Board Thread:Roleplaying/@comment-1734134-20170510200903

It’s been a month since you were teleported back here – well, what was left of you. Strasse was not as kind to teleport the remains of Vasiley and his men with you when you were dropped from several meters into the air and into the cratered ground before the gates of the encampment. The few remaining local medics patched up your wounds, and did what they could for you – and thankfully the chaos that resulted from the explosion of the warp-drive and the seeming loss of the entire rebel leadership has left the enemy in a state of total panic. The local militia have managed to regain some of the land outside the encampment walls, taking whatever the rebel troops managed to leave behind in their hasty retreat. They’ve failed to launch any major attacks since. You’re called up to the command centre – a complex of old bunkers and fortifications beneath the encampment that have been converted into a military headquarters. Here, the commander of the encampment, Winters, waits for you with his hastily assembled command staff. Among the clerks and old, clunky computers and cogitators, the Imperial commander, Winters awaits you. He’s a large man with a thick moustache, clad in a drab khaki overcoat, his chest marked by a myriad of red and gold medals. His staff surround him as he taps a large, battered vox caster that sparks to life with a crackle, “This is Governor Pryce of Spiuq QR, the legitimate, God Emperor appointed leader of this world, and I am calling all loyal Imperial forces to my side so that we may reclaim this world for the Imperium.” It cuts out shortly after, before looping, repeatedly. The commander of the encampment, Winters, can’t be sure of what’s happening,

“This started playing on all channels a few minutes ago,” Winters says with a heavily accented voice, “If it’s the case, we’ve got a whole new situation on our hands - if this is actually Pryce, you need to find him and find him as quickly as possible. We’ve also got another problem.”

You’re led down from the command chamber to a lift, descending further into the earth and into a prison - behind thick glass and steel walls sit rebel officers, mutants, and in the final chamber, some bizarre serpentine xenos,

“We pulled him out of a burning escape pod outside the walls a night or so ago - no idea how he got here, no idea why he’s here - all we know is that he’s one creepy xenos bastard, and probably incredibly dangerous. We’ve got his stuff in storage, and we were hoping you might be able to speak with him - see if he knows anything.” 