Board Thread:Roleplaying/@comment-1734134-20170418192056/@comment-1734134-20171114202411

There's not really any sort of 'safe powers', and the environment isn't affecting the rolls. Powers only cause problems if a 9 is rolled (on 2d12 roll). Even then, rolling a 9 isn't a guarantee of a perils of the warp (I have to roll 70 or over on a 1d100 roll to begin rolling on the Perils table).