User blog comment:Dark Seer/Roleplay: Tournament of Chaos/@comment-1257337-20110930023632/@comment-25033299-20111007183607

Finally got around to makin Gognasharr's rules: ws5bs5s4t5w3a3ld10sv2+(5+) Powerful enough to rip apart someone in two hits, but must roll a 3+ with a d6 to do anything, even move. If he's about to die he teleports to some random place in the warp. I don't have a chaos SM codex, so if anyone could contribute wargear that would be helpful. Also, haven't played 40k in the better part of a year, so these rules may need to be revised.