Board Thread:Roleplaying/@comment-1734134-20170418192056/@comment-1734134-20171112205249

I'm using Dark Heresy first edition. Psychic powers work by rolling 2d12, and matching the 'threshold of the power'. Any roll of 9 forces a roll of 1d100 on the psychic phenomena chart, which if rolled high enough, goes onto the Perils of the Warp table. Most of the Tzeentch powers have a high casting cost.