Syrath's Warriors

The Warriors of Syrath have defiled and raided both the planets of the imperium and Xenos worlds for countless Millenia. These raids are known by many names, 'Terror Crusades', 'Raids of Darkness' and simply 'The Black Death'. Since the Heresy the ranks of his army have swelled beyond meaure as thousands of Space Marines have betrayed the Imperium of Man and rebelled in the name of Syrath.

The Origin of Syrath
Syrath the Immortal was originally a Lord of Change of Tzeentch who was as devious as his creator. Syrath began by sealing daemonic pacts with many lesser daemons of the Other Chaos God's in order to further his own goals. The pacts granted to the greedy daemons gave them part of Syrath's own power in exchange for them fighting for Syrath. However these pacts had hidden terms and conditions which entirely changed the allegiance of the gullible daemons from their patron god to Syrath. As well as daemons, Syrath now has many mortal followers who worship him a God.

See main article: Syrath the Immortal

The Cult of Syrath
As Syrath brought more of humanity and countless Xenos under the sway of Chaos many began to worship Tzeentch through him. The more beings he corrupted the stronger he became, with many choosing to side with Syrath. He became the Daemonic Avatar for many races, including the Vralgazi and the Xenothipens. Consequently, what is now the Warriors of Syrath can trace it's origins to these races and the humans which chose to serve Chaos during the Age of Strife as Syrath gained several strongholds in Segmentum Obscurous before the Emperor took to the stars let alone initiated the Great Crusade.

The First Traitor Astartes of Syrath
At the close of the Great Crusade, the young Valox Marus was a Thousand Sons Librarian in training when the Wolves attacked Prospero, he had a very limited knowledge of the warp compared to many of his contemporaries and he was unaware of his true psychic potential. Syrath unveilded his true form to Valox after gaining his trust. Valox was renamed Arrius the First and he became the first ever Astartes follower of Syrarth. Arrius became the ruler of a Feudal World of Ceravona, as his newly developed psychic powers allowed him to dupe the population into revering him as a God. He held numerous championships to find the most martially proficient Ceravonese. The 1000 citizens who made the cut were trained by Arrius himself and they were enlightened with the knowledge of chaos. They became the first Warriors of Syrath and would begin to dedicate their daily lives to worshipping the Daemon whilst aiming for martial perfection.

The Origins of Syrath's Warriors and the Arrival of Coraks
While the Ceravonese continued to feed the fledgling Syrath's Warriors, by providing them with recruits and weapons, but Syrath had bigger plans. He knew he would never be able to regain his former glory by being stuck on a worthless rock. He started to use his apprentice to summon his daemonic followers, with the hopes that the world could be transformed into the hell on earth of a Daemon World. However, even as a daemonicly imbued Alpha Level psyker, Arrius could not summon enough daemons to make the transformation possible. Of course, the increased chaotic influence did not go un-noticed...

Coraks Agrath, an Astartes of the World Eaters Legion had detected the disturbances in the Warp. He had turned to Chaos at the beginning of the Heresy but now his fortunes had turned. Coraks was desperately trying to loacte Terra so that he could provide aid to the invasion forces. Sensing that their was a world near by which had fallen to Chaos, Coraks directed his ship towards Ceravona. When they translated out of the Warp he immediately set out to find the source of the Chaotic entity. Coraks launched a Drop Pod down to the planet below, hoping to find the Daemon which had been calling him. He eventually found his way to the Ceravona Citadel and collapsed on the steps leading up to the Chamber of Syrath. He was delivered to Syrath by Arrius the Great and was judged by the Gambler of Fate to be useful. Syrath, realising that this Khornate follower had a means of leaving the planet, convinced Coraks to join him. He allowed the fleet refuge on the planet and instructed Arrius to make sure that the ships would be repaired.

With a small fleet of ships, Syrath knew his followers could now begin to expand and recruit. His Warriors could now strike back at those who had exiled him. Slowly, the original Syrath's Warriors were surgically enhanced to allow them to serve along side Corak's astartes as equals and more of the Ceravonese were trained to become soldiers. The numbers of Syrath's Warriors expanded dramaticly until most of Ceravona were under his control. With Arrius and Coraks as his captains, Syrath could now begin to orgainise his followers into a deadly military force.

The Expansion
In 873.M32 the Warriors of Syrath began to launch attacks against Imperial planets. They captured countless vessels and stole resources from the Imperium. These raids did not go un-noticed and an Astartes Chapter, the Lion Exemplars, was dispatched to eliminate them. Unfortunately, the corrupting influence of Syrath and Arrius, convinced the Chapter Master that the Imperium had betrayed them and the God-Emperor. After being daemonicly imbued, the Chapter Master managed to bring the rest of his chapter over to Ruinous Powers using the pretense that the High Lords of Terra were under the influence of Chaos and that Arrius was an Imperial Saint. The Lion Exemplars falsely reported back to the Ecclesiarchy that the Warriors of Syarth had been destroyed and that they should remain in the Ceravona Sector to "prevent an uprising". They repainted their armour black and silver to signify their new allegiance to Arrius (and Syarth). Their turn to the powers of Chaos had given Syrath's Warriors even more ships with which to enact their wrath against the Imperium. By 198.M36 no less than seven Chapters had fallen to Syrath's corrupting influenece. It was then that the High Lords of Terror finally realised the true extent of Syarth's influence...

"There's to many, thousands and thousands of craft! Emperor save us."

- Marine of the Glaives of Purity, recording found in remains of The Craft Traitor Hunter

The Imperium quickly deployed several Space Marine chapters to deal with the problem: the Iron Blades; the Glaives of Purity and Sons of Vengeance. Their entire forces were sent to fight the expanding Warriors of Syrath, all of which disappeared during a vicious Chaos counter attack. After fighting through thousands of automated craft, the three chapters where utterly worn out and they stood little chance of defeating the Chaos forces. The Sons of Vengeance, seeing that their chapter was in ruins, defected to the worship of Syrath, before turning on their doomed brethren just as a massive wave of Chaos bombers (carrying advanced shield piercing rounds) conducted a relentless bombing raid against the Imperial Fleet. A single squadron of bombers, each carrying a V8 Missile, (of which, a single missile was capable of levelling a small town), launched their final Chaos attack which crippled the remaining Imperial forces. Within an hour, the remaining Imperial Fleet was in tatters, and it was eventually wiped out after the arrival of Lord Corak's flotilla of heavily armed Chaos cruisers. It proved to be a decisive Chaos marine victory against the Imperium, which in fact bolstered Syrath's forces.

After receiving reports of the massive losses which their forces had suffered, the Inquisition set about reviewing their plan of attack. It dawned on them that a single force of Astartes would never be enough, as they were simply outnumbered. Three Imperial Navy Battlefleets were requisitioned by the Inquisitions for use in their second campaign against the Warriors of Syrath. As well as gaining naval superiority, the Inquisition set about gathering more than a billion guardsmen to fight the Chaos forces (while they understood the risks of these men being tainted by the Ruinous Powers, they deemed them to be acceptable losses).

Another two Chapters were also deployed along with a small contingent of Grey Knights. The Golden Swords and Divine Retribution chapters began an advance into the outer space of the Chaos occupied zones. Learning from their mistakes, the Imperial Fleet sent several automated derelict escort ships towards the Chaos controlled system. As soon as they entered this area, the drones which were deployed to keep watch on the Imperial craft, were triggered. Surprised by the lack of enemy forces the rest of the Imperials kept their position, allowing the automated ships to continue forward until they suffered weapon systems and engine failure. Realising that it was a trap, the Imperial Fleet waited on the edge of the system until the Chaos forces appeared.

Expecting an easy fight, Syrath's Fleet brazenly jumped into the system which they controlled. Of course, what they found was an ambush. It was a brutal fight, and both sides suffered heavily. One of the Imperial Battlefleets, which had been sent to escort the Astartes Chapters, was almost completely destroyed and the Chaos Fleet lost more than thirty capital ships, including their command ship. Both Space Marine Chapters also suffered horrendously, with each one losing more than half of their men to the relentless tide of Chaos Astartes.

During the confusion, a single the Grey Knight Strike Cruiser broke through into the Chaos controlled system. With the remainder of their fleet in retreat, and realising that they had no means of escape, they fought a zealous campaign against the Chaos forces for several weeks, killing many of their foes but losing ammunition equally fast. A few remaining Grey Knights made their way to a planet within the main defensive ring of the sector before planting a teleport homing beacon within a strategic location before being finally overwhelmed by the forces of Chaos.

This allowed the bolstered forces to teleport hundreds of Space Marine and Grey Knight Terminators directly onto the world’s surface. With the element of surprise firmly on their side, they opened fire on the startled Chaos Space Marines and reduced many of the traitors to fleshy lumps. The Astartes which had teleported onto the surface took personal revenge on the Chaos Space Marines who had been responsible for slaughtering and corrupting their former brothers. The jagged towers, fields of razor wire, mines, turrets and fortifications were capable of killing many Space Marines, but in the end it merely slowed the Imperials advance. The world known as Thala Primus, which was key to the defence forces of the Renegade Astartes, was returned to the Emperor's Light soon after.

During this time, the relentless Imperials fleets eventually broke through the blockade fleet and began to force the Chaos forces back. The Prophets of Redemption lead zealous charges against the Warriors of Syrath’s First War Legion. This War Legion stood firm against all others, showing that neither the tireless forces of the Prophets of Destiny nor mighty Grey Knights would not strike fear into these foul warriors.

The 1st War-Legion stood firm while the remaining Warriors of Syrath's fleets lay in orbit pounding the Imperial fleets with suicide fighters and craft while their Sorcerers opened portals for a full retreat, soon several craft had escaped and the Imperials were too preoccupied too deal with them.

Notable members
Syrath: Powerful Greater Daemon, leader and Lord of Syraths warriors.

Coraks: Supreme leader of Syrath's military forces. Sacraficed the population of Maroc VII to Khorne. Granted Daemonhood by Khorne. Coraks still serves Syrath.

Farseer Syess: Leader of the Eldar who have sworn themselves to Syrath.

Arrius the First: Daemon Prince, first Astartes follower of Syrath.

Arrius V: Lord Admiral of the Fleet.

Lord Terik : Former Incubi and Archon. Tortured by the Dark Eldar after he betrayed the location of Commoragh. Now serves Syrath and leads the remains of his Cabal in the Syrath's name.

Blood Reaper : Blood Reaper signed a contract of Syrath intending to break a Psychic prison that held him in the Warp but in return has to fight for Syrath for all eternity.

Not to be counfused with "The Blood Reapers chapter"

Organisation
The Astartes and Renegade Soldier loyal to Syrath are put into squads, these squads are put into Battle Groups. 10 of these Battle Groups can make up an Army Group. 5 of these Army Groups are made into a War Legion should the need arise.

Lance: 10-20 Rengade Guardsmen led by a low ranking Officer or Second Lieutenat. Lances are only found in low scale skirmishes or battles instead of Squadrons.

Squad: 10 Renegade Astartes led by a Second Lieutenant (Aspiring Champion);20 Renegade Guardsmen led by an Officer.

Battle Group: 200 of Syrath's Warriors (1 Squad of Astartes and 10 Squads of Renegade Guard); 10 Squads led by a First Lieutenant.

Army Group: 2000 of Syrath's Warriors (10 Squads of Astartes and 100 Squads of Renegade Guard); 10 Battle Groups led by a Commander

War Legion: 10000 of Syrath's Warriors (ratio of Guard to Astartes 20:1); 5 Army Groups led by a Commandant

Ground Troops
Lord Marshal Commandant: Supreme leader of the War Legions. Highest Rank attainable by a mortal Astartes.

Lord Commandant: Astartes who are capable of leading several War Legions.

Forge Commander: Leader of a division of corrupt Techmarines and Armoured Divisions, normaly a former Iron Warrior or Dark Mechanicus.

Sorcerer Commander: A powerful Sorcerer of Syraths Warriors, can lead a War Legion or several Army Groups.

Commandant: Astartes Leader of a War Legion.

Commander: Leader of an Army Group. Highest rank attainable by a non-Astartes follower of Syrath.

Sorcerer Lieutenant: A psychicly gifted Astartes of Syrath, equal in rank to a First Lieutenant.

First Lieutenant: Leader of a Battle Group. Renegade Guard leader of a Battle Group.

Spec-Ops: Chaos Space Marine or Elite Guardsmen may become part of Spec Ops units. Trained in artifact Retrieval.

Second Lieutenant: Leader of Squads, armoured units and specialits.

Specialist Officer: Chaos Space Marine which carries a Heavy Weapon.

Officer: Basic Chaos Space Marine; Renegade Guard Squad leader.

Corporal: Renegade Guard Veteran.

Private: Basic Renegade Guard



The Fleet
Lord Admiral of the Fleet: Commands Syrath's fleet. Resides in a Battle Barge or Heavy Cruiser.

Lord Admiral: Chaos Lord; Commands a renegade Battle Barge or a Subjecator-class heavy destroyer and a small fleet of up to 20 ships (as well as several support ships).

Lord Commodore: Chaos Lord; Commands a renegade Battle Barge or Murder-class dreadnought and a small fleet of up to 10 ships (as well as several support ships).

Captain: Commands a renegade Strike Cruiser or Providence-Class destroyer (may command up to 5 ships).

Lieutenant Commander: Commands one of the ships of Syrath's fleet. Lowest Fleet rank. All Lieutenant Commanders are former Second Lieutenants who have chosen to take command a ship instead of a regiment.

There are of course other personel and crew who reside within the fleet. There are various cultists (and serfs) who help with the operations of the ships. All personel with a rank below Lieutenant Commander are of a "Ground Troop" rank, but will serve under the command of the ships captain instead of their usual superior officers.

Recruitment and training
All War Legions have their different ways of recruitment and training, most using live fire activities and beast hunting. Those who prove themselves over their comrades may arise to be marines or elite shock troopers trained by bounty hunters and elite warriors for all-out war. Those who wish to earn the greatness of warfare must prove themselves on the field of battle and others by gaining it in bloody honour battles, even Chaos Cultists are trained heavily to insure the best results in infiltration.

Weaponry

 * Plasma Reapeter: While Deadly to both the enemy and the user this weapons rate of fire can destroy even the mst heaviest of armoured enemies.
 * Resonant Amplification Weapons: Many high ranking members Syrath's Warriors make use of the feared Ultrasonic Incapacitator to disable their foes.
 * Warp Cannon: Fires a beam of pure warp energy, everything in the path of the warp energy is reduced to atoms.
 * Warp Beam Cannon: A smaller version of the Warp Cannon, less powerful than it's larger counter part but has the same effect.
 * Spike Grenade: Similar in design to a Shrapnel Greande. The Spike Grenade contains thousands of deadly neuro-poison tipped spikes which are released upon the detonation of the grenade.
 * Sythe Rifle: Large rifle, fires blades of daemonicaly charged Adamantime. These blades are capable of tearing a Power Armoured warrior in two.
 * Regen Missile: An anti-infantry missile that explodes in mid air, showering the targets in a potent acid.
 * Plasma Launcher: Larger than a Plasma Cannon, fires a "blast" of plasma, if used too often the weapon can overheat and explode.
 * Balisca: A more advanced melta weapon which fires a bolt of corrosive molten metal.
 * Warp Repeater Cannon: Fires a wave of pure warp energy. A Warp Repeater Cannon requiers two weilders, but it is capable of destroying the heaviest of tanks.
 * X-bot: Small flyer that carries a twin linked bolter, is possessed by a daemon.
 * Cybotic: These replace Dreadnought pilots in Syrath's Warriors. Cybotic Marines are the skeletal remnants of their former selves. They are only held together by the arcane sorceries of Syrath. Cybotic suits are similar, but more advanced than, the Dreadnoughts employed by Chaos Astartes.
 * H.Y.D.R.A- class Cybotic: The original HYDRA was constructed from a collection of stolen Tau, Eldar and Dark Mechanicus technology forged with the original Cybotic Marine. After it was discovered that the HYDRA was a more efficient variant of the original Cybotic it went into full production in Syrath's daemonic forges. HYDRA Suits can carry Warp Cannon's, Warp Beam Cannon's, Regen Missile launchers and sometimes a Warp Reapeter Cannon.
 * Automatic Defensive Turret: A Tripod mounted turret designed for Anti-Infantry use, has a large storage amount for amunition.

Bioweaponry
"Watch as you're Flesh turns on you and you're body rebels in a rage of blood and bone."

- Plague Marine Veriusis of the 7th War-Legion

Syrath’s Warriors are known for their Bio Weapons and Pandemic Project. Originally designed to regenerate the Wounds of Space Marines and Imperial Guards with ease, however Nurgle and the 7th War-Legion raided the lab and corrupted the creation into a new galactic virus. Pandemic causes the blood cells of the victim to die and resurrect as “Zombie” Cells which attack and destroy the others eventually causing the victim to die fairly quickly. The Virus is spread by salvia and blood and was used on the Imperial Farming world of Grego, using the water systems of the cities of the planet they easily spread the Virus killing most of the planets inhabitants and turning the others into “Zombie” like carriers who absorbed the memory’s and abilities of its host. The Inquisition purged the world and any ships leaving the planet in order to stop the spread of the Pandemic.

After Pandemics successful activation and deployment another strain of Virus was created to wipe out entire sectors. The Bone Rot Virus was born, the victims bones would become so weakened and frail that they would break with slight movements living many of the victims unable to even move.

Tanks and Vehicles

 * Aquatic Armoured-attack vehicle: Designed for use on Swamp or Marshy planets, the AAAC mounts twin Heavy Bolters.
 * Drakon Mk I: Drakon tank units are feared by Imperials and Xenos alike, Drakons are cheap, reliable tanks which are employed by all of the War Legions
 * Drakon Mk IV: Larger and more effective than Mk I's, Drakon Mk IV's deploy along side armour formations.
 * Regen Anti Infantry Platform: Carries 36 Regen Missiles. Regen's are manned by three Chaos Space Marines.
 * Mech Bot: Small AI mechs, each carries a Neo-Rifle.


 * V1 A.A.M: Large tank like machine mounted on tread, armed with a twin linked Lascannon.
 * V2 A.A.M: Not as large as the V2 A.A.M, it mounts a single Autocannon.
 * V3 A.A.M: The only A.A.M that is not tread mounted, it incorperates Pre-Heresy anti-grav technology. Mounts a plasma cannon.
 * X1.1: They are three legged walkers that mount a single heavy weapon. Used as long range artillery or heavy support units for Chaos infantry or light vehicles. The X1.1 is mainly used in small squads of 3.
 * Type-19 Heavy attack platform. A Massive 4 legged Walker armed with a twin linked Las-Cannon turret, two Heavy Bolter Anti-Infantry turrets and several other mounted weapons. The Crew of the Type-19 are generaly experianced Techmarines and engineers.

Syrath's Armour Guild
Supplying trade guilds and other companys with small armys and weapons. Syrath's Armour Guild will provied almost any one with weaponary as long as they pay. Their main customers are the Shadow Field who have built up a "Tax collection system" to pay for there constant purchases.

Classes of Spacecraft

 * VSS-class Assault Crusier: While most ships use long ranged weaponry the VSS uses short ranged but powerful plasma cannons to destroy enemy shields and allow it's crew to board the enemy craft. Supports 2500 crew.
 * Devastator-class cruiser: Massive carrier, mounts 100 Heavy Warp Repeater Cannons. Can transport up to 50,000 Warriors of Syrath. Supports 1000 crew
 * Vulture-class frigate: Cybotic brain controling the ship means that the ship requires minimal crew. It has been nicknamed a 'Weapon with engines'. Has no transport capacity for lifeforms only some storage.
 * Providence-class destroyer: They are more common in the Eastern Fringe, Providences prowl planetry star systems in search of victims. Mainly used by pirates, Rouge Traders and Syrath's Warriors. Supports up to 500 crew.
 * Annihilator-class crusier: Using a Cybotic brain as its control system. Annihilators can take down targets that are larger than them. The Annihilators mass energy cannon is used to "glass" worlds and heavily bombard them.
 * Subjecator-class heavy cruiser: They are armed with several EMP devices that aid the destroyer in taking out orbital defences, space stations and large cruisers. They are also armed with an array of ship-to-ship weapons and even some "doomsday" weapons that can wipe out planetary life. Despite it's vast size it can still only transport up to 80,000 soldiers. This is mainly due to the vast amounts of weaponary that the ship supports. Requires at least 2000 crew.
 * Ravager-class heavy destroyer: Ravagers are used to destroy large enemy Cruisers, carrying about 300 Warp Cannons and 80 Anti-fighter Guns.
 * Hunter-class light craft: Main fighters of Syrath's Warriors, each is installed with a Cybotic brain.
 * Oblivion-Class Super Carrier: A Massive Carrier that can carry thousands of troops,vehicles and even other smaller ships across the Galaxy. The Super Carriers shielding and heavy armour is created using rare materials and substances meaning the ship costs a extremly high amount. Can carry 4000+

Syrath's Navy Workshop
Infamous for it's rare Subjecator-class heavy crusier, Syrath's Navy Workshop will provide ships to any faction, as long as they are willing to pay. Contracts have been made with rogue military groups including the renegade Kroot terrorist group 'Ulr'ik' and the Shadow Field, a band of vile Tech-Priest renegades. Even loyal Imperial commanders have purchased ships in an attempt to understand how they work, and only a few of these attempts have ever been sucssesful.

Groups of Syrath's Warriors
In times of full scale war with the Imperium Syrath will form all of his followers into the following groups

Astartes and Humans
1st War Legion: The greatest and most loyal of Syrath's warriors, lead by Lord Coraks. Numbers 1000 Astartes.

2nd War Legion: Astartes and Renegade Guard under the command of Farseer Syess. Numbers 1000 Astartes; 9000 Traitor Guard

3rd War Legion: The mechanised forces of Syrath. Tank Operators, Astartes, Dark Mechanicus, Obliterator Cults and Rogue Techmarines form the bulk of the Legion. However their are other various personel, such as corrupt servitors, that bring its numbers up to 10000. Numbers: 1000 Astartes; 9000 Traitor Guard.

4th War Legion: A group of Chaos Space Marines with Undivided loyalties, led by several Astartes from the Word Bearers. 1000 Astartes; 9000 Traitor Guard.

5th War Legion: A group of Renegade Guard and Astartes that number 10000 in total. 500 Astartes, 9500 Traitor Guard.

6th War Legion: All of the Marines and Guard dedicated to Slaanesh are grouped into this War Legion. 500 Astartes, 9500 Traitor Guard

7th War Legion: A group of Plague Marines and Traitor Guard dedicated to Nurgleth. They specialise in fortifications and defences. The Chaos Lord Galvrak has ties with this War Leader and is it's permanent honorary Commandant. They number 500 Astartes, 9500 Traitor Guard.

8th War Legion: All World Eaters and followers of Khorne are put into this War Legion. 500 Astartes; 9500 Traitor Guard.

9th War Legion: A group of Tzeentchian Astartes and Renegade Guard. They specialse in sorcrery, lead by Arrius the First. Number 1000 Astartes, 9000 Guard.

10th War Legion: Tzeentch, Nurgle, Slaanesh, Khorne and Syrath's followers. The 10th War Legion are sometimes considerded more dedicated to Chaos than the Word Bearers. The Legion is made up of almost completly Renegade Guard. 100 astartes take up the roll of sergeants to the 9900 Guardsmen.

Xenos
11th Auxiliary Legion: The Eldar of Craftworld Cyrse that fight for Syrath. Syess commands these Eldar and the 2nd War Legion.

12th Auxiliary Legion: A group of Feral Orks dedicated to Syrath who see him as 'Da Big Boss'.

13th Auxiliary Legion: The Dark Eldar sworn to Syrath. Rivals of the 11th Auxiliary Legion. Syess refuses to fight on the same side with them in battle.

Differences between War-Legions and Auxiliary Legions
Both War-Legions and Auxiliary Legions posses differences in both Command structures and weaponry, both the 12th and 13th will happly use the weaponry provided by Syrath's Warriors while the 11th do not wish to use such primative weaponry. Auxiliary Legions are also generly seen as support or first wave forces for the War-Legions of Syrath.

Daemons
Warhost of the Cursed Flame: The first daemon's to be given to Syrath's service by The Architect of Fate, they are also his bodyguard. Led by Syrath the Immortal.

Warhost of the Blooded Blade: Khornate daemons that were lured into the service of Syrath. Led by Blood Reaper, a Herald of Khorne.

Warhost of the Poisoned Fly: Nurgle's daemonic servants who were tricked into following Syrath. Led by Plague-Ghoul the Decayed One.

Syrath's Warriors will summon Daemons in large numbers to crush their allies and gain favour from them. The 10th, 5th and 4th War Legions summon Daemons more than any other War Legion due to their Undivided worship of the Chaos Gods. The 3 Grand Hosts of Syrath are some times joined by other Daemonic Hosts after deals with Syrath or just for the slaughter and destruction caused.

Rivalries within Syrath's Warriors
Whilst most of the War Legions and Auxillary Legions remain on neutral terms with the others, there are a few who despise one and other. The most obvious rivalries are between the 6th and 8th War Legions who despise one and other, due to their afilliations with their patron Gods. Of course, both will still readily fight together for the glory of the Ruinous Powers and the betterment of Syrath's position within the Warp. The 7th and 9th War Legions also share a rivalry between each other. However, they will put their differences aside when the need arises. The only real schism which has ever occured between these four War Legions was the Clasoc IV Incident where, instigated by Commandant Salash Maros, the Four Legions ended up fighting amongst themselves, each vying for dominance over the other three as Lord Commandant. This incident resulted in the Commandant of each War Legion being personally executed by Syrath the Immortal.

However, these small rivalries pale in comparison to the hatred which the 11th Auxillary Legion reserves for the Dark Eldar of the 13th Auxillary Legion. Farseer Syess despises Lord Terik and his foolish "Cabal" to such an extent that she will refuse to allow both her Eldar and the 2nd War Legion (which were given to Syess by Syrath) to fight on the same battlefield as them. Syess will go out of her way to deny Lord Terik's forces support, resources and Syrath's favour. She has already replaced most of his incubi retinue with Eldar loyal to her and her Eldar have been slowly executing members of Terik's "Cabal" which favour his leadership. Of course, this hatred applies both ways and Terik is more than happy enough to cause problems to the 11th Auxillary Legion and the Eldar of Craftworld Cyrse. The rivalry between Terik and Syess nearly caused a Civil War in Syrath's Warriors once after the death of several Commandants.

The 11th Auxiliary Legion is also openly hostile towards of the 6th War Legion as they worship She Who Thirsts. It is dangerous to hold the position of Commandant within the War Legion as Syess will frequently have them assassinated. Craftworld Cyrse is also rivals with the 7th War Legion due to their respective allegiances to Tzeentch and Nurgle.

Opinion of other race’s

 * Tyranids: Syrath has taken a great interest in Tyranids and many are brought to his arena to fight to the death or just as entertainment. Gaunt’s are captured and hunted as prize pray by Syrath’s Warriors. However, they are also seen as a grave threat to the little niche which the Warriors of Syrath have carved throughout the Galxay as many 'customers' and planets, which belonged to Syrath have already been devoured by the Tyranids...


 * Eldar: A race hated by most of Syrath’s Warriors. However, Syrath likes the psychic potential which all Eldar possess and he is always looking for ways to exploit them.


 * Tau: They are seen as a worthless (and arrogant) race due to their lack of psychic powers and dogmatic beliefs in "Greater Good". The only use they have to the Warriors of Syrath is target practice.


 * Orks: They are great customers of Syrath’s Warriors and they make fantastic pawns in Syrath's schemes. Many Ork Meks and War Boss's respect Syrath's Warriors for the weapons they create and develop. Big Mek Bolt Tooth infamously bought hundreds of Warships and Weapons for WAAGHH Bolt Tooth which brought death to hundreds of Worlds.

Relationships
The Warriors of Syrath are widespread throughout the Galaxy and as a result have forged a few alliances, encountered numerous rivals and made many enemies throughout the cosmos.

Allies
Feel free to add your own
 * Craftworld Cyrse: The Dark Craftworld has had a long standing alliance with Syrath the Immortal and his group of renegades for close to ten millenia.
 * The Omnipotent Vengeance: A considerable Imperial Fleet, under the command of Admiral Italoth Meras, renounced their oaths to the God-Emperor and swore themselves to the Ruinous Powers. They turned into a piratcle raider under the name of the Omnipotent Vengeance after secretly purchasing ships from Syrath's Warriors. Lord Meras' fleet has accompanied the forces of the 1st War Legion on many occasions.
 * Xenothipens: A race of Insectoid beings. Many of their number turned to the Gods of Chaos after their ancient civilisation collapsed. Each of these corrupt Xenoth is simply another soldier which can be used to fight against the enemy. The Xenoth are strange and their motives unknown but many happily serve Syrath.
 * Plague Scorpions: The followers of Galvrak have a mutually beneficial relationship with Syrath's Warriors. The warband and it's subordinates report directly to Syrath the Immortal on important affairs, while their Lord, Galvrak the Scorpion of Nurgle, can call upon the forces of the 4th, 5th and 7th War Legions at will.
 * Sons of Horus: A Chaos Warband which is led by the infamous Bevid the Skull. After being saved from banishment by the Skull, Syrath swore a blood oath with the former member of the Black Legion, allowing him a place within the Warriors of Syrath. Both the Sons of Horus and Syrath's Warriors share a common ground with their hatred for the Black Legion and the two have fought alongside one and other on several occasions.

Rivals
Feel free to add your own
 * The Brotherhood of Mui'gam: The Chaos God of Greed, Pride, and Torture is a direct rival to Syrath. As a result, followers from both sides have been known to have conflicts against each other on numerous occasions. Syrath's Warriors consider the Brotherhood as a pest and not a true threat.

Enemies
Feel free to add your own

The Imperium of Man
As a whole the Imperium despise the Warriors of Syrath. However certain agents of the Imperium reserve a special hatred for them. These are:
 * Grey Knights: The Grey Knights have had an increased intrest in destroying the Greater Daemon, Syrath the Immortal, since the Campaign that was launched on Syrath's Warriors in M36. They are hell bent on destroying this cult and eradicating all of its members...
 * Brotherhood of the Watchful Eye: As an organisation dedicated to combating the minions of minor deities it is no surprise that they are sworn enemies of Syrath's Warriors.
 * Prophetic Forgiven: They utterly despise Syrath's Warriors and hold them responsible for the Prophets of Redemption's decent into Chaos. They have vowed to annihilate them at all costs.
 * Shadow of the Gamma Dragon: The 4th Legion is led by a former Alpha legion Everisk, now a Daemon Prince of Syrath. This has made the Shadow of the Gamma Dragon chapter, who's origin is unknown to the Legion, their greatest enemy as the chapter attacks them with full fury in order to destroy this heretic warband.

Chaos Factions
Chaos is a fickle thing and it is a breeding ground for dissidence. Rivalries can develop into full blown feuds and the Warriors of Syrath are no exception to this. In their arrogant dedication to Syrath they have gained themselves many enemies who are dedicated to the same Gods they serve.


 * Prophets of Destiny: The Prophets of Destiny detest Syrath's Warriors for what they embody. In particular they detest all of the Daemon Princes in Syrath's service for selling out to an inferior power. Syrath's Warriors do not have any quams with the Prophets of Destiny themselves but feel that they are foolish and reckless for not joining the ranks of a more powerful Chaos Group.
 * The Black Legion: Seeing Abbadon as a foolish Idiot and grief ridden child of Horus, Syrath's Warriors have deemed the Black Legion as Vermin who must be exterminated.
 * Vralgazi: As a race who views themselves as the true followers of Chaos it is not any surprise that they despise the Warriors of Syrath. However, they do hold a respect for Syrath the Immortal, who is after all their Daemonic Patron, the Daemon Princes who lead the group of renegades and the Daemons whom follow the Saint of Chaos.

Eldar
As a Chaos faction the Warriors of Syrath have made many enemies with the ancient Eldar. Some of these enemies even date from before the Fall, when the Warriors of Syrath didn't even have Astartes amongst their ranks.

Dark Eldar
Some of those who made themselves enemies of Syrath before the Fall continue to harbour grudges against his followers as members of the villainous Dark Eldar.

Orks
Some Orks have run into the Warriors of Syrath before and been met with a tremendous challenge. Several Warbosses have their eyes on the weapons Syrath's minions produce and they are more than happy to steal 'em rather than pay for 'em.

Tau
The Tau have only come to blows with the Warriors of Syrath on a handful of occasions but some commanders reserve a specific hatred for the unholy followers of the Saint of Chaos.

Mutacrat
The Mutacrat detest Chaos, seeing it, as well as the Warp, as an affront to the Machine God and the material realm. It is not surprising that the race as a whole are the enemies of the Warriors of Syrath. However, some of the Mutacrat Empires more than others have come to blows with them.
 * Mutaset Empire: As the primary empire of the Mutacrat it has attracted unwelcome attention from many would-be conquerers. Prime amongst them are the Commandants of the War Legions of Syrath's Warriors who have attempted to take several of the planets on the age of the Mutaset Empire. So far none of them have been successful as they are always met by fierce resistance.
 * (Unamed) Empire: This Mutacrat Empire lies in a hotspot of activity for the Warriors of Syrath and they are frequently subject to raids by the devotees of Chaos. The (Unamed) Empire is now more than well prepared for attacks by Syrath's Warriors and the fighting between the two factions is always harsh.

Derkallen
After the Fear Killer Coven almost completely wiped out the entire 4th War Legion, before it was reformed under the leadership of Everisk, the Warriors of Syrath became aware of the existence of the Xenos species. Since their discovery of the Derkallen, Syrath's Warriors have become determined to eliminate the race (as they are a threat to the small niche which the followers of Syrath have carved in the Galaxy).

Unique Xenos Units

 * Incubi Sycorth: Those Incubi who serve Syrath leave there brother's and become Sycorth. These Dark Eldar have the sole aim of transforming their bodies into living close combat weapons. They are insanely dedicated to Syrath in this quest of martial perfection.
 * Stalking Chameleons: A Warrior Aspect, unique to Craftworld Cyrse, which have dedicated themselves to studying the evolution of combat and they utilise the latest forms of warafare during battles. They pay homage to Tzeentch, for enlightening them to improving their martial prowess through constant change. Although they serve Tzeentch, they will fight for Syrath in order to test their latest advances in warfare. As they consider themselves to be "Craftworld Eldar" (despite their questionable allegiances) they loathe the Dark Eldar. Unsurprisingly, they also despise the Sycorth and what they stand for.
 * Mimic Warriors: They are an elite group of silent warriors which specialise in infiltration. All Mimic Warriors wear identical suits of armour and wear plain, blank, masks.

The Empox betrayels
During M.38 the 4th War Legion and 5th War Legion attack the Imperial World of Empox IIV in order to gain valuable minerals. The first attack force infiltrates the planets Leadership and turns each member against each other causing a Civil War. After the Military forces are exhausted Syrath’s Warriors lunch attacks that utterly destroying the weak willed Guard. Syrath’s Warriors are able to take the Minerals with ease and leave the planet. The Inquisition later deems the planet lost to Chaos as Cultists arise in the ranks of the remaining Guard and Exterminatus is ordered.

Plague of Momth
The 3rd War Legion massacres the peaceful populace of Momth, an insectoid race that believe they will unite all the races of the Galaxy by activating a Device unearthed in their main city. Unknown to the foolish race the device was planted by the 3rd War Legion. As the leaders of the planet activate the device a Plague is unleashed upon the planet weakening and eventually killing off the race. The 3rd War Legion then takes the world 5 days after the Plague Was released.

Battle of Rodicrics VII
A Massive fleet made up of the 3rd and 4th War-legions arrives from Warp Space and attacks a Tau defence force over the World of Rodicrics VII, the planet is known for its large amount of Rare substances and materials. Both fleets instantly ingage with each other but soon Syrath's Warriors gain the advantge using Boarding pods and close range attacks. The Tau fight Valiantly against the Chaos Marines but are cut down.

The Ancient
1st War legion and 10th War-Legion forces are dispatched to the Ancient, a Space Hulk that contains ancient weaponry and STC’s from the dark age of technology. Upon entering the Space Hulk the Chaos Marines are forced to Battle Ork freebooters and Tyranids, after days of fighting the Orks allied with the War-legion after promise of technology. The Tyranids were beaten off back into the depths of the Space Hulk and the War Legions recovered the STC’s and paid the Orks with War Ships and Weapons.

Quotes
Feel free to add your own quotes to the Of section

By
"And once the clock strikes thirteen it shall begin..."

- Last words of Commandant Ethous

"I tricked Syrath into to our eternal service. I pledged my service to him for all eternity, but he is bound to us until the Universe is dust"

- Farseer Syess, addressing her Craftworld

"Hail Lord Syrath! The true Saint of Chaos"

- Anonymous Chaos Space Marine of Syrath's Warriors

"KILL THEM ALL! FOR KHORNE! FOR SYRATH! FOR CHAOS!"

- Khornate Champion Kain

"Our Unholy fire and Magic will crush you servents of the Corspe God!"

- Xenoth Sorcerer Commondant of the 9th War legion

"I have reduced entire worlds to fire and ash with my fleet and crushed armies to little more than dust."

- Commandant Arbitris broadcasting a message to a Imperial World shortly before its invasion.

"While the Corpse God was once a mighty warrior, all I see now is a rotting corpse that you desperately try to defend, his death with crush you're Empire."

- Unknown Marine of the 4th War-Legion

"You're worship of the Corpse are lies to the weak, a beacon to the deluded. You will not stand at his side or be honored, you're soul will be little more than food for the Gods and you're body a husk left to rot. The gods do not grant power to the false prophets and deluded but the true Warriors of Chaos. You will be a Sacrifice and nothing more."

- Chaos Sorcerer Kremlin

Of
"I remember the first contract I made with Syrath. It literally cost me an arm and a leg"

- Renegade Tech-Priest

"I remember Old Tek's stories of "the Ghost Warriors". The drunk old fool..."

- Anonymous

"Dem Spiky Boys got sum good Dakka"

- Ork Loota Gold Teeth

Trivia

 * Syrath's Warriors were originally named Warriors of Tzeentch and were led by Sorcerer Lord Syrath the Immortal, the fact he died  a lot  had little to do with that.
 * Their Theme tune is Booker T & the M G 's - Green Onions.
 * Their original colours were dark purple and green, with some variation appearing throughout the army.
 * The Warriors of Syrath differ considerably from common Chaos War-Bands, the fact that they sell craft to anyone and ally with anyone for money and valuables instead of barbaric pillaging.
 * While Syrath has appeared in three RPG's himself the Warriors of Syrath only have appeared near to the end of the Current RPG 'Into the Eye of Chaos', but this is due to the fact that it is in an alternate universe
 * The Warriors of Syrath are incredibly diverse for a Chaotic organisation, since few would employ the use of Xenos.