 94) 251.M38-Grebenshchikov
 * 95) 224.M38-Oleg
 * 96) 166.M38-Konstantin
 * 97) 138.M38-
 * 98) 087.M38-
 * 99) 032.M38-Nicolas
 * 100) 992.M37-
 * 101) 948.M37-
 * 102) 913.M37-Viktor
 * 103) 885.M37-
 * 104) 862.M37-
 * 105) 821.M37-Fydor
 * 106) 792.M37-
 * 107) 773.M37-
 * 108) 751.M37-Vladimir
 * 109) 712.M37-
 * 110) 682.M37-
 * 111) 635.M37-
 * 112) 606.M37-Grigory
 * 113) 584.M37-
 * 114) 552.M37-Konstantin
 * 115) 535.M37-
 * 116) 500.M37-Vladislа́v
 * 117) 472.M37-
 * 118) 423.M37-
 * 119) 395.M37-Viktor
 * 120) 372.M37-
 * 121) 331.M37-Paval
 * 122) 302.M37-Ivan
 * 123) 280.M37-Ivan
 * 124) 246.M37-Konstantin
 * 125) 225.M37-Gogol
 * 126) 185.M37-
 * 127) 157.M37-Paval
 * 128) 135.M7-Oleg
 * 129) 097.M37-Paval
 * 130) 045.M37-
 * 131) 024.M37-Nikoli
 * 132) 986.M36-Kazimir
 * 133) 963.M36-
 * 134) 938.M36-Alexander
 * 135) 913.M36-
 * 136) 881.M36-
 * 137) 857.M36-
 * 138) 834.M36-
 * 139) 808.M36-
 * 140) 787.M36-
 * 141) 756.M36-
 * 142) 722.M36-
 * 143) 689.M36-
 * 144) 641.M36
 * 145) 619.M36
 * 146) 600.M36-
 * 147) 577.M36-
 * 148) 546.M36-
 * 149) 514.M36-
 * 150) 491.M36-
 * 151) 465.M36-
 * 152) 425.M36-
 * 153) 384.M36-
 * 154) 362.M36-
 * 155) 334.M36-
 * 156) 307.M36-
 * 157) 279.M36-
 * 158) 242.M36-
 * 159) 225.M36-
 * 160) 177.M36-
 * 161) 142.M36-
 * 162) 113.M36-
 * 163) 089.M36-
 * 164) 067.M36-
 * 165) 035.M36-
 * 166) 007.M36-
 * 167) 966.M35-
 * 168) 947.M35-
 * 169) 911.M35-
 * 170) 873.M35-
 * 171) 852.M35-
 * 172) 827.M35-
 * 173) 800.M35-
 * 174) 763.M35-
 * 175) 735.M35-
 * 176) 692.M35-
 * 177) 673.M35-
 * 178) 648.M35-
 * 179) 616.M35-
 * 180) 574.M35-
 * 181) 548.M35-
 * 182) 509.M35-
 * 183) 487.M35-
 * 184) 454.M35-

Names

 * Alexander
 * Vladimir 23
 * Ivan
 * Josef
 * Nikoli
 * Konstantin 28
 * Aleksei
 * Grigory
 * Oleg
 * Grebenshchikov
 * Pyotr
 * Nicholas
 * Oleksandr
 * Dmitry
 * Boris
 * Ruslа́n
 * Yakubovich
 * Fyodorov
 * Vladislа́v
 * Rasputin
 * Viktor 18
 * Sergey
 * Igor
 * Leonid
 * Maxim
 * Kazimir
 * Kolmogorov
 * Fydor
 * Vladislа́v
 * Gogol