Iron Sights

"Your chapter has the finest marksmen I have ever met but what of the honor to be found in man to man combat?

"Tell me, what is the greater honor, to slay a enemy champion in single combat or to save your fellows by annihilating him before he can attack?""

- discussion between the chapter masters of the Angels of Rebirth and the Iron Sights

The Iron Sights are a successor chapter of the Iron Hands and are renowned throughout the Imperium for their extreme marksmanship and heavy firepower. Unlike many Space Marine Chapters they tend to eschew hand-to-hand combat, choosing instead to annihilate their enemies with devastating hails of blots, plasma, and lascannon fire. While their lack of hand-to-hand combat estranges them from some chapters, such as the Black Templars, it has allowed them to forge some mutually beneficial alliances with close combat oriented chapters such as the Angels of Rebirth.

Chapter History
Coming soon

Notable Campaigns
coming soon

Chapter Homeworld
Carndil-3 is a feudal world that has recently started it's steel age. A planet of vast plains and wide oceans, it is ruled by the Chapter Master through his representative among the populace.

Combat Doctrine
"Dem Humies of de Iron eyes are da only Humies in da Galaxy to have enough dakka..."

- Warboss Gormanker

The tactics which the Iron Sights are well renowned for are a combination of deadly marksmanship and devastating hails of fire. The standard practice is to use the chapters marksman to pick off the officers and specialists of the enemy while the infantry and Vehicles are dealt with via heavy and sustained firepower. They are one of the only chapters with no Assault Marines, instead they field Marksman squads. While all the Astartes of the chapter have superhuman accuracy the Marksmen are only exceeded by the Vindicare Assassins.

When possible they like to fight alongside Space Marine Chapters that excel in close quarters combat.

Chapter equipment

 * Tantum & Prope bolters patterns - the Tantum and Prope bolter patterns are used exclusively by the Iron Sights chapter, Tantum for long range, and Prope for Anti-Infantry. The Tantum pattern is modified to be longer and heavier than a standard Bolter to increase accuracy and reduce recoil. the Prope is modified to be half-way between a bolter and heavy bolter, being larger than a bolter with far more ammo, while aslo being smaller than a heavy bolter.
 * Plasma rifle - A plasma weapon designed to fire an accurate and powerful blast of plasma perfect for targeting a tanks weakpoint. The draw backs are that it is too heavy for all but an Astartes to use and uses an excessive amount of power, limiting it's shots.