Board Thread:Roleplaying/@comment-32600226-20200203065530/@comment-32600226-20200210233025

This may just be tabletop and not in-universe, but primaris marines seem to be far less flexible in thier wargear than the old marines. A tactical squad for example can take a dozen special/heavy weapons and has over half a dozen sargent weapons, whereas a intercessor squad has the options of three diffirent bolters and four sargent weapons. Likewise the Devestator marines can take heavy bolters/flamers for anti-infantry, lascannons and multi-meltas for anti-tank, missile launchers, plasma cannons, and grav-cannons can be used un any mix. On the other hand Hellblasters are limited to three flavors of plasma and all have to be the same version. My point being that the Deathwatch greatly relies on being extremely flexible (a old marine veteran squad can have regular marines, terminators, jump packs and bikes while intercessor squads cannot, really they should have just put a primaris option in it).

Now as I said, this may all just be table-top rules as I see no physical reason why primaris marines couldn't use regular marine weapons and vice versa. Also I might just be biased against primaris marines, I'm not a big fan and I think that their lore was handled poorly, and didn't make too much sense to begin with.