Talk:Bloody Redeemers

Right, time for some of the constructive criticism you asked for. Well, while them being good in Space Battles is all well and good, it has been stated in Codices and White Dwarf articles for a long time that Space Battles are a waste of the Space Marine's abilities, unless it's specifically boarding actions of some kind or Space Marine vs. Space Marine space combat. That sort of thing should always be elaborated on, because Space Marines are Super Soldiers, not naval officers. Having them stand on a big boat glaring at the enemy is a waste of them. Stealth and Kill Team stuff is a rarely seen angle, but not non-existent. Shrike, of the Raven Guard was an expert. It makes an interesting contrast to the other, more boisterous (or in the case of my own, downright bull-headed) Chapters on the site. If they specialize in that, it could indirectly lead to them being expert Xenos fighters, because the Deathwatch also specialize in that sort of fighting, and use it against all those aliens. Could make them great additions to Deathwatch Kill Teams, given infiltration is a necessity when you're sure to be outnumbered by a foe interested in using your biomass to get stronger. Really, the only problem is length. That shortness leaves it as a sort of "Well, they do that, but how do they do it? A Space Marine is huge, so how do they stealth? They're able to go muscle for muscle with some Orks, so why bother with stealth at all?" So far, the biggest issue is that length, and the inherent vagueness that causes. Sure, it leaves people wondering and asking for more, but that's not always a good thing. A great example of elaboration needed are their stealth tactics. The 40k models don't really give a good indication of just how freaking huge and powerful a Space Marine is. Inquisitor is a better gauge of that. Consider stats first. The highest an unmodified human can go is 100. A basic (i.e. no combat stimms or armour or gifts of chaos) Space Marine begins with 200 Strength and 150 Toughness. Before the 1/5 Strength bonus Power Armour gives. Given the way combat works in Inquisitor and that an Imperial Guard Veteran has a baseline T of 65, that's more than enough raw power to kill the IG Veteran with a jab to the face. Now, for size. Compare the Inquisitor Space Marine (Artemis) to an Imperial Guard model (Major Jackson or Toothpick Murke in this case). Artemis' head is roughly the size of the human's thigh, and his bolter is about the size of their torso. He towers over them, even in the model's leaned over running pose. Toothpick's shortsword looks like a toothpick compared to Artemis' Power Sword. If something that large and conspicuous (Space Marines specifically wear conspicuous colours so people can see them from miles off and consequently crap their pants at the sight) specializes in stealth, there's gotta be a story to it. Years of tradition, specialized training etc etc. In short, while you've clearly stated your points, you need a lot of elaboration. //--Run4My Talk 14:26, 19 August 2009 (UTC)