Tremorisian Mine Guards

"Not a problem in the galaxy, that cannot be solved with the proper application of explosives!"

- Erwin Clayborne - Blackdamp of the Tremorisian 62nd Sabotuers. Hailing from the volcanic mining colony of Tremor, located deep in the unexplored Koronus Expanse, The Tremorisian Mine Guard is known for their stubborn nature as much as they are for their pyromania. Both of which have fueled their skills in both siege warfare and in sabotage.

History
The Tremorisian Mine Guards was founded out of necessity for their Homeworlds defense, long before they were brought into the Imperium by the Ecclesiarchys Torchbearers. Originally the private armies of the warring Mine Barons, they soon were reorganized into a unified defense force against the ravages of the Expanse. The nature of the mining colony allowed them to maintain a higher level of technology than most worlds in the Expanse had, allowing them to produce their own weaponry and machines to assist in both their defense and their continued mining operations.

As the centuries marched on the warring factions settled and focused on the threats from the surface, Ork warbands and Rak'Gol raiders were among the most common, though Eldar Corsairs and Chaos Pirates also posed their own threats. Using their own planets layout to their advantage the Tremorisians has no surface settlements, building their colonies several kilometers below the inhospitable surface of their home, their endless Mineshafts and Caverns spelled doom for many invaders.

In the closing years of the fifth century of the 41st Millennium, Tremor was found by Torchbearers whom were exploring the "Exploding" Nebula that housed their Home. Though tensions were high as the Tremors had come to distrust all "Toplanders", the Hero named, Vignar Ash-Hand managed to ease the tension and avoid the wrath of the Inqusition. Soon the Mine Bosses swore loyalty to the God-Emperor of Mankind, and were allowed to continue to rule their planet, in return for a tithe of resources, including Promethium and Fycline.

By the seventh century, Tremor was one of the most successful colonies in the Koronus Expanse, acting as a major fueling station for Rogue Traders and Magos Explorators seeking riches in the Heathen Stars, as well as a major exporter of raw materials, it was only a matter of time before they caught the eyes of others, for better and for worse. The Departmento Munitorum, seeing the value in not only their resources but also their defense force, young Commissar to begin an evaluation process to see what type of regiment they could produce.

This also drew the attention of the archenemy, from the Screaming Votex a Chaos Warband called "The Sovereign Knights" descended upon the Mining world, leading to a war that would last for the next Three years. At first the Tremorisians mines did their work, several hundred foes perished in the darkness, lost to the elements or preyed upon by the native predators, but the individual Mine Bosses, couldn't organize an effective resistance.

When all seemed lost, the young Commissar, Carolus Gustavus (Low Gothic: Charles Gustav) rallied the defenders at the largest of the Colonies, and broke the invaders back, turning the tides of the invasion across the theater, Eventually slaughtering them to the last. Impressed with their bravery and cunning, the Tremors were trained as a new Siege Army for the Imperium, quickly mastering the various tools of their Trade.

Culture
The Tremorisians are at their core, Miners and Prospector, thus they are accustom to hard labor, carrying heavy equipment, and operating advanced machines. Their location near the Rifts of Hecaton, makes them isolated from other colonies, even within the Heathen Stars Subsector, this makes them very distrusting of "Toplanders" in general. Though once you get past their Airs of Suspicion, Tremorisians are Rather friendly and Jovial in nature, creating strong familial bonds with members of their Labour Units.

The Tremorisian religious doctrines of course venerate the God-Emperor above all else, though the Ecclesiarchy caused this by working the Emperor into their ancient beliefs of Ash Specters and the Cycle of Rebirth through destruction. Thus giving the Tremorisians their signature Pyromania and general destructive nature.

Being an inhospitable world of Lava, Ash and Sulfur, even deep below the ground they typically wear respirators and gasmasks as well as their heavy mining gear, and are rarely seen outside of it by Toplanders, Mostly due to their discomfort of Open areas and distrust of surface air.

Physiology
Thousands of years of isolation and living underground has had an effect upon the natives of Tremor. Most notably their eyes, skin, ears, and body type. Due to the utter lack of sunlight in their lives their skin is extremely pale. Their eyes apart from the unique Ashy grey coloration they are gifted with a natural low light vision, though at the cost of having poor vision in bright lights, likewise they have acute hearing. Most Tremorisians are average human size, though some colonies have has members reach the upper limits of Normal human size.

Organization
Tremorisian Regiments typically come in three varieties, Siege and Artillery, Armored and Mechanized, and Guerrilla and Sabotage. While these variants follow the same ranking structure laid down by the Departmento Munitorium, albeit with their own etymology. There are a few exceptions. It is also worth note that the Tremorisian forces have a Higher than average number of Tech Priest Enginseers in their ranks, due to their reliance upon machines.

Siege Regiments consist of both the massed artillery pieces and their crews and the teeming Siege Infantry units that directly support them, though this is usually two separate regiments working in tandem. These are the most common regiment type in their legions.

Armored Regiments consist of the few units in the Tremorisian forces that utilized Heavy Armor, beyond Chimeras, typically the venerable Leman Russ Battle Tank or the Unique Tremorisan Mole Tank. They Forces are rare and not typically deployed off of Tremor.

The Final Regiment Type is Unique, the Damp Labour Corps, represent the more elite members of the various regiments, trained in the art of Sabotage, they tend to walk the fine line between Shock Trooper and Terrorists. Few in number they are deployed to eliminate high value targets, or to soften targets up for more reputable regiments to claim.

Recruitment and Replenishment
The Tremorisian Regiments replenish their ranks similar to many others, returning to their Homeworld frequently to recruit new members, typically miners and smelters who wish to serve their planet in other ways. The Damp Corps however selects members of standing regiments who show potential and give them supplemental training.

Though due to their Limited Number, Damp Units are hard to come by and harder to replace lost members.

Equipment
The Tremorsian Mine Guards typically make use of Solid Projectile Weapons and make heavy use of Explosive and Incendiary Weapons.

Every Tremorisian Guardsmen is typically armed with: Specialist Equipment (Note: This only Covers the Basics and does not Extended to their Entire Arsenal)
 * Tremor Pattern Autogun - The Standard Rifle for the Tremors, comes with a mounted Auxiliary Grenade Launcher or an Exterminator flamer.
 * Tremor Pattern Stub Revolver - This venerable pistol design has served the Tremorisians well for centuries and is as reliable as it is lethal.
 * Tremor "Wespe" Trench Knife - This Modified Trench Blade comes with a standard Mono-Edge and a Tox-Dispensor for added lethality
 * Tremor Carapace Armor - This Stylized Carapace Armor is designed for simplicity and to bear the iconic image of an Old Miner, Headlamp included on helmet.
 * Demolition Charges - Used in Demolition and Sabotage, easier to carry and easier to get than the destructive Meltabombs
 * Tube Charges - This explosive replaces the standard Fragmentation grenade, though Frag Grenades are still common for use in Grenade launchers.
 * Chameleon Cloak - Worn by most Tremorisian Damp units, though most common with the Elite Stinkdamp Sharpshooter and Chokedamp Infiltrators. It allows the user to become effectively invisible when motionless.
 * Tremorisian Mining Melta - This Meltagun has an adjustable Nozzle, allowing it to widen or narrow its spread, to better burn through Armor or to scorch groups of enemies, Typically found with Tremorisian Tank Hunters or Elite Blackdamp Sappers
 * Tremorisian Nightfire Flamer - A Terror weapon by every definition, this flamer fills the air with noxious chemicals as it burns, causing choking in those who survive the flames, found Solely in the Hands in Firedamp Shock Troops.
 * Tremorisian "Ironbreaker" RPG - This is the Favored Heavy Weapon of the Tremorisian military, lightweight and easy to produce it can be loaded with all types of Rockets and Missiles, including the deadly and prized Cyclonic Missile
 * Tremorisian "Derailer" Rifle - This Weapon was designed to punch through the light armor of Sentinels and Tauros vehicles as well as any Personal Armor known to man. The Recoil is enormous and thus requires a Special Rigging worn by Stinkdamp Snipers or the use of a Tripod to be fired.
 * Tremorisian "Chokedamp" Grenades - These Smoke Grenades were Modified to Produce the Noxious Chokedamp Gases, and are typically used by the Elite units of the same name.
 * Mole Mortar - This Exotic weapon is a favorite for the Tremors as it embodies their favorite method of attack, an Explosive Onslaught from below.

Vehicles
Hellhound

A favorite among the Pyros in the Tremor Whitedamp Operators, these Chimera Variants sprays a gout of Flaming Promethium burning and melting all in its path, the Devil Dog is also a Common Sight for Anti-Tank Purposes.

Basilisk

This is the mainstay artillery piece in the Tremorisan Siege units, due to its superior range and firepower over the Griffon Heavy Mortars, The Lightweight Thudd Gun is also a common sight along side them.

Cyclops Demolition Vehicle

This Micro-Tank is a Blackdamps dream, filled to the brim with powerful explosives and ready to be detonated by remote, the Blackdamp guides the Vehicle into place before destroying it with a powerful blast, Tremors are known to tinker and modify this Explosive Charge, much to the dismay of any nearby.

(Note: This only Covers the most Common Vehicles used, and does not Cover everything)

Tactics
Tremorisian Tactics rely on a Mixture of Shock and Awe and Siege Tactics, Using Heavy Artillery to wear down their opponents while their siege engineers burrow from below for a surprise assault on the enemies position, using mechanized units to overrun enemy fortifications or to simply bypass non-important targets to better ambush High Value Ones.

The Tactics used by the Tremorisian Damps, typically fall along the lines of what a Penal Legion would do. Arson, Sabotage, Terrorisim and the like. They have also been known to incite rebellions against Leaders who turned from the God-Emperor, such as on Several Worlds Controlled by the Severan Dominate. Few Tactics are too dirty for them to use, which is not to say they aren't without Morals.

Notable Regiments
62nd Tremorisian Damp Labour Corps "Dirt Dragons"

Perhaps the most (In)famous of all the Damp Units the 62nd has been the lynchpin in several major Conflicts, including the battle to retake the Mining World Hervara. Though a Rather small Regiment, they use their size and skill to their advantage, relying on their cunning to defeat larger enemies. Under the Command of the Famed Major Clayborne.