Beor Achlin

Beor Achlin is a Sanctioned Psyker who is currently working alongside the Abyss Gazers Space Marine chapter. Born sometime in the 39th millennium he was on board a ship that disappeared into the warp and reemerged in the mid 41st millennium. Those aboard seemingly unaffected by the passage of time, to them it had been only a few months. Now in the 42nd millennium he is one of the Imperiums strongest and most skillful psykers.

History
Beor Achlin was born on the Knight World Maxhillain at an unknown time in the 39th millennium. Some time during his youth the Planet was visited by Craft World Eldar while the Knights of the House were out on a crusade. The purpose of the Eldars incursion on a Imperial planet is unknown, though Beor himself has come to theorize that they might have come to investigate upon noticing his great psychic potential, he has strangely few memories from that period.

Later as an young adult a small Rouge Trader fleet visited the planet and encountered an unusual sight. A powerful psyker that had never undergone soul-binding that retained control of his powers. The master of the fleet knew that the Black Ships would soon be visiting a nearby Civilized World and decided to take the young pysker there so that he could be taken to Terra. Upon arriving the Planetary Governor agreed to take him off the Rouge Trader's hands and put him aboard the Black Ships when they arrived next year. 8 years later the Abyss Gazers visited the system and were petitioned for aid by the Planetary Governor. According to the governor Beor had escaped somewhere into the city when the Governor's palace had been attacked by a Chaos cult. Having disappeared under such suspicious circumstances gave a number of worrying possibilities of what he was up to and the Governor suggested shooting on sight. It did not take long for the Abyss Gazers to pinpoint the headquarters of the Chaos Cult, however what they saw inside was not what they expected. All the cultists found had either been incinerated or crushed showing clear signs of psychic powers. After exploring briefly the Abyss Gazer squad was met by a rewired servo-skull that served as a audio-video transmitter for Beor. After addressing the Astartes Beor asked that they meet him by the entrance of the building where he could explain what had happened. After conferring among themselves the Space Marines agreed to let him explain his actions and met him.

Beor told to them a different tale than what the Governor had told them, that Beor had recently learned that the Governor had been making deals with a notorious Pirate for years. When the Governor learned that Beor had discovered this he attempted to have Beor killed, only failing due to the sudden Chaos Cult uprising. When Beor learned that the cultists had only rescued him to use as a sacrifice to their dark gods he unleashed his psychic might upon them killing the remaining cultists. When the Abyss Gazers moved to confront the Governor about this they found he had already fled and soon found evidence to support Beor's claim.

Seeing the potential usefulness of a psyker as mighty as he the Abyss Gazer's generously offered Beor the chance to join their librarium as a Sactioned Psyker (the Abyss Gazer's gene-seed being incompatible with the psyker gene). He accepted and soon became prominent among them as the strongest of the sanctioned pyskers employed by the chapter.

Abilities
Beor at his full strength is estimated to be a alpha-grade psyker, one of the few in the Imperium. However to protect himself as well as remain sane he uses an eye patch covered in psychic runes to suppress his power down to beta level. Under the rules set upon him by the Abyss Gazers chapter he is only allowed to use his full strength with the permission of an officer with the equivalent rank of captain's permission. To do so simply requires removing the eye patch, though he is to have at least a pair of Abyss Gazers Astartes around him to direct him in this state and restrain him as need be, the Abyss Gazers natural powerful resistance to the powers of the warp allowing them to do so. After 30 minutes he replaces the eye patch regardless of the current situation. If he is unable, or unwilling to replace the eye patch himself one of the Abyss Gazers is to do it for him.

As an Alpha-grade pysker he can in theory use any of the psychic disciplines but he prefers pyromancy and telekinesis over others. He has such mastery over them that, utalizing the full extent of his power he was able to use his flames to prevent the spread of Ork spores while fighting them on URA-126 and even crush a Ork Gargant by causing a nearby cliff to break above it, burying it under tens of thousands of tons of rock. The only Psychic discipline he refuses to utilize is telepathy. Why so is unknown, and if the Abyss Gazers know, they do do not reveal why. His greatest power however is the sheer strength of his will, having survived against the horrors of the Warp for so long dispite having never undergone soul-binding (the planetary governor having never sent him to Terra, and the Abyss Gazers assumed he had to have survived as such a powerful psyker).