Board Thread:Roleplaying/@comment-27830834-20180619220508/@comment-25684606-20180620163157

Yuria aka "Whose Blade Is Coated In The Spit Of Cowards"
Human, female, approximated 30 years of age.

Background
Hailing from a now unknown Feral World, Yuria was a member of a group of regulators, a primitive equivalent to a peace-keeping force. Her and other members would seek and kill those transgressing the laws and traditions of their tribes while remaining otherwise unattached to them.

At an unknown point in time, the tribes made contact with a group of smugglers, employing the service of Yuria and others to aid them in their business transactions. This engagement lasted for several years before the group got involved in the transportation of a Xenos artifact and was eventually pursued, tried and found guilty by the hands of Inquisitor Gottwald. While not sparing her companions, he recruited Yuria into his retinue and sent her for further education and with the help of several dozen favors to Terra where she received tutelage from the Veneum Temple of the Officio Assassinorum.

Afterwards, she rejoined with Gottwald, serving as an Interrogator and occasional bodyguard for several years.Now, she has been sent to aid this operation at the behest of her Master.

Abilities
Yuria's tribal name refers to the fact that she and her kinsmen used the various poisons (by them referred to as the "Spit of Cowards") found in the flora and fauna on their home world to grant a variety of deaths to their prey. This affinity for poison has been refined during her time in the Veneum Temple and she has perfected the use of her toxins over the years.

On top of her skills inherited from her hostile home world, the years at the side of Inquisitor Gottwald have shaped Yuria into a swift and precise melee combatant. Gifted with agility, stamina and high reflexes, she is a fearsome combatant at close range.

Wargear

 * Digital Needler Gauntlets: Worked into a heavy pair of leather gloves, these weapons have been integrated into the reinforced knuckles. Holding 8 charges in total, each takes approximately 1 hour to recharge. The needles fired hold a narcotic, able to knock out a regular human for approximately 1 hour. The effective reach is limited, making the a close combat supplement and nothing else.
 * Power Knife: A simple weapon, it lacks the raw capability or reach of a sword but can be worn concealed and is much more maneuverable. A date is engraved on the blade, though its meaning kept between Yuria and Inquisitor Gottwald.
 * Plin Blade: Back on her home world, this weapon was the sign of her office, a knife crafted from the venomous tooth of a dangerous predator. The venom gland, still alive and attached to the now blade-shaped tooth, begins to secrete a anticoagulant and pain-inducing toxin on prolonged contact with air. Due to that, it is kept in a special sheath when not in use.
 * Assorted Toxins: A ceramite case fitted with a gene-lock and tailored to hold several vials of various poisons and toxins, carried by Yuria along her missions. Some are lethal, others hallucinogenic or simply pain-inducing.*
 * LasPistol: An unremarkable, rarely used weapon.

Character
Proficient in Low Gothic, she remains distant from much of the Imperium's customs and social demands. This extends to the Ecclesiarchy, whose pompous demeanour alienates her, referring to the Emperor simply as "Whose Will Shatters Worlds" or "Him". Despite this, her faith is strong and she finds joy in hunting down those who defy her masters and by extension the Emperor.

The curiosity initally driving her to leave her home-world has been not been sated so far and Yuria actiely enjoys seeing the many worlds of the Imperium and meeting or poisoning their inhabitants.

Appearance
Like the camouflage used to stalk through jungles, Yuria has modified her appearance to fit into the mass of Imperial citizens. Her originally grayish-pale hair has been dyed a cool brown and is kept at chin length. The only things truly setting her apart visually are tribal tattoos covering her lower arms and hands and dark circles inked in under the lower half of her eyes, both ritual markings of the caste she originally belonged to.

Similarly, her clothes are made to fit in rather than stand out, usually consisting of a short, long sleeved jacket, a ribbed sweater, cargo trousers and combat boots. Additionaly garments may be worn depending on the environment.

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 * If desired, I can make a limited list of toxins to prevent the risk of pulling out of my ass whatever is convenient for the situation.