Zero Legion

"You wear the symbol of our chapter, the armor of the Astartes, knowing that you are no longer who you once were. Your being - body, mind and soul, are now committed to upholding the sworn oath we Space Marines took to the Emperor of Mankind. From hence forth you are the shield and sword of man. We now walk towards the future, while holding the history of mankind on our shoulders."

- Speech to all newly inducted Initiates of the Zero Legion.

The Zero Legion is a mysterious Space Marine Chapter of Unknown Founding and uncertain lineage. There is very little information on them, and what little exists, is sealed away in the deepest vaults by the Inquisition. This unusual chapter has shown to possess numerous technologies and weaponry of the early days of the Imperium, thought loss during the Horus Heresy, as well as relic archaeotech from the Dark Age of Technology including incredible Warp Technology too. How they came to obtain such powerful and forbidden technology is unknown. These Astartes have shown to possess high resistance to the warp, as well as strong regenerative healing factors, able to reattach severed limbs. They have also shown a deep grudge against not just the Chaos Space Marines of the Traitor Legion, but also the Ecclesiarchy, viewing the former as a threat to mankind, and the latter as a disease. Despite that, they appear to have a good relationship with the Adeptus Mechanicus, for their sharing of their technology with the Tech-Priest of Mars, and several Adeptus Astartes Chapters, as well as strong resolve of the defense of humanity.

History
The Zero Legion is clouded in mystery in relation of their origins, as with most things about the Chapter. The earliest recorded sighting of this mysterious chapter was during when Abaddon the Despoiler launched his second Black Crusade. They aided Imperial forces, but they had remained silent and not communicative with other Imperial forces, only for strategic situations and speaking through their helmet vox-casters. They were reported to wield weapons thought lost during the Horus Heresy and not seen since the Dark Age of Technology, earning the attention of the Adeptus Mechanicus.

Notable Campaigns

 * 2nd Black Crusade (597.M32): The Zero Legion sends 3 Divisions to fend of Abaddon's forces.


 * Defense of Gemstone-IV (668.M32): The Zero Legion chapter's 6th and 19th Divisions appear to aid the besieged Hive World, Gemstone-IV from a massive Ork WAAAGH! The 7-week campaign is the first time the Zero Legion works alongside Imperial forces. The 19th Division assists in reorganizing the Planetary Defense Forces, while the 6th Division attacks the Orks' lines from the rear as well as eliminate several Ork Nobs. The Ork Warboss is later killed while trying to attack Imperial lines, slaughtered along with his forces by the 19th Division's defensive lines, while the 6th Division kills any possible Ork uprisings, as well as collect samples of Ork DNA, in order to learn how the species reproduces and find a way to suppress it.


 * Hunting of the Kabal (098.M33): The first known conflict between the Zero Legion and the Dark Eldar. The Chapter had a sent a Division to assist an Imperial Forge World against raids of an unknown Kabal. Many Tech-Priests were taken prisoners, with their forges raided. The Zero Legion assisted with reinforcing the Skitarii forces, as well as launching assaults on Dark Eldar forces, freeing hundred of prisoners. Eventually, they manage to locate where the Kabal was operating from. Launching a strike force consisting of both Zero Legionary Veterans and Skitarri Rangers, the strike force launched an attack from the Dark Eldar's rear, destroying most of their vehicles and Webway gates. Once that was done, a frontal assault was launched, and the Kabal was completely wiped out in a few short hours. This marked the first time when the Adeptus Astartes of the Zero Legion, and the Adeptus Mechanicus worked together.


 * Destruction of Space Hulk Spearfall (235.M33): The Space Hulk designated Spearfall, was found in Segmentum Ultima. Within the massive vessel were several warbands of Ork and Chaos Space Marines fighting one another in abandoned bloodlust, with the Space Hulk going on a direct course towards a nearby world. In order the save the planet's populace from being slaughtered by these two forces, the Zero Legion dispatched the 16th Division to eliminate the Space Hulk. The Division sent a platoon containing fully of Terminator Marines as a vanguard in order to locate critical weaknesses in the Space Hulk for the Division's ships to target in order to ensure the vessel's total destruction, while the rest of the Division arrived. The process took about a week to finish due to Spearfall's large size, as well as small skirmishes with Orks and Chaos Marines, in which half of the platoon was killed. However, their sacrifice was not in vain as they completed their mission just as the fleet arrived. The remaining Terminators were teleported onto an awaiting Escort ship, as the rest of the Zero Legion fleet destroyed the Space Hulk.


 * Quelling of the Xale Rebellion (888.M33): The Zero Legion came to aid the Hive World, Xale, from rebel forces. The rebels were personal soldiers of several noble houses that wished to overthrow the current government, having been removed from power by the same government three decades ago. The reason being was that those noble houses had abused their authority on the planet's population, and were replaced by the noble families that served the people. Seeing this as a direct insult to the Emperor's vision for mankind, the Zero Legion gladly assisted the current ruling body in putting down these rebels for good. Having earning respect for one another, the Planetary Governor of Xale allowed the Zero Legion to recruit from the planet's populace, thus signifying the world as one of the chapter's recruiting stations.


 * Atlas Blood Massacre (921.M33):


 * 4th Black Crusade (001.M34):


 * Wolf's Legacy (083.M34):


 * Battle for Titan of Pharon (119.M34): Various reports of Chaos activity on the Feral World of Pharon had drawn the Zero Legion's 1st Division to investigate. When they arrived, they were met with a warband of the Thousand Sons Traitor Legion, led by the Chaos Sorcerer, Ahriman. After the first week of fighting, Zero Legion Scout Marines discovered that Ahriman's goal was to awaken a sleeping Chaos Imperator-Class Titan, which had been damaged during the Horus Heresy. Worse, the Chaos Sorcerer had planned to merge the Titan with a Daemon of Tzeentch to turn it into a Daemon Engine. Acting quickly, the Division immediately launched a spearhead assault towards the Titan's resting place, which was buried deep underground and thus protected by orbital bombardment. Unable to push back the large abundance of Thousand Sons Rubric Marines, backed up by Chaos Sorcerers, the Zero Legionaries instead weakened the ceiling above the Titan, thus making it vulnerable to the Division's ships. With a single command from the Commander, the Zero Legion's fleet released a devastating orbital bombardment upon the Chaos Titan, destroying it and the Thousand Sons forces. However Ahriman and a handful of servants somehow escaped.


 * Retaking of Osiris (722.M34):


 * Hunt on Asab (531.M35):


 * Fall of Hadrin (800.M35):


 * Age of Apostasy (M36):


 * Third War for Armageddon (998.M41):

Organization
The Zero Legion slightly follows the Codex Astartes, but has their own variations. Instead of Companies, they have what are instead called Divisions, each one led by a Commander. While the number of marines in each Division are unknown, it is clear that each Division has it's own form of combat, different from one another. Also, the Chapter possesses a Zero Division, which is in fact the Chapter's Honor Guard, led by their Chapter Master, or Supreme Imperator.

Ranks

 * Supreme Imperator: The Chapter Master of the Zero Legion, he possesses full command over the entire chapter and heads the Chapter's Covenant. Unlike other Chapters, a marine that becomes the Supreme Imperator is given the name "Z" as a part of the chapter's belief of forgetting everything they once were and showing their loyalty to both the chapter and man. The Supreme Imperator is also the commander of the Zero Division, comprising of the chapter's Honor Guard.


 * Covenant: The Chapter's inner council, the Covenant of the Zero Legion is comprised of the ten highest officers within the Chapter. Led by the Supreme Imperator, these individuals are tasked with running the various areas of the chapter, each one is vital to the Chapter's survival and organization.


 * Captain-Commander: The Astarte that holds the title of Captain-Commander shares the position of both Praetor and Equerry, two bygone positions of the ancient Space Marine Legions. Thus the Captain-Commander is both the second-in-command of the Zero Legion, and the trusted confidant of the Supreme Imperator. If the Supreme Imperator is unable to command the chapter (either on a campaign or worse dead) command falls to the Captain-Commander in the Supreme Imperator's absence. In most cases, the position of Captain-Commander is given to one of the Division Commanders. Alongside the Grand General, the Captain-Commander is also a soldier of immense experience in the art of war and leadership, hence why he is chosen among the other Commanders to serve as the Supreme Imperator's advisor. In many cases, the one to hold the title would be the Commander of the 1st Division, though it can be others.


 * Grand General: The Grand General is the Commander of the Zenith Guards, the Chapter's Honor Guards and members of the Zero Division. As such, the Grand General shall always be by the Supreme Imperator's side and serve as his confidant under him when commanding the Zero Division. The Grand General is a master soldier, having served in various Divisions and thus gaining countless battle experience. His skills of warfare are second only to the Supreme Imperator.


 * Chief Overseer: The title for the chapter's Chief Librarian, this Astarte is the strongest and wisest psyker among the Zero Legion. In charge in both commanding the chapter's Overseers, the Chief Overseer is also put in command of the Librarius, located in the Infinite Singularity, the Chapter's mobile Fortress-Monastary. He also oversees any relics related to psykers and the warp recovered over the millennia. Like other high ranking positions, the Chief Overseer is a member of the Covenant, and will also have a student whom he teaches his secrets in the event the current Chief Overseer dies.


 * High Archbishop: The Reclusiarch, the Chief Chaplain of the chapter, it is his duty to oversee the rest of the chapter's Chaplains and ensure that the morale and teachings of the chapter are passed on. Most of all, it is the High Archbishop's task to instill the teachings of the Imperial Truth to the Cadets, the new recruits, of the Zero Legion, as well as for what the chapter fights for and its beliefs. He sits as a member of the chapter's Covenant.


 * Fabricate Innovator: The rank for the one who is the Master of the Forge, the Fabricate Innovator is charged with overseeing the operations of the Zero Legion's Fortress-Monastary, the Infinite Singularity, and the chapter's Starforts, studying and recording found technology and keeping track of discovered STCs. He is also in charge of the Chapter's Constructors, their Techmarines. A member of the Chapter's Covenant, while in many chapters the Master of the Forge is seen as an outcast by his own battle-brothers sometimes, the Fabricate Innovator is a welcomed, and well-respected brother of the Zero Legion. His deep knowledge of machinery and technological lore is pivotal for the chapter's mission of recovering the powers of mankind's past, and bestowing them onto the present. In fact, past Fabricate Innovators are the ones who have given birth to the advanced and unique weaponry, armor, and vehicles used by the chapter today. Because of the Fabricate Innovator's responsibilities, the present one will always choose a Constructor as a student and successor, so that the Innovator's knowledge and secrets can be passed on and not lost in the event of his death.


 * Director Physician:


 * Fleet Marshal: An Astarte that holds the rank of Fleet Marshal is the same as an Astarte of a Codex-chapter with the title of Master of the Fleet. Their duty is to command the Zero Legion's ships, including their Starforts, which are under the command of Majors, that answer to the Fleet Marshal. The Astarte that becomes Fleet Marshal is regarded of being a master in space battle from small to massive scales, as required of the one who commands the Chapter's vessels. Only the Supreme Imperator may overrule the Fleet Marshal's commands.


 * Lord Headmaster: A unique rank within the Chapter, the Lord Headmaster is the Master of Recruits, and holds the duty of training the Neophytes of the chapter, to ensure that they will be ready to uphold the chapter's sacred duty of helping mankind advanced towards the future. As such, the Lord Headmaster will travel to the various locations where the Chapter's forces are across the galaxy, and is rare for him to be in one place for too long. He must also, sometimes, reeducate the recruits away from the Imperial Creed, and to the Imperial Truth, to ensure that they do not become superstitious and ignorant like the rest of mankind has unfortunately become. He is also placed in charge of the outposts on various worlds where the chapter gains their recruits. Due to his position, the Lord Headmaster holds a seat at the Covenant, the Chapter's inner circle.


 * Master Reclaimer: The Master Reclaimer is also known as the Master of the Arsenal and Master of Relics. They are charged with commanding the Zero Legion's Ghost Unit, the chosen few who seek out the lost relics and technology of mankind, scattered throughout the galaxy. Only the most hardened and patient Astarte may be given this title, as it carries a great responsibility onto the holder. The current Master Reclaimer is the ancient Pharis-Stigma.


 * Sentry Warden: The Astarte in this position is the equivalent of a Codex Astartes-compliant chapter's Master of the Watch. The Sentry Warden is in charge of the Watchmen, Zero Legionaries that watch over the Fortress-Monastary, Infinite Singularity, whenever the Supreme Imperator is absent. Dedicated to defending the Chapter's home and main base of operations, the Sentry Warden has extensive knowledge on all types of defensive strategies, as well as other related warfares.


 * Major: The rank of Major is a unique rank used in the Zero Legion. Those who are given this rank are assigned to command one of the chapter's Starforts. A Major is required to have incredible knowledge in commanding one of these large space stations, as well as skills in space battles, repelling enemy boarders and preparing to assist his battle-brothers off in campaigns or returning from a grueling battle. Due to their positions, Majors answer only to the Fleet Marshal, who in turn, answers to the Supreme Imperator.


 * Commander: A Commander is the Astarte that leads the Divisions of the Zero Legion. Each Commander is a highly trained and skilled warrior, with centuries of experience, along with the best weaponry and armor the chapter has. Along with leading their Division, it is the Commander's sacred duty to uphold the recruitment, fighting style and care of the Division's forces and equipment. While it is not uncommon for a Commander to have been part of another Division than the one they currently command, most Commanders are a part of their Division before their promotion. Thus, they have a large level of knowledge of how their Division operates and uses each and everyone of his battle-brothers under his command effectively. The position of when a Commander takes over a Division is put onto their knee pads.


 * Captain: Unlike other Chapters, the Zero Legion Captain does not command the chapter's fighting force. Instead, they are Veteran Marines who serve as sub-leaders of each Division, with each one having at least two or three Captains who answer only to the Division Commander. Captains act as the Company Champion, being examples of true Astartes, as well as field officers while the Commander gives orders from the rear. Captains in Divisions usually have served in that Division for most of their career, and thus have a good understanding of said Division's tactics and fighting style, second only to the Commander.


 * Lieutenant: Another unique rank among the Zero Legion, Lieutenants are field officers and veterans that are seen as skilled leaders of countless battles, and can command under the most intense situations. Lieutenant Legionaries command Platoons, a force that is composed of five Space Marine Squads. The squads in the Platoons can either be different types of Astartes, or the same one all together. The Lieutenant is allowed to utilize a more larger array of arsenals, ranging from melee weapons such as Chainweapons and Power Weapons, to Jump Packs, Heavy Weapons, to even Terminator Armor. Due to the forces within their Platoon, a Lieutenant is also an Astarte that has served in various squads and thus knows how to best utilize each of his battle-brothers to the best of their skills. Lieutenants are like Force Commanders in a way.


 * Sergeant: Just like with other Chapters, Sergeants command the the ten-man squads of the Divisions, and are placed into platoons led by Lieutenants. Like all officers Sergeants are hardened veterans of decades, even centuries, of combat, with vast experience and great bravery to lead his battle-brothers into battle and rise to victory against impossible odds.


 * Legionary: The backbone of the Chapter, the Legionaries are basically the many rank and file Space Marines in the Zero Legion. They are trained to be best warriors that mankind has to offer, and can take on any foe before them for the defense of humanity. The Legionaries wield a variety of weapons and are in numbers, matched only by their individual strength and skills, as well as their fury and desire to uphold the duty of the Adeptus Astartes, to protecting the Emperor's people.


 * Cadet: The new recruits of the Chapter, Cadets are essentially initiates and serve as the Chapter's Scout Marines. Despite their new introduction into the Zero Legion, Cadets serve vital roles at recon and snipers amongst their battle-brothers. Many Divisions in the Zero Legion use the skills of these Cadets as part of the Division's combat specialty, realizing the use that stealth and delicacy are better than brute force and heavy armor cannot provide.

Specialist Ranks

 * Bishop: The Zero Legion's Chaplains, the Bishops hold the duty of increasing the morale of the chapter's battle-brothers, as well as their Imperial allies. The Bishops are taught about the Imperial Truth, and to put the faith of Emperor's vision for Mankind into the hearts of humans, as well as to strike fear into the enemies of humanity.


 * Physician:


 * Constructor: The Chapter's Techmarines, Zero Legionaries who become Constructors are highly coveted by the chapter, for it is they who can decipher the ancient archeotech that is discovered. Along with that, Constructors hold the normal duty of taking care of the chapter's vehicles, ships and weapons so that they remain in perfect condition for future battles.


 * Overseer:


 * Ghosts:


 * Watchmen: Due to the chapter's forces be scattered across the vast galaxy, it is very rare for an Astarte to be given to see the chapter's mobile Fortress-Monastary, the Infinite Singularity. Even the Divisions in Segmentum Solar rarely get a view of the ancient vessel, and many who do consider it a great honor. Due to this, a select few Astartes from each Division are chosen to come to the Blackstone Fortress and serve as its protectors. These Watchmen are veterans and are entrusted to watch the fortress-monastary when the Supreme Imperator is away on campaigns or other matters. Though it may seem like a tedious and uninteresting task, to lose the Fortress-Monastary would be a shattering blow to the Zero Legion, and thus to the Watchmen, their post as guardians of the massive vessel is considered a great honour and responsibility. The Sentry Warden is in command of the Watchmen.


 * Ensigns: The Legionaries assigned as Ensigns are given the duty of carrying the Chapter's battle standards, which emits a repulsion field to protect the platoons and squads surrounding it, as well as increase morale among the Ensign's battle-brothers. Along with being the Standard Bearers, Ensigns are given the duty of contacting the bulk of the Chapter's forces during campaigns, as the Standard also has a built in long-range vox-casters, capable of calling in artillery strikes and communicate between forces.


 * Zenith Guards: The Astartes who become the Zero Legion's Honor Guards are called Zenith Guards. These veteran warriors have served in at least every Division, gaining centuries of experience and knowledge of various styles of warfare, and thus are considered the elite of the Chapter. The Zenith Guards also make up the Chapter's Zero Division, which is commanded by the Supreme Imperator. Befitting their status, Zenith Guards wield the most advanced weaponry the Chapter has to give, and are all equipped with Null Arm-crafted axes and swords. The Zenith Guard wear crafted helms in the form of ancient Roman soldiers of Terra's past, with T-shaped visors too.


 * Guardian Squad: Space Marines who are assigned to the Guardian Squads serve as their Division's Command Squads, the personal bodyguards of the Division's Commander. The members are hardened marines who will defend their Commander with all their strength, willing to take on impossible odds without hesitation. Each Commander can arrange the formation of their respective Guardian Squad, however the three required Marines is one of the Captains, an Ensign and Physician.

Ghost Unit
The Ghost Unit is comprised of Space Marines of the Zero Legion who have dedicated themselves to finding lost knowledge of man that date all the way to the Dark Age of Technology. Very few can become a Ghost, as these are Astartes that are willing to give their lives to search the unknown for missing technology, and thus are considered some of the best that the Zero Legion has to offer. Similar to Deathwatch Kill-Teams, the Ghosts are placed into squads of five and rarely work with another, or the rest of their chapter unless the situation calls for it. Each squad is given an Escort Ship as their own, usually a Nova-class Frigate, due to the class reputation as skilled scouting and surveillance, and is operated by Constructors, Physicians, Servitors and Tech-Priests that wish to aid them in their search. The moment an Astarte becomes a Ghost, their names is etched onto record for rememberance, as the assignments a Ghost is given are near suicidal, as they must go to where no human has been to in eons. From distant worlds, to gigantic Space Hulks, the destination a Ghost's mission might take him is near-infinite, but worth if it, so long as they can recover the knowledge of the past so mankind can have a bright future. The one who oversees the missions of Ghost Squads is the Master Reclaimer, who sits at the Chapter's Covenant.

Divisions
The fighting force of the Zero Legion is split into 21 Divisions, including the Zero Division, and are the equivalent of Companies in Space Marine Chapters. It is unknown how many Astartes are in each Division, given how there is little information on the Zero Legion. All of the Divisions can be considered Battle Companies, as the chapter does not have Divisions that act as Reserved Companies or a Scout Company. Each Division is led by a Commander, while the Zero Division is under the command of the Supreme Imperator. Four Divisions are each placed in one of the Segmentums, with the Zero Division and the last four positioned in Segmentum Solar.

Tech-Priests
The Zero Legion have a close bond with the Adeptus Mechanicus on Mars, due to their access of technology thought lost. Many Divisions are accompanied by Tech-Priests during campaigns, where the priests would help the Constructors and Servitors keep the Chapter's armor, weapons and vehicles in perfect condition.

Servitors
The Zero Legion has no Chapter Serfs, since to them, the thought of having mortal servants during their long campaign of finding lost archeotech and other secrets of the past for the future is a danger to the very mortal humans the chapter has sworn to protect. Instead, the Zero Legion has a large contingency of Servitors, usually provided to them by the Tech-Priest of Mars. Many of the Servitors were genetically-engineered, others were once human, whom have committed serious crimes to mankind and that Zero Legion sees that life as a Servitor is the only punishment available. Given their dislikes for the Adeptus Ministorum, there have been rumors that some of the Servitors may in fact have been former Ecclesiarchy members, people who were about to commit an act that the Zero Legion saw as unforgivable. Due to the large usage of Servitors alone, many of the Zero Legion's servitors are slightly more advanced than normal ones, able to carry out tasks that require some intelligence, but not true sentience.

Chapter Beliefs
"We are the faceless warriors, the unwavering force, the ascended humans, the loyal soldiers, the angels of death, shield and sword of humanity, dead man walking, those who have given everything to serve mankind. We are Space Marines, and none shall find us wanting."

- Supreme Imperator Marcus-Z

The Zero Legion believes strongly in the advancement of knowledge, progress, science and the unity of mankind. They view thing such as superstition and religion as a disease, causing humanity to become stagnate and weak. As such the Zero Legion does not follow the Imperial Creed, but instead the Imperial Truth - the secular, rationalist ideology formed by none other than the Emperor of Mankind. To the Chapter, the Emperor was not a Divine God, but instead a great man whose only desire was to bring about the prosperity and safety of his people, a belief that the Zero Legion hold closely. It is for this reason why they hold the Ecclesiarchy in contempt, as they believe that the organization is bastardizing the Emperor's image and slowly corroding all that he worked so hard to achieve for mankind.

In regards to the Adeptus Astartes, the Zero Legion believe that desires for honour and glory are nothing more than idiotic and foolish. To them, to be a Space Marine is about being self-sacrifice, to fulfill their duty and responsibility as the defenders of man, filled with determination to complete their goal. To protect the citizens of the Imperium is the ultimate achievement for the Zero Legion, and ending a battle quickly by any means necessary is the goal. Thus, the Zero Legion prefer to see things from a rational and logical point of view, and similar to the Raptor Chapter, they see the idea of charging into battle without a plan as foolhardy. While the Zero Legion Astartes do not fear death, they do not want to give their lives away needlessly, and instead rather have a well-put strategy whenever going into battle.

The Chapter also believes in self-reliance, hard work and independence. For one to be a warrior and defender of man, they must know what it takes to survive in the galaxy during this turmoil age. To be coddled and denying the truth of reality leads to foolishness and delusion. This belief is well ingraned into the Zero Legionaries, based off of that each Division has a different form of combat. Also, combining it with their belief of unity of mankind, bonds of brotherhood and comradery, makes the chapter a nigh-unstoppable fighting force.

"You've done your duty, brother. Rest well, knowing that your strength shall continue serving your chapter and humanity."

- A Zero Legion Physician, taking the gene-seed of a fallen Black Templar.

The Zero Legion's strong belief in comradery spreads to other Space Marine Chapters. Many Divisions' Physicians (Apothecaries) have been known to extract the gene-seed of fallen Space Marines from other Chapters, found on the fields of long lost battles, aboard Space Hulks and other places. Knowing that a Chapter's gene-seed is sacred and a vital tool for the Chapter's survival, the Physicians will go to great lengths to ensure that it can be returned safely to the fallen Astartes' respective Chapter where it can be used for the next generation. The Zero Legion will also ensure that any secrets of said Chapters will not be discovered and remain said Chapter's secret. This has earned them much gratitude and respect from several Chapters, many of whom might face extinction were it not for the Zero Legion's efforts.

Combat Doctrine
The Chapter's primary form of warfare is the usage of their advanced technology that they have developed over the millennia. With the assistance of the Tech-Priest, all Divisions have shown an incredible number of weapons not seen since the Horus Heresy, as well as newly invented forms of war machines too. However, how these devices are utilized varies between each Division. The Zero Legion focuses on mastering several types of battle styles, and developing new ones whenever they face a new threat to humanity. This way, the Divisions will be able to counter whatever enemy they face during campaigns, no matter the locations. Thanks to that, the organization of each Division is flexible, capable of changing its style to better combat the enemy they are currently facing. Also, in accordance to their belief of self-reliance, and independence, each battle-brother is taught to rely on both themselves and each other, to improve combat efficiency, whether a marine is fighting on their own or with their brothers. This also include when two or more Divisions worked together. Commanders of separate Divisions can work in sync with one another, using different warfare specialties to fight any force.

Gene-seed
The gene-seed of the Zero Legion is unknown, and has remained a closely guarded secret to the Chapter, with only the Supreme Imperator, members of the Covenant, the Majors and Commanders knowing. However it has been noted that the gene-seed is highly stable, given the number of Astartes the chapter has. It has been also confirmed that the Zero Legion is not a descendant of either the Blood Angels or Space Wolves, since none of the Astartes have shown signs of the Red Thirst and Black Rage that the Blood Angels and their descendants possess, nor the canine attributes of the Space Wolves are famous for.

However, an interesting fact has been noted that the Astartes of the Zero Legion possess an incredible healing factor. Many Zero Legionaries have shown to rapidly heal from serious, if not sometimes fatal wounds on many occasions, with some even able to reattached severed limbs with ease. Many Tech-Priest Genetors have been interested in studying the chapter's gene-seed, but have been met with severe refusal by the Zero Legion. Since it could risk their chance of studying more lost archaeotech and other secrets of mankind's past, the Adeptus Mechanicus have withheld their urge.

Another notable trait is that some of the Astartes possess strong resistance to the corrupting influence of the Warp. Remarkably this also includes many of the Chapter's Librarians (or Overseers), giving them an advantage against Chaos Forces. Whether this is some sort of tampering done by the chapter, or a genetic inheritance from the Chapter's unknown ancestors is a mystery that only the Zero Legion knows.

Technology
Due to the Chapter's large collection of the ancient Standard Template Constructs (STC), the Zero Legion have been able to replicate and manufacture various technologies thought lost to man. Over the years, they have also created new types of invetions, including armour, weapons and vehicles, unique only to the chapter.
 * Grav-Weaponry: Known also as Graviton Weapons, this ancient technology, dating back to the Dark Age of Technology, is highly used by the Zero Legion. Weapons capable of manipulating gravity itself, they can turn an opponent's mass against them, crushing it to pulp under its own weight. Shockingly useful against heavy armor enemies, the weapon turns even the best defences useless. Whether the chapter is capable of manufacturing their own, or found them among lost human worlds is unknown, but it is one of the reasons why the Adeptus Mechanicus went to great lengths to secure good relations with the chapter.


 * Volkite Weaponry: Recovered some time ago, the Volkite weapons, referring to a class of powerful thermal ray weapons whose technology is pre-Imperial in origin, back to the Age of Strife. These weapons possessed considerable killing power, surpassing most other armaments of their size. A blasts from Volkite Weapons were even capable of penetrating the thick ceramite plates of Space Marine Power Armour with a single concentrated shot. The workings of the volkite weapons were that they produced a deflagrating attack, in which subsonic combustion caused by a beam of thermal energy propagated through a material by thermodynamic heat transfer so that hot burning material heated the next layer of cold material and ignited it.  A Volkite Weapon's heat ray had especially devastating effect on organic matter, explosively burning flesh into ash and jetting fire. Thanks to their collected knowledge, the Zero Legion has managed to forge numerous of these weapons, providing them to the giddy and excited Adeptus Mechanicus, and closed allied Adeptus Astartes chapters too.


 * Repulsion Field: A new type of energy shield, the Repulsion Field is designed to be a powerful defense for the Zero Legion. The force field redirects the kinetic energy of projectiles that hit it, and sends it back. This is useful for taking enemies by surprised, as they would never expect to be hit by their own attacks. The Repulsion Field is mostly attached to Terminator Armour, Dreadnoughts, and Zero Legionaries of high command, as well as their allied Tech-Priests. The chapter has also attached larger variants of the Repulsion Field to some of their ships, particuarlly their Battle Barges and the Gloriana-class Battleship, Resilent Advent.


 * Warp Flash Tech:


 * Digital Weapons:


 * Null Arms: These master-crafted Power Weapons take on the forms of either swords, axes, fists, hammers, claws or maces. The weapons were constructed from the usage of ancient technology and years of research done by the chapter to construct these pitch-black colored melee weapons. Combining the disruption field of the Power Weapons, the true might of the Null Arms is that they somehow incorporate the anti-psychic fields of the Blanks, humans that possess the rare "Pariah Gene". As such, these weapons are the best suited against psykers and Daemons of the Warp. For the sake of the chapter's Librarians, and allies of the Zero Legion, this field can be turned off and on at will. Due to their unique attribute, combined with the amount of work it takes to craft just a single one of these weapons, the Null Arms may only be wielded by the Chapter's highest rank astartes, as well as the Zenith Guard. The pitch-black color of the weapons is to represent the "soullessness" that all Blanks are said to have.


 * Railgun Weaponry:


 * Jetbikes: The fast and highly maneuverable anti-gravitic vehicle that is powered by advanced anti-gravitic technology which allows them to hover above any surface while being propelled by powerful jet or rocket engines, that is the Jetbike. These sleek vehicles can be used to carry a passenger into the air above the maelstrom of battle. There were several different patterns of Jetbike used by the Imperium over the centuries, and the most common patterns are usually armed with some type of anti-personnel weapon such as a Heavy Bolter or a set of twin-linked Bolters that are synchronised to fire simultaneously.  Though lost to the rest of the Imperium, the Zero Legion have managed to recover the lost blueprints of these vehicles and continued reproduction for their own chapter's forces. Further construction has begun to create new variants of the Jetbike, as is the way of the Zero Legion to continue moving forward for the sake of mankind's future.


 * Null Power Armour: From studying the STC in their hands, the Zero Legion have managed to create a new type of Power Armour for their marines, which they have named Null Armour. While appearing similar to the current armor worn by other Chapters, this Null (or 'Zero' Pattern) Power Armour possesses small jets on the sides of the heels, and the backpack. These mini-jet packs do not grant the wearer the ability for long-range jumps like Jump Packs of the Assault Marines, but does grant them more maneuverability. The wielder can move at faster speed without being slowed down by the armour, and perform greater leaps than the armor of old could. They also have a built in Coversion or Refractor Field to protect the wearer.


 * Centurion:


 * Cryo-Weaponry: A new addition to the Chapter's armory, Cryo-Weapons are essentially weapons that utilizes the freezing low temperatures against the enemies of man. The opposite of Flamers, the Cryo Weapons can freeze both flesh and metal to sub-zero temperatures until the target becomes brittle and fragile, and in most cases, kills the target due to the shock of the sudden drop in temperature.


 * Warp Gates:


 * Anti-Gravity Plates:


 * Striker: Studying the anti-gravity plates of the Jetbikes, combined with ancient knowledge of collected Standard Template Construct has led to the creation of the Striker Tank. Unique only to the Zero Legion, the Striker is a tank that hovers just several inches above the ground, enabling the vehicle more flexibility, speed and mobility than the other tanks of Adeptus Astartes chapter. The tank can be equipped with the armaments of either the Predator and/or Whirlwind vehicles, showing it also has a versatile use.


 * Fellblade:
 * Glaive:


 * Neo Pattern Tactical Dreadnought Armour:


 * Destroyer Dreadnought:

Notable Zero Legionaries

 * Supreme Imperator Rahdik-Z:


 * Supreme Imperator Yavin-Z:
 * Supreme Imperator Marcus-Z: The current Supreme Imperator (Chapter Master) of the Zero Legion, Marcus-Z has led the Chapter since the mid-41st Millennium. An intimidating figure that, combined with a strategic and wise intelligence befitting a man of his position, Marcus has proven to be a capable leader and enemy of those who would threaten mankind. As the Zero Legion's Supreme Imperator, Marcus also leads the chapter's Covenant, the Zero Legion's inner council, and thus is privy to all the chapter's secrets more than anyone else. As with all of his predecessors, Marcus has served in nearly every Division before becoming a Zenith Guard of the Zero Division and than ascended to Supreme Imperator. During that time he has assimilated centuries worth of experience in various battles, facing off against hundreds of different enemies, making Marcus a battle commander equal to many famous Imperial Heroes. As is tradition, Marcus wields some of the chapter's most sacred relics, including the Advent Armour, the Titan Fist, and the Star Hammer.


 * Chief Overseer Darius Zalezar:


 * Fabricate Innovator Udar Groger: The first Fabricate Innovator, Udar Groger is highly revered by the Astartes of the Zero Legion. His legacy is filled with the numerous inventions and achievements he has given to the chapter and mankind, many of which are the chapter's relics. Many of the chapter's STC systems were in fact deciphered by Udar, allowing the chapter to replicate the knowledge they held. Most notably, it was Udar who invented the Null Arms, the chapter's secret weapon against psykers and Daemons of the Warp. His master-crafted Power Axe and Mechadendrite, Grand Thunder Axe, and Kraken Guard, are considered chapter relics and are always wielded by the Fabricate Innovator.


 * Fabricate Innovator Roxer Machin:


 * Master Reclaimer Pharis-Stigma:


 * Fleet Marshal Lanx Ukor:


 * Major Navron:


 * Commander Kane: The Commander of the 17th Division during the Age of Apostasy, Kane and his Division worked tirelessly to assist the various human worlds during the reign of the Tyrant Vandire Gogo, as well as the massive number of Warp Storms. Facing several impossible odds during the time, Kane and his brothers remained resolute in protecting mankind from both themselves, Xeno and Chaos forces. His efforts have served as a shining example to future Zero Legionaries of what it means to be a true Space Marine.


 * Commander Vaun: The Commander of the 11th Division, Vaun is the current Captain-Commander of the Zero Legion, and has served with Marcus before the latter became Supreme Imperator. A decorated officer of countless campaigns, Vaun has proven to be a valuable asset to the chapter in fighting against the foes of man. Along with being the Captain-Commander, Vaun is also the senior officer in his post in Segmentum Tempestus. As the Captain-Commander, he is also a member of the chapter's Covenant.


 * Commander Olar: The current Commander of the 3rd Division, Olar is the 78th Marine to take the position, as well as the youngest Astarte to ever achieve the rank. Having been known for his devotion to his duty of a Space Marine even before his promotion, it was no surprise when he was unanimously chosen to lead the Division after his predecessor's death. Both humble and loyal, Olar becomes fierce and ruthless on the battlefield, slaying the threats to mankind without hesitation. Whenever going into battle Olar always wields a Power Sword as well as one of the Chapter's Relics, the master-crafted Storm Shield, Defiance, that also has a built in Plasma Gun.


 * Commander Jael'Ed: Commander of the 14th Division, Jael'Ed is famous for being a master of ranged combat. Utilizing any range weaponry to the best of their potential, Jael'Ed has led his Division in countless battles where they have defeated their foes with either overwhelming firepower, or precise shots from a far. In battle, Jael'Ed wields a pair of Volkite Serpenta, using back-mounted ammunition sources, feeding the weapons using ammunition belts that feed them with ready supplies of thermal energy.


 * Sergeants Zaron & Azron:

Chapter Relics

 * Advent Armour: A master-crafted Terminator Armour, the Advent Armour is said to have taken over 500 years to construct. Along with possessing the usual aspects of the Tactical Dreadnought Armour, the Advent Armour has a built in jump pack that allows the wielder to perform leaps similar to that of Assault Marines, thus granting the wearer more flexibility than normal Terminator Armour would allow. It also has a built in Repulsion field, protecting the wearer from most harm, particularly anti-infantry projectiles. Due to its importance, the Advent Armour is traditionally worn by the Supreme Imperator.


 * Titan Fist: Though it would be classified as a Chainfist, the Power Fist known as Titan Fist, has a built in Power Sword rather than a Chainsword. Thus, it combines the cutting edge of a blade, with the powerful blows of a gauntlet. Along with that, the Titan Fist has a built in Grav-Gun, granting the wearer both powerful melee and range capabilities. Given its weight, the Fist can only be worn by an Astarte wearing Terminator Armour, thus it is traditionally paired with the Advent Armour worn by the Supreme Imperator.


 * Star Hammer: A master-crafted Thunder Hammer, the Star Hammer is nearly weightless in the hands of the wielder, but when it strikes a target, it unleashes a powerful crushing blow of power onto the unfortunate target. This is due to it being designed using the plans of the Grav-weapon, allowing the wielder to alter the hammer's weight. In addition, the Star Hammer has a pair of built in digital weapons that when activated, coat the hammer in flames, giving it the impression of a burning star. Due its power, the weapon is wielded by the Supreme Imperator.


 * Defiance: A master-crafted Storm Shield, the Defiance was forged with repulsion technology, though of a weaker variant, it can deflect all forms of projectiles that may try to harm the wielder. It also possesses a built in plasma gun, allowing giving wielder the combination of attacking and defending, a deadly combination. It is currently wielded by Commander Olar of the 3rd Division.


 * Halo Saber:


 * Crimson Azure:


 * Grand Thunder Axe:


 * Kraken Guard: A special type of Mechadendrite, the Kraken Guard was constructed by the first Fabricate Innovator, Udar Grogar. With blessings from the Adeptus Mechanicus, Udar placed an Artificial Intelligence within the Mechadendrite, giving the machine sentience. The Kraken Guard has eight limbs, which can be equipped with anything that the wearer needs, whether for maintaining the chapter's vehicles, self-defense, or personal use. Even if the wearer is to be injured that they cannot move, the AI housed within the Kraken Guard will protect them. Due to its incredible importance, the Kraken Guard is always given to the Fabricate Innovator.

Chapter Fleet
Due to their large numbers, relationship with the Adeptus Mechanicus, and collection of lost, advanced technology, the Zero Legion possess an impressive fleet to serve their forces. Many of the ships were built by the Zero Legion and Tech-Priests, while others were recovered from long lost battles and repaired to be brand new. They also include long loss battleship types thought lost during Horus Heresy, recovered and modified to modern standards, such as the Gloriana-class Battleship.


 * Infinite Singularity: The mobile Fortress-Monastary of the Zero Legion, the Infinite Singularity is one of the ancient Blackstone Fortress, found by the chapter during an unknown time. It is located somewhere in Segmentum Solar. It's Warp-based weapons and technology make it ideal for the mysterious chapter's mission to protect mankind and combat the enemies of humanity.


 * Resilient Advent (Gloriana-class Battleship): Flagship of the Supreme Imperator. Found during the Age of Apostasy.


 * Starforts: The Chapter posses six Ramilies-class Starforts. Two move alongside the chapter's Fortress-Monastary in the Segmentum Solar, while the remaining four are each located in one of the four remaining Segmentums, serving as forward operation bases.


 * Azure Dragon: One of the Chapter's Ramilies-class Starforts, it acts as the base of operations for the Zero Legion in Segmentum Ultima, the eastern part of the galaxy and is commanded by a Major. It has come under attack by various forces from both the Tau Empire, and Tyranid splinter ships.


 * Vermilion Bird: The Startfort located in Segmentum Tempestus, act as the base of operations in the southern part of the galaxy, and under the command of a Major.


 * White Tiger: A Starfort placed in the eastern part of the galaxy, known as Segmentum Pacificus, and is commanded by a Major. This Starfort is the closes to the Infinite Singularity, capable of coming to the Fortress-Monastary when reinforcements are needed.


 * Black Tortoise: Found in Segmentum Obscurus, the northern part of the galaxy, this Starfort, led by a Major, sees much action due to the Eye of Terror located there, and faces off against many Chaos Forces.


 * Battle Barges:


 * Strike Cruisers:


 * Escorts:

Chapter Colours
The Zero Legion primarily wear silver coloured power armour. The Imperialis or Aquila on the chest guard (when worn) is sky blue in colour, as is the shoulder pauldron trim. A sky blue coloured, open-faced squad specialty symbol is worn on the right shoulder pauldron or alternatively on the right greave (Tactical, Devastator, Assault or Veteran) which designates squad type. A gothic numeral displayed by the squad specialty symbol designates squad number. The sky blue coloured squad number on the left poleyn (knee guard) or greave indicates company number.

Chapter Badge
The Zero Legion's Chapter badge is an ancient sky blue coloured ' null ' symbol. This is representated as the number zero, with a slash through it, centered on a field of silver. In mathematics, the word null (from the ancient Germanic tongue: null meaning "zero", which is from Latin: nullus meaning "none").

Adeptus Mechanicus
Due to having access to several forms of technology thought lost, including the ancient STC, the Zero Legion have a good relationship with the Tech-Priests of Mars, who greatly desire to see these machines once more. It is not uncommon for ships of this Chapter to stop at various Forge Worlds, as well as to send to their Astartes to be trained to become Constructors. In many cases, some Tech-Priests, led by a Magos Explorator and accompanied by Skitarii forces, are given the honor of traveling with the Divisions of the Zero Legion, in order to find lost civilizations and relics of the past.

Origins?
Many who have come into contact with the Zero Legion have questioned their origins. While none doubt the chapter's loyalty to the Imperium, some have wondered where they come from. The chapter has also been under the investigation of many Inquisitors, particularly the Ordo Hereticus, who have noted the Zero Legion's dislike of the Eccleisarchy. So far there have been several theories:

Iron Hands
The most popular theory of the Zero Legion's origins. Given their high affinity with technology, as well as many of their advancements, it would make sense if the chapter was descended from the sons of Ferrus Manus, the Iron Hands, whom are well known for their use of bionics.

Salamanders
Just like with the Iron Hands, the Zero Legion's favour of technology, advanced weaponry and craftsmanship is similar to that of the Salamanders. Furthermore, the chapter's belief of self-reliance and independence is much like the Salamander's Promethean Cult, along with their dedication to protecting the citizens of the Imperium. During the Third War of Armageddon, Commander Elzart and Salamander Chapter Master, Tu'Shan, fought alongside one another protecting a mass of refugees from Ork bikers.

Notable Quotes
Feel free to add your own

By the Zero Legion
"The Imperium faces stagnation. Stagnation leads to ruin. Ruin leads to despair. For mankind to survive, the disease of stagnation must be purged. Only the advancement towards the future can humanity prevail.."

- Commander Kane to his battle-brothers.

Feel free to add your own

About the Zero Legion
"Such art, such craftsmanship! It's as if they were blessed by the Omnissiah Himself!"

- A tech-priest upon seeing the inventions of the Zero Legion.

"Compassionate, Inventive, Bringers of Wrath of Hope. I have a lot of worries when it comes to this chapter..."

- Inquisitor Jacob Flux