Storm Crusaders

History:
The Storm Crusaders are an ancient Chapter, being founded during an unknown founding. Though they can trace it back to the 3rd founding. They have fought in major campaigns in the ghoul stars. They are known as the “The Storm’s last Crusade.” Hence their chapter name is apporiate. The Storm crusaders are venerable warriors and fight with unmatched fury with the blade, though they are famed for their use with halbrieds. A Very unusual skill among astrates.

The Crusaders are a massive chapter and do not adhere to the codex astrates at any points but follow the Codex Ignatus, a tome created by the Storm Crusader’s 2nd Arch Templar, Malnar with much aid from his predecessor and his first captain, the only similarities are maintaining, a Libarius, Techmarines, Chaplains, Devastators, Tactical, Scouts, and Assualt squads the two are almost completely different. The Storm Crusaders have been highly successful though when it comes to prolonged sieges, defenses, and campaigning. Such is their skill with this the chapter usually employs entire companies filled with siege weaponry. The chapter itself maintains 34 companies. For every 10 companies there are in the Storm Crusaders these 10 are lead by 1 Grand Guardian. In total there are 5 Grand Guardians. The other 2 lead the other 4 companies these are the Alpha Squadron company, Templar Company, Fire Birds company, and the Siege Company. The chapter acts as if it is 3 seperate chapters but they bear the same resemblance and colors, and bear the same name and everything else but have not been together since the chapters founding.

The Chapters Might is something to beware, but as according to their pact with the inquisition the Templar company and the Alpha Squadron companies are specifically used by the Inquisition for their own matters. And the chapter can never gather in anyone place, or system for that matter. They must abide to ensure that the chapter does not believe itself to be indestructible. Such is this that the Grand Templar sometimes if not frequently sends companies quickly away from the core systems to ensure this treaty is kept. At anyone time only at least a chapter’s worth of Astrates are kept in the 6 systems that occupy the Storm Crusader’s Empire.

Originally the chapter occupied in its earlier years 50 systems which it had to protect, over time these have been given to new chapters, 6 of which used the Storm Crusader’s geneseed. They also follow the codex astrates. The 10 chapters descended from the Storm Crusaders are the Black Fists, Son’s of the Phoenix, Blade Knights, Son’s of Asherian, Storm Knights, the Blue Paladins, Iron Raiders, Death’s Angels, The Brotherhood of the Sword, and the Knightly Avengers. These chapters have all spread across the ghoul stars to ensure that no alien races may try to continue, the only chapters that are not located within or around the ghoul stars being, the Black Crusaders, Knightly Avengers, Storm Knights, and the Son’s of Asherian, either being banished to fight on the other side of the gaxaly or being completely eradicated from existence (Black Crusaders). The Chapter has been able to somehow produce Geneseed through unknown means. Though at the moment most of these chapters are understrength excluding the crusaders and the Son's of Asherian. In recent events the entire Storm Knight's Chapter was Eradicated by the supernatural inhabitants that had developed a bioweapon that specifically targeted the Storm Knights. The Knightly Avengers were sent in and eradicated the inhabitants in that system also destroying the bioweapon as well.

This being locked inside the secrets of the chapter. Some rumors point to the existence of cloning geneseed or even have possession of a primarch! Which is completely obscene.

Such is the rumors about the chapter that many other chapters outside of the Crusader Brotherhood that they are often regarded with suspuscion, most notably the Wanderers Chapter, the Ultramarines, Blood Angels, and many other codex chapters. Though they are found to be good pets for the Ordo Heretics and Ordo Xenos.

The Crusaders have been known to be extremely innovative, being able to build new weapons and tactics against enemies in a campaign. Such is their innovation that what seems to be a ineffective weapon is soon upgraded to specifically deal with the enemies of the imperium quickly and efficently. Such is their ties with the Adeptus Mechanicus forgeworld which vowed to produce all weapons of war specifically for the Crusaders and their brotherhood and for the systems there, that they have all accesses to weapons that many chapters would rarely get a handful of the resources at the crusaders disposal. The the chapter boasts an entire Company of Techmarines, all of which are called the Siege Company, Also the 21st company contains 100 Terminators in total, while the 1st company contains 80 sternguard and 40 vanguard, though it should be noted the 1st company contains 120 Veterans as the 1st company is constantly being sent out on campagins, so little times has the 1st company ever been gathered that it is considered a rarity to have even 30 veterans, this also applies to the 21st which accompanies other companies that need their support.

Another Company which is often regarded with much mystery is the Guardian company that does not follow any formal organization, the latest census shows that there are 124 Guardians Active at the moment, the guardians being an Elite Psyker unit used by the Crusaders they are rarely ever sent to fight in campaigns but guard the First Guardians, whose sole purpose is to hunt down relics, traitors, Daemons, Xenos, or artifacts of any origin, they are regarded as Almost like the Ordo Malleus’s Grey Knights, being so pure that a normal human would go insane by staring at them.

The Guardians are adorned with armor similar to that of the Custodes, though they are not permitted to speak to any who are outside the chapter they are famed for cutting through hundreds of traitors in folk tales of the Drancorian Peoples. The Guardians are regarded with much mystery but their real purpose is to hunt. They carry nemisis force weapons with specialized bolters inscribed with oils that burn tainted flesh.

The Storm Crusaders are a massive chapter containing at least 3,700 Space Marines. Due to its large size it is often sent on campagians, that are long and bloody. The Chapter is orgainized into compaines like normal space marine chapters but this chapter differs in its names and its orginzation of its compainies. The 2-5 Compaines are Battle Compaines, that are usually sent on campagians in the Ghoul Stars, the 6th-9 compaines are reserve compaines that protect the fortress Monestary from harm. The 10th,14,16,17,18th,19th,20th,22nd and the 23rd are all Active Campagin Battle Companies, These are the main bulk of the chapter, but unlike battle compaines they specialize in a certain type of Battle Brother. For Example the 10th Company Nicknamed the Iron Wolves by other Imperial Orgainzations. The Company has 4 Tactical Squads, 3 Assualt Squads, and 3 Devastator Squads. Compared to the 20th company which consists of 4 Tactical, 4 Devastators, and 2 Assualt Squads. All of the companies are very indepedent from the Chapter, each company holds a fortress or Outpost in which to recurit more troops for the chapter and their company.

Unlike Most Chapters the Storm Crusaders have 5 Elite Compaines. They are orgainized into these 5 orgianzations, they so follow, the 15th The Guardians-The Defenders of the Storm Crusader's Fortress Monestary. Alpha Squadron has no company marking but is instead the special forces of the chapter, as their name dicates they deal with some of the most fearsome oppenents in the gaxaly. . The 31st Company is the Brothers of the Sword, a large company only consisting of Vanguard and SternGuard Veterans. The 21st Company is a company only consisting of Termiantors. And finnaly the 1st Company Consisting of a Mix between Vanguard, Sternguard, and Terminators.

It is also widely known the Wanderers and the Storm Crusaders hold a special hatred for each other, as the Storm Crusaders slaughtered 3 companies of the Wanderers after the Crusaders found the Wanderers to possess a Daemon Weapon and harbor a fugitive of the Storm Crusaders.

The Chapter Homeworld is a fortress world of epic porportions. As the only Fortress World within the Ghoul Stars that could boast an entire chapter of space marines, they are one of the few that stand against the alien empires that linger there. The Chapter itself was founded to protect the area as it held many imperial worlds such as a Forge World, Inqusition World, many imperial Guard Recuriting worlds, A hive World, a Research World, and many other vital Planets. The Chapter has access to all of these worlds for recuritment and supplying against their war agianst the alien species that linger on their doorstep.

==

The Libarius of the Crusaders ==

The Libarius of the Crusaders is relatively small for a chapter as large size as the Storm Crusaders. The Chapter only has 80 Active Librarians excluding the numerous amounts of in-training Libarians, and the Guardians which act as specifically as guards and nothing more. Though the libarius is even broken further down by the Orders. Each is lead by a Magi, which is comparable to a Chief Libarian to other chapters. Though the Magistrate of the Storm Crusader’s Libarius has far more power within the chapter and has a seat within the chapter’s council.

The Order of Fire- This order specializes in the use of pyschic attacks as it uses the power of the warp to destroy the enemies from afar. Colors: fire Red Leader: Magi Varrcan

The Order of Defense- This order specalizies in the use of pyschic defenses, like seeing into the future and using shields to protect their allies. Colors: Ice Blue Leader: Magi Talnar

The Order of the Warrior: This order specializes in the use of making ones entire body a weapon and heightening their strength and power 10 fold to bring wraith to their enemies in close combat. Colors: Brown Leader: Magi Michael

The Order of Balance- This order has no specialization but instead they use the balance of the 3 other orders to defeat the enemies of the chapter. Colors: Royal Red + Blue cloaks Leader: Magi Talhoris

The Order of Knowledge- This order has a unique job in that they are architects and deciders of the chapter, they are the chapters First Knight Leaders who order the First Knights to recover artifacts to bring to the chapter. This order has been well known for training the elite Guardians and First Knights. The Order of Knowledge trains all recurits and maintains the vast libraries of Drancoris. They also send out first knights for recovery missions. Colors: Teal Leader: Magi Hatoris

The Magis are all leaders of the orders but they all follow one Leader Magistrate Malick.

Purpose
The Storm Crusaders as accordance to the pact they made must protect the Drancorian Systems at all costs. Mainly the Forge World which proves to be the Heart of the Drancorian Empire. All of which is protected by the Storm Crusaders. Also the Crusaders maintain such a high number most notably because of their overabudance of power armor and bolters. Being supplied by a Forge World does this to a chapter. The chapter is known to guard the Forge World Convoys that go to other chapters Fortress Monestaries to watch the drop offs to ensure the Adepts are not hindered in any way.

== Recruitment ==

Many chapters have just one homeworld or during a campaign recruit among the populaces they have conquered for the imperium or imperial guard regiments. Unlike these chapters. The Crusaders recruit specifically from the 7 systems they inhabit. 3 companies hold 4 worlds where they look to for recruitment. For the 7 systems that the Crusaders maintain and protect they maintain 15 Fortresses for 90 planets within the 7 systems. Each fortress is used to recruit new crusaders and are recruited from the populace, on richer planets that are also high technological worlds such as Navian, Drancoris, Malitor, Telessar, and Corvin the populace chooses it’s best and brightest (and strongest) individuals that are all first born sons. These individuals choose to become Crusaders and are recruited at the age of sixteen terran years.

Of these recuritments hundreds that fail are sent immedately to join the Drancorian Defense Forces or become Serfs.

The Crusaders then use the Nephoytes alongside the Drancorian Defense Forces to protect the Systems while the main bulk of the chapter is gone on campagin.

The 11th-19th Companies are the defenders of the Drancorian systems. All of which vary from nephoytes and Intiaties. Each Company is split over a few worlds to protect as a way of protection for the Shipping lanes which are vital to the Imperium.

== Traditions and Leadership ==

Unlike most chapters, the Chapter is lead by a chapter council, its members are the Grand Guardians, The Ancients, First Templar, Both Grand Templars, The Magistrate, Forge Master, Chief Apothecary, Master of the Cypher, and the Arch Templar. This Council deals with all the decisions to go to war and deal with all the planning for campaigns and assign companies their duties. They are all centered around a certain element of their choosing, the only ones that do not choose are the Ancients, First Templar, and the Master of the Cypher.

It Should be noted that the Arch Templar does not hold enough power to take the entire chapter to war unless all members of the chapter and the inqusitioral representives say and agree with this. Thus Far this has never happened as the chapter is rarely together and the Captains are very active by themselves and consider it to be insane to command the entire crusaders chapter. The Chapter Council has the final say in the matter as well to ensure No single man can control the might of a legion like army.

The Master of the Cypher is absolutely unknown, he has never shown his face, even his job is a mystery, any Astrates found trying to find out about the Master of the Cypher is immediately executed for heresy or mindwiped of the even completely or severely punished. The Master of the Cypher Emphasizes Death and leads the Chapter in dealing with the dead of the chapter and also maintaining traditions, similar to a Master of Sanicty but with more tasks and may never actually enter the battlefield unless needed.

Mutations
Like any chapter that deviants from the codex, the chapter has a severe mutation. Known as The Blacken Heart. Where the crusader have implantation of geneseed sometimes, on a very rare occasion go insane, and sometimes even mutate. Though this is more common with the 'successor' chapters.

A very infamous Storm Knight that went insane was Brother Calis, who somehow escaped death be it from killing the chaplain there or the chaos gods favored this servant that so readily gave his soul up for power, no one knows but.

After he escaped off the Battle Barge of the Storm Knights, he was found by renegades and was found to be a potential pysker. Somehow getting missed out by the chaplain that he had murdered. The Traitor Calis one day attacked a inquisition prison ship and took with him every prisoner aboard and driving them mad. Somehow he was able to boost his numbers even further.

And thus started the Fourth war of Drancoris. Calis was named thereafter as the Arch Traitor, stricken off the Storm Knights roster and deleted from all banks of history, his entire planet that he came from Navious, he wiped out himself along with a bargain to destroy the planet.

Calis emerged victiorious from the 4th war. First ever recorded defense of Drancoris that had failed, as calis had escaped, and taken with him several billion lives, and a quarter of the chapter in casulities.

Such an insult to all the chapters could not be permitted, soon the Alpha Squadron was formed, and Calis soon found himself on the run.

As the Alpha Squadroniares, some of them being Naviouians themselves took an oath to kill Calis, a Drancorian who would be famed for the eventual killing of Calis, Calnor Alrnia Mawe, who had watched in horror as a daemon ripped apart his entire clan on drancoris, he vowed to kill all that betrayed the chapter and became the Grand Templar of the Storm Crusaders.

Calis and Calnor being recruited at the same time, it was remarkable that according to official records the two were recruited on complete opposite sides. But what is widely known is that calnor slew Calis using the relic of the chapter.

This weapon shed Calis’s blood inside the chapter’s holy Cathedarl and Calnor broke calis inside the temple, ending his war against the Crusaders.

The Aftermath of the War Lead to the complete Annihlation of the Storm Knights chapter as they needed to redeem themselves in their father chapter's eyes they along with their entire fleet during the 5th war of Asherian plunged itself towards the tyranid hive fleets in the final battle and fought them off till the last man. The Storm Knights are now wiped from the gaxaly. The Storm Crusaders were saddened to see such a magnicifient chapter die. They took the fleet that belonged to the Storm Knights as their own and entered all 2,000 Battle Brothers into the Memorial World of Maltor.

Another slight mutation is the fact that two entire companies had all of a sudden mutated into monsters.

A History of War
The chapter itself has been involved heavily in the wars across the imperium as a chapter as large as the Crusaders is split across the entire ghoul star belt as a mighty wall against the invasive alien Empires that linger there.

The First War of Asherian
The Wars of Asherian CH.I The First War

The First War was the first Actual Recorded evidence of the Storm Crusaders. The Crusaders original name the Dusk Legion is very different from its current status.

The Chapter itself barely had any similarities with the current chapter’s tactics, colors, and the overall identity some Historians believe that the Dusk Legion were in fact a Legion, but this is scratched out as First Captain Leroic of the of Dusk Legion kept pointing out that they were all that remained of legions extra marines that had to be gotten rid of in order to follow the codex astrates.

The First war is Drastically different compared the other Wars of Asherian as they are all defenses or an offense against an alien race or chaos. In this case, it was an invasion lead by the Dusk Legion. First Captain Leroic’s recording of the events of the first war were recovered by the Retired Captain Altorick (Astrates too old to fight) and Chief Magistrate Talnar.

The discovery of this journal or historical document is that the chapter now knows that they are a 2nd founding chapter and indeed one of the oldest among them. Also some pride in that they had such a great Leadership at that time. The chapter only keeps the history of the first war to itself and it’s successor chapters. Except for the Black Fists which were annihalted after the document was found, by a Dark Eldar Fleet.

The Document regards time differently and it may appear out of order, but the dates and times have all been black inked by the writer.

Day 1 First Account of First Captain Leroic former Member of the --- Legion.

We have been sent by the high lords of erra to protect the systems of the ghoul stars. Little did they tell us the entire region doesn’t want to be owned by the Imperium. Though they remain free, we first tried communicating and negotiating but our Emissaries (Self Righteous Idiots they be) failed horribly I myself could of done a better job, and that is not my area of expertise. They then warned to shoot at my vessel. After this went through the vox, our entire fleet arrived, The Dusk Legion did indeed scare the hapless Fleet, we quickly disposed of the fleet and we now rule the space ways. I don’t know how Chapter Master Asherian Will deal with this. Though our chapter is ready to take the planets by force it seems necessary to do so. Already they seem to be weak. Let us hope that this seems so. There are only 500 Astrates here, most of them are veterans of the Great Hersey, all having served with me and Asherian, it seemed fitting for us all to be put here. Me being promoted to first captain was interesting for I have had barely any expertise in fighting not compared to Lisos (Li-iso-os) an Actual Terran from Terra itself. With all the other legions dwindling I wonder how my friends from other legions fare?

Day 2

The Invasion of Dranis V

This planet is a beautiful City World, filled with many militaristic peoples, I can’t believe they didn’t even give up a fight, immediately after we landed we killed their entire Leadership and cut off their communications. Such a waste of our time. They surrendered immediately at least they will provide aid to us, and an ample place for us to recruit for our chapter as well. Maybe this planet could become useful to us?

Day 3

Navious

I found out the name of this planet Navious. The promoted leader who we sought fit to lead the peoples here told me the meaning of the name, Truly an Awe inspiring name. “Flower of the Untouched Garden.” After we had captured the planet I had found out why they had surrendered so quickly, they knew we were coming, not by psychic powers but by hope that they would be freed from having to send their first born sons to fight aliens that enslaved them, and a government that couldn’t protect them. I hope we can protect this planet and this system.

Day 4

The assault on one of their High Temple Fortresses on one of the moons next to navious began. We were able to break through immediately if it were not for my first company, who had lead the line and slaughtered the defenders, except for a few that fought bravely and were corned we decided to spare them and interrogate them for information, we used what the codex dictates the Chaplains and the Libarians, the soldiers immediately gave way and told us many things. But it still worries me what if someone was able to get a hold of this Codex Astrates and was our enemy?

Day 5

Entire System Captured not much else to report on. The system we will call it Navious in honor of the planets there, we also found a suitable place there that was an ice world that had primitive tribes there as well. The reason why the Dranis empire never went there was because they believed that people like that should not be apart of their empire. Oh how much this will bite them back.

Day ? Its been Several month siege I don’t know how long it has been, probably of shouldn’t let my time serf die. Of course I did bring him out with me during a firefight, and I did tell him to run through a firefight and he wasn’t an astrates. Probably a dreadful mistake on my part. The Dranis Empire has bunkered down on this world we were able to bombard one of their military bases and were able to take a city. The rest of the planet is in dissarry, how many damn worlds does this empire have?

Same Day different hour… We have just found an underground tunnel, after following it we discovered an entire network, they ambushed my small detachment but we were able to rip through them, I lost my 2 best veterans. I’ve lost many Astrates to these spineless humans. I have slain many with my sword, it seems to me that no blood can repay what I have lost, so be it. A shame this sword has also split the blood my brothers as well. Asherian truly proves to be a champion to me. Though his psychic powers rival that of the Thousand sons. It truly worries me how long he had be hiding these powers, and what worries me is how well he controls it. Let us hope he does not fall so easily like the Sons did.

3rd Year…

The First Recurits come from Navious they truly have no idea what they will endure but they proved themselves. I know not many of them will survive, many of us wonder what tradition we could start. We still haven’t decided. The Worlds of the Dranis empire are wide and spread apart right for our picking. Already we have found the populations torn asunder by aliens already, truly they are breaking. We are running constantly low on this squad dubbed named the Tactical Squad. It seems the Codex does not show how to prevent this as we place them stratgetically to hold choke points contest areas yet we still lose marines to gunfire even when they fight heroically. They were also veterans of the Heresy, loyalists that should of deserved better. If it wre not for the Dreadnought’s heavy fire power we would have been lost on that barren world. The tactical navigation system showed a planet a planet with regular forests wide mountain ranges and massive fields. We dubbed it Lornis’s World, in honor of if not foolish fallen marine that fell against a savage creature, these creatures that attacked us were wolves, but they stood on two feet, like a werewolf, their image reminded me of the Space Wolves, though their claws were made of some material that could slice even power armor.

If it weren’t for Dreadnought Titus all of would have been lost. We are setting up a fortress here to hold the planet and to protect the feral villages that live here, we also found a weapons depot and a temple which gave us no resistance this was their world that holds beauty and to protect the creatures here, for some unknown reason. We call these creatures, the Iron Wolves, a good name we thought. Let this world produce warriors that will honor our chapter.

4th-14th Years I have been unable to record the events at this time but we have been attacking and regaining ground and defeating entire regiments, bloody and short battles. Truly they have no idea who they fight. And we also took alot of worlds most notably we found a Forge World, under a Mechanicus Leader there that oathed to aid us in any or all activities we have. I think this will prove very useful.

15th Year The Codex is absolutely useless! Today we sent in an entire blasted Battle Company, it was slaughtered to the last man, they knew how we would strike and what we would do, intelligence from our scouts say the leaders have found the codex and now use its so called scared texts against!

Already Asherian and I plan our next move, we have decided that the codex for now will be followed but we must create a new one to learn from this, he says that it is the only way to ensure that the future generations will succeed where we failed. Already our first course was to assemble the Captains and reorganize, a Chapter Council has been created, so that I would be promoted to lead the chapter as a Chapter Councilor, A much more suitable thing but I can lead my chapter much better.

Though I will miss my first company, my command squad has appointed Jerios has been appointed in my stead, a veteran himself of the horus hersey and he even slew a Daemon, a creature wreathed in blood with his power sword, he was then honored with being granted as an Champion of our companies. Such an honor was great.

16th Year.

Our numbers have swelled but mostly neophytes our original number was 500 but over time our Astrates dwindled to 200 of us, now we have 800 Neophytes, all have been given tasks, each is lead by one of our chapter council we are running low and the first company has yet to lose as much as the tactical groups.

Surprisingly our Assault marines have taken surprisingly low amounts of causalities, funny how much we use them and how effective they appear to be, they have taken rearguard options and even have threw away their chainswords and bolt pistols and equipped themselves with bolters taken from our sternguard as they lay dead, they were surprising more effective than our sternguard, they are dubbed Fire Angels. Though the Neophytes prove resourceful they tracked down and ambushed many of the enemy supply lines.

Though in fact many of them may not realize they could possibly take an entire planet by themselves without our interference. We have decided to test the neophytes to improve them even in further, the squad based test if any of them pass they will all become Astrates we will redirect the rest of the other neophytes that are newer to fight against the Armies of the Dranis Empire.

16th Year 6 month according to terran calendar.

The Neophytes have proven themselves we shall implement this into a regular practice, they are more united in resolve and act as a unit. The tactical squads are now refreshed, are apothecaries now work to keep up with the demand of scouts. Our Apothecarian needs to be alot more larger. 2 of our Captains have also died the first Dranis Captains are promoted as well into our chapter. Both are Navioians.

17th Year

Onle one world Remains now. Drancoris the homeworld of the Dranis Empire. The Dranis Empire’s Final bastion, this is where they shall fall. We have already saw the wild life and the Iron Wolves of Lornis’s World are made mockery by these creatures. They are called The Drancorians the true denizens of this world they all range in sizes they wildlife here are so different from the other systems I wonder how we have been able to kill so many of the Dranis Peoples. We have besieged their above ground city, its defenses are pathetic compared to the other worlds, it seems their resolve is broken, though after we took it, we were confused to find out the capitol is still on this planet but we cannot find it or detect it. We then found a few more fortresses and lay siege to them we broke through and were able to defeat the artillery weapons that lay there with the might of a titan legion. We had no idea that the peoples here would have access to weapons that could destroy battle barges. One of Battle barges was hit by a massive weapon, it went clean through the ship, thank god it was not our Capitol ship, but it is a blow that our future generations will hear of. We have had short firefights and massive engagements with the Dranis Military, though it seems they are broken as they try so desperately to resolve this. Later that year.. Asherian found intelliegence that tells us that they discovered the Capitol city was underground. We couldn't find the damn city so we threatened to destroy the entire world with an extermanitus. Immediately we received a response from their council. They asked us not to put the world to the flame. In return we gain control of their empire and their peoples to do as we wish and to follow any or all laws of the Imperium of Man. We accepted, in return we protect them, seems straight forward.

20th year. The Dranis Council finally has given us the privilege of seeing the ‘City of Light’. It was something I cannot describe, even when I am infinitely different from a human the city was beautiful it was a work of art and not alien. We have decided to make our fortress monestary in the southern pole, on the highest mountain peak, Mt. Mortiniva, we have decided to rename it, Mt. Dominus Umbra.

The fortress itself is named Ashera in honor of Asherian and his decisions. The imperial fists have also come to aid us in constructing it and building a massive vault like structure underneath it, thus far we have been granted STC’s to store beneath it and many other wonders to protect.

We have also found the dead world. The World of the Dead, here we will bury the dead of our chapter, The Dusk Legion will keep a fortress here in grim remembrance and this will be where the Chaplains shall be trained.

We have selected hundreds of potential Pyskers to become Libarians that specifically guard that place we have also requested for guardian spears that are specifically designed for pyskers. We jokingly called them the Guardians.

-End of Record- Leroic Went onto a campaign and was later entombed within a dreadnought, the campaign took place 200 years later, He was seen as the first Real Grand Templar of the Storm Crusaders.

400 Years after is entombment Asherian was placed within stasis after being poisoned, he was then succeeded by Malnar his student, who Leroic had found to be a potential youth before he was entombed, he saw to it that Malnar was taught well, and Malnar implemented the Codex Ignatus and replaced the Codex Astrates.

Leroic was finally killed during the third war for Asherian, where he held a postion along with a detachment of the Fire Angels against a Traitor Force. He spat death with his assualt cannon before he was penetrated by the lascannon of the predators. The Fire Angels are now part of the Guardians as elite troops which then lead to the creation of the Alpha Squadron.

Origins
The chapters Origins are unknown, but it is widely speculated they come from the Dark Angels or even the Imperial Fists Geneseed. But it seems to be impossible as the chapter itself bares no resemblance to the Dark Angels save their colors, and the Crusaders have no defects in their geneseed. But it is impossible for them to be descended from the Imperial Fists as the Crusaders were founded during the 2nd Founding.

==Alpha Squadron ==

Alpha Squadron is organized into 5 man squads. Each squad is given a specefic funtiction as such each squad must peform tasks assigned too them by a specific Grand Guardian. Each Alpha Squad is moblizied in different compainies and are given certain weapons for their jobs. Each Squad is also given a specific name and Target of interest. Each member that survives the Alpha Squadron Trials become captains after the trails are completed. There are 30 squads in total. But only 20 are active at one time. The 10 other squads are kept with the Grand Templars. Each Alpha Squadron Leader is also given a specific duty in the chapter. And are also told of the secrets of the chapter. Many Librarians are joint into Alpha Squads as acting as seers and powerful aids against demons. Librarians are joint to these squads for extended periods. Each squad member when he joins the Alpha Squadron Abandons all names and titles until the trails are finished. But the most famous Alpha Squads is the Squad Calnor Alrnia, Malick Tori, Val Yoal, Mortis "Wolf", Garane Oron, and Talick Tori, are one of the most legendary squads of the alpha squadron.

Calnor Alrnia- Grand Templar
A Legend Among the Storm Crusaders Calnor Alrnia is the Grand Templar of the Storm Crusaders. His services in the Imperium date back over 8 centuries. His first years of a Space Marine Showed a promising young Neophyte with the honor of a Warrior, he's ambitions to be the best, and to one day save humanity grown even more closer. Calnor Alrnia was once part of the Alpha Squadron along with Val and Malick. And the three of them are now brothers in arms and Leaders of the Chapter. As a Grand Templar Calnor Alrnia is the embodiment of the Chapter. Calnor is proud, taciturn, intelligent, a natural leader. He is fearless as a warrior and his swordsmanship is only matched by the Black Templar's High Marshal. Calnor is also bearer of two relics of the chapter. The Talnris, a sword of an ever burning spirit and the Angel Armor, the self repairing armor and the spirit of the chapter. Truly Calnor is a legend, as he has taken slew of enemies. Killing of a Daemon Prince in the Griminar System, Assassination of a Chaos Lord, Killing of a Dark Eldar Lord, and even banishing over 200 demons in his time in the Storm Crusaders, this is but a small fraction of acts he has done. As the missions of his time in the Alpha Squadron are still shrouded in Mystery. But Calnor Alrnia Bears a secret that all of the Members of the Chapter Council hold as a burden. To speak of it would mean death. And those outside of the Council would meet their death because of this secret.

Calnor Alrnia Stats WS BS S T W I A Ld Sv 6 5 4 4 4 6 3 10 +2 ++4

Points 285 Special Rules And they shall know no fear, Independent Character, Combat Tactics, Orbital Bombardment, Feel No Pain.

Chapter Tactics If you include Calnor Alrnia then all your army lose the Combat Tactics special rule. If you include Calnor Alrnia then all your army lose the Combat Tactics special rule for Furious Charge.


 * Twisting Fates- If your army includes Calnor Alrnia, half of your total infantry elite choices.


 * The Sword Master- Calnor is deadly in combat espically with the blade. He may reroll all failed attempts to wound. (no reroll-rerolls!) OR

Wargear Eagle Helm (iron halo). Armor of the Crusader (artficer armor). Jump Pack. Melta Bomb, Frag and Krak Grenades. Astartes Launcher, Combi-Melta, Hell Fire Rounds, Sword of the Grand Templar (relic blade)

=='''The 1st Company. '''==

The 1st company is lead by Captain Navious.. Captain Navious is Relatively new to his position. Though his experience is not questioned. It is merely his youth. As he is a replacement for the Late Captain Garane. Even though he may not live up to the Captain's Legendary performance as a captain. Navious is a extraordinary leader and tactician. Navious is also a great warrior and he can easily adapt to any situation that arises. Though he is inexperienced he has his sergeants to aid him in this new endeavor... The 1st has 6 Sternguard squads, 3 Vanguard Squads, and 1 Fully Equipped Terminator Squad. The First is where the recruits of 21st and 15th companies arise from. Needless to say they are technically the greatest soldiers in the chapter. But they are just recruits for the 2 other companies.

The 10th Company The Iron Wolves
The 10th company is lead by Captain Loken Malicith, a tactican and a great warrior. His 10th Company are his elite warriors that would follow him to the pits of hell itself. Loken is a strange figure in that he is very "human" his emotion spikes at times and can be seen as a juvenile compared to his older battle brothers. The 10 Segearnts under his command are all warriors without peer and most of them specialize in the way of the sword, the company usually takes to the field in an armored assualt. The 10th company is known as the Iron Wolves, this name shows with their usual tactic of an armored assualt and ambushes.

The 2 leaders dispatched with Loken are Chief Libarian Talnar and Chaplain Roquir. Chief Libarian Talnar is one of 5 Chief Libarian's who maintain the chapter's massive libariarus. Chaokaub Roquir is loken's tutor and trainier, the Chaplain is also the oldest living member in the 10th Company.

Following the 10th Company to war is former 1st Company Captain Garane. Garane is entombed in a Dreadnought, due to his venerable status he is never put out into the front lines, but he does usually ignore this and fights in the fronts of battle.

The 10ths Tactical Squads all are equiped with anti infantry weaponry. The two leading tactical squads are Lucius and Logar. Lucius is a swordsmen with intellgence and tactical intuition, Logar is the shoot first ask questions later type of Segreant. The last Two Segerants are Valicorn and Brother Segerant Kalin. Valicorn is a swordsmen as well but he is mostly known for his skills with a storm bolter, he has accounted for 20 marksmen honors. Brother Segerant Kalin is the youngest of the 4 tactical Segerants, he bears a poweraxe a incredibley rare version of a power weapon, but he gained this after he slew a necron lord in combat (true story).

The Assualt Squad Segerants are Jackal, Goron, and Jenkins. Segerant Jackal is the hot headed leader of the insertion squad beta, a squad that has deemed many honors for striking in the heart of the enemy. Goron is the pyschotic warrior weilding a twin thunder hammer, till this day noone knows why he carries them. Jenkins is the fool hardy joker of the 10th, his inspirational deeds have gained him status in the Chapter itself.

The Devastor Squad segerants are by far the greatest marksmen in the entire chapter they are Yain, Helis, and Balin. Yain is the second oldest member of the company but he is one of glory day warriors. Helis is the hot headed heavy bolter expert with the finest aim in the company. Balin is the patient hunter whose tank hunting skills are behind imaginable.

The 10th company also has 2 sternguard squads and a Terminator Squad that is joint with it. The Stern Guard Segerant is Templar Garro, and Templar Nihilus. Garro is a patient, cunning warrior, he is also a bearer of the Iron Halo and the Sword of the Temple with the sword arm of even Loken Himself. Nihilus is a sword master as well but unlike Garro he is more tacticful and bolder than Garro.

The Terminator Squad Segerant is Ulrius, he is one of the most daring of all the squads. He and his squad deepstrike into the heart of the enemy. He is bold and he is known as the "The Devil's Fool".

Timeline
The Second Founding-The Chapter is formed into the Dusk Legion.

The First War-no offical name exists of its history, the Dusk Legion is attacked by chaos forces, Asherain put into stasis

The Refounding-The Chapter is renamed and remodeled after their First Chapter Master Asherain.

The Second War-Grand Commander Malnar leds defence of Drancrois and defeats the (SUPPRESSED) Empire, all knowledge of the event has been wiped

-Asherian Dies in Stasis-

The Grimnar Campagin- Malnar Is believed to be killed in the Campagin, offical knowledge is lost after the third war. Malnar goes into stasis on a Rouge Trader Ship.

The Crusades- The Storm Crusaders are Recolored and renamed to better fit the standards put on them, the chapter is split and the compaines act indepedently

The Third War- Grand Templar (SUPPRESSED) leads an attack on a Orc Warlord, Orc Warlord retalitates and fights agianst the Drancorain Empire. The War Lasts for a century. Ork Warlord Finally defeated and the Orks are wiped out.

Inqusition Leads an Investigation along with the Guardians about the infestation at Nerios.

Nerios Campagins Begins- Nerios is reconquered and repurposed.

Discovery- Long lost Technology found in The Vaults, Geneseed (SUPPRESSED) also found.

The Lost Campagain- Arrival of Calnor Alrnia in the Chapter, Calnor Quickly masters and 150 years in the chapter and He joins Alpha Squadron

The Fourth War- Grand Templar Malis is killed in combat, Calnor Alrnia is named his successor, Navious Completely Destroyed.

Ultramarines disregard the Crusaders.

Calis Oaths to Destroy all the Crusaders Chapters and the entire Drancorian Worlds and summon a Daemon on the Holy Worlds of Mal and Telicron.

Storm Blades Chapter is wiped out to the last astrates as a plague goes through the entire chapter wiping them out. Dusk Guard Chapter of the Blood Angels invesitagates.

Plague of Desturction Starts the entire ghoul star borders are assualted by a plague of unknown origin. Inqusition and Death Watch Respond. Guardians are sent as reniforcements.

Captain Garane Promoted to First Captain.

Champion ???? becomes Navious. From that point on all first company champions would be name Navious after the loss of the homeworld.

Malickith Promoted to Magistrate at the age of 150

Calnor Alrnia kills the Greater Daemon that took his arm as his prize. Killing him with the Sword of the Eternal.

The Fifth War-Tyranid Infestation, Tyranid hive fleet attacks. Hive Fleet Successfully destoried. At the loss of the Storm Knights.

The War of the Angels- Storm Crusaders Engaged by the Wanderers. Storm Crusaders almost exterminate chapter but stopped by order of the Inqustion. The Wanderers despise the Crusaders. They become Rival Chapters.

Spear of Asherian is lost.

Garane Entombed in a Dreadnought.

Captain Jackal Killed by Calis along with his entire 30th company.

Black Fists Respond by scouring the area. Chapter is Severly weakened as Warp Storms break out in that system.

Inqusition Authorizes the use of the Entire Storm Crusaders chapter. For the first time in 8,000 years the Storm Crusaders chapter is sent into battle with more than 1,000 astrates. The Sixth War begins.

Captain Lucien of the 10th Company dies. A young Segerant takes his place and is able to reorganize the defense of the 10th Company Fortress until aid arrives.

Captain Navious Kills a Greater Daemon.

The Sixth War-Ended, Calis and his entire armada are put to the flame and extinguished by the might of the crusaders. Calnor Alnria Beheads Calis at the Crusaders Memorial World. Saving the chapter's image and ancients. Loken and his 10th company fight off 10,000 Cultists.

Guardians are Awakened.

An Astrates that walks with the colors of the Dusk Legion is seen. Guardians respond and bring him into custody. Never allowing the Chapter Council or the Inqusition to Investigate.

M41-Current The Grimnar Campagin begins.

'Asherian' is discovered to be Malnar.

Venerable Garane kills a Greater Daemon.

Grand Templar Calnor Alrnia Kills a Daemon Prince and reclaims the Grimnar System

The Storm Crusader Chapter is split in half. As the Crusading Companies are more zealous than the the rest of the chapter. The Crusaders recognize their brothers as different as they hit the number of 7,500 the chapter is split in half. The Son's of Asherian Chapter are born.

The Crusaders place a limit on recuritment only allowing 3,700 Astrates of the crusaders at anyone time.

The Storm Crusaders chapter under Calnor's and Malnar's Command send all the Chapter successors to fight in the wars across the Imperium. And to never to return to Drancoris. The Crusaders See the

The Black Fists/Crusaders chapter is decimated by a Dark Eldar fleet.

The Son's of the Phoenix Successor Chapter's homeworld is destroyed. Half the chapter is destroyed. Son's of the Phoenix Permitted to take a Former Storm Knight's Battle Barge and a few others of its fleet from the Storm Crusaders.

Tyrion vs Scarius- Scarius defeats Tyrion the captain of the 29th in a gladitoral battle. Tyrion, later that year leads a campagin against a Cultist force, he was reported to have kept silcing a cultist that wore blue for 2 hours straight. Tyrion was relieved of command for the rest of the campagin.

The Son's of Asherian Fleet fight in the eye of Terror. At least 1,000 Son's appear. The other 2,300 Son's are spread across the Galaxy. Under the Mandate of a new battle across the system. Son's Of Asherian Establish a foothold on an Alien Empire.

The Storm Crusaders chapter's companies are spread across the Ghoul Systems and the Drancoris Systems as Chaos forces start to attack the systems in the Lakios Systems.

The Ultramarine's chapter Ask for aid. The 3rd Company of the Storm Crusaders Respond. Lead By Promethius Jorin.

First Knight Amand and his Sternguard squad are aiding a Inquisitorial force defeat an Alpha Legion force that have a relic of the Storm Crusaders Chapter. Amand has been instructed to Destroy the Relic. Instead he finds something else. 2 Guardians are killed, and a Imperial Guard Cruiser crashes, the Inqustor attached is killed by a bullet from an Alpha Legionire. The Alpha Legion is sent back. Alpha Legion is then revealed to be targeting specific members of the crew. The two guardians are recovered and First Knight Amand calls for the Nearest vessel. The Vessel turns out to be a Wanderers Vessel they take him towards the Inqustiorial Stronghold in Drancoris and are detained until Amand is given new orders.

First Knight Amand Returns from the Campagin. No Witnesses are allowed to live by order of the Inqustiorial Council. The First Knight Amand returns and slaughters the entire contigent that aided him. The Wanderers are spared, and all other astrates chapters that were attached were also spared as well though their minds were wiped. Though later on the Wanderers being known for the recall even after mind wiping still remember the event.

Grimnar Campagin Ends.

The Iron Stone Campagin begins.

The Storm Crusaders Ranks
Neophyte- First rank of the chapter, first inducted into the chapter Initaite- Astrates getting use to new physiological state. Subject to 5 tests. And sent to become a Warrior or a Guardian. Warrior- Primary rank of the chapter ( Tactical, assault, devastor marine) -Crusader (2nd rank)- Crusaders rank in the Crusading Companies -Master- Rank given to those who exceed in tank command Knight- Leaders of the warriors and Knights. (Sergeants) Librarian- Mage- Sorcerer- Magi- Pysker of the rank of Lexi Templar-Veterans of many campaigns. (Veterans, SternGuard and Vanguard Veterans who have claimed full status and have been allowed to access relics like powerweapons and relicblades. SternGuards are allowed to use plasma weaponry, and new weaponry.)

First Knights- Veterans In terminator armor. Or Marines attached to a Commander or Regent as their command squad. Commander- Captains of the chapter. (3rd,4th,5th,6th,7th,8th,9th,11th,12th, 14th, 16th, 17th, 18th, 19th. 30th companies have captains) Are all part of either the 1st 21st, or Alpha Squadron Paladins- Honor Guard First Templar- Leader of the outer council. And also inner (Higher in rank than lord commander) Only 1 Regent- Leaders of the chapter. (1st, 2nd, 10th, 13th, 21st, 22nd, 23rd, 24th, 25th, 26th, 27th, 28th 29th) First Guardian- Seekers (Vulkan like but psychics or veterans punished to do this.) Grand Guardian- Leader of the High Chapter Council (only 6 members.) Grand Templar- Chapter Master of the Storm Crusaders. Arch Templar of Drancorius- Lord and leader of all Chapters of the Storm Crusaders Geneseed.

Pysker Ranks Apprentice- Starting rank of the chapter libarius, may either become a Libarian or a Guardian upon completion of tests. If choses to become Guardian. Must go through purification and the Rights of the Guardian.
 * Guardian-pyskers with exceedingly powerful pyschic powers. Trained to use the Nemsis Force Weapons are all part of the 15th company.*

Librarian-Master Mage- Higher rank of the Libarius. Main bulk of Libarius. Master Librarian or Magi- Chief Libarian Chief Librarian- Lord of the Mystics- Lord Magistrate- Leader of both orders.

The only groups that follow codex Astrates Dictations are the Chaplains and the Techmarines.

Companies of the Storm Crusaders and Captains
The Storm Crusaders have a unquie Structure and the Chapter follows the Codex of Ignatus as a complete recertification of the Codex Astrates. This has caused a tension between them and the Ultramarines Chapter. The chapter has different names for different Squads and Ranks for each rank in the Codex Astrates, but more of a personsaltion of that Astrates.

Chapter Fleet
The Chapter Fleet is massive especially for an Astrates Chapter.

The Chapter Contains.

1 Hellfire Barge (The Storm's Visage)

3 Battle Barges (The Guardian, The Light of Asherian, and The Drancorian)

39 Strike Cruisers

70 Other Vessels

1 Star Port (The Eternal Light) (For defense against the Xenos Empires ahead.)

The Crusaders do maintain 2 other Battle Barges but they are from the Storm Knights chapter that contained 3 Battle Barges before its destruction the 2 Battle Barges have been given to the Adeptus Mechanicus for safe keeping if the Crusaders would ever be in need of the Battle Barge's in a war. How the Battle Barges surivived the Tyranic Battle is unknown.

The Hellfire Barge is a ship found in the ruins of the original wake of the Alien empires that the Storm Crusaders had fought against, ultizing an STC found on the planets reconquered by the Storm Crusaders they were able to produce a Hellfire Barges, being 2x larger than a Battle Barge, and able to deal with naval warfare this ship is the only ship that is eternally watching the boundries of the Drancorian's Borders. Able to unleash the fury of an entire fleet. The Hellfire barge is the only thing standing in the way between the Rebelious Aliens and its supernatural inhabitants and the Crusader's Recuriting Worlds. The Inqusition and the Imperial navy allow this as the Crusaders are the only Chapter and imperial force that take up residence there and those that are close are most likely severely weakened or are just patrols with little to no strength.

The Drancorian Empire's Shipping lanes are very important to the Imperium as they contain new shipments of the nearby Forge World which contain Power Armor, Terminator Armor, Land Raiders, and anything for a new chapter to be produced. These worlds are protected rigirously by the Storm Crusaders. The main reason why the fleet is so large is because of the threats are so great that any normal Astrates chapter would of been annihalted long ago. The Drancorian Navy also is equipped to deal with space warfare but the Storm Crusaders are also equipped as well.

FAQ
After I got 42 comments in one day. I decided to do this FAQ so people are less confused and do not consider this chapter a heretical bunch of misfits.

Q: Why is the chapter so large? How can it maintain it as such without the inqusition?

A: During the first war of asherian the chapter was completely understrength and in order to deal with this they recurited as many Nephoytes as they could after they saw how useless the codex was vs an opponent that knew the codex as well. It proved to be combat ineffective against another Xenos Race the Quai'ds which were tactical experts and proved that following the Codex Astrates proved again it was probably not the brightest Ideas. The chapter after the second war for asherian laid down the Codex Ignatus which is basically the Codex Astrates but with lots of upgrades and is constantly being updated against new alien races, and also how to deal with other astrates renegade chapters and the such. The Chapter also has pentience must send half their chapter into constant campagining, The chapter must also give the inqusition control of 3 companies, the Alpha Squadron, Fire Angels and the Templars, which are the 3 most elite companies in the chapter and the future of the chapter leadership.

Q: Why doesn't the Inqusition consider them heretics?

A: Because the chapter has proved to be extremely useful, and they are the only ones out as far as they are, the only other chapters near them are hundreds of systems away. The Chapter also boasts alot of defenses for the imperium plus the Inqusition has a seat on the Chapter Council and also they are given a fortress world which the crusaders must defend at all times. Not only that but the chapter is entrusted with STCs that the Inqusition does not want belonging to the wrong hands that is why the Guardians and First Guardians go on quests to retrieve obejcts of value they are looking specifically for STC's Daemonic weapons and the like so that they can either destroy them, retreive them, or hide them underneath the Storm Crusader Fortress Monestary which is the strongest Fortress in the Entire Ghoul Stars Sector.

Q: I am confused how can the chapter be called 3 seperate chapters combined into one? How long does it take to become a crusader? What is the Leadership? How does the chapter go to war?

A: The Crusaders follow 30x stricter rules than any other astrates chapters. They are Knights and Soldiers they must follow the rules 10 fold. No other chapter that I know of exercises their initaties after gaining power armor to go through several hundred tests before becoming a full fledged Crusader. Now the chapter has 3,000 marines no one man can control the might of a legion to be safe, the Crusaders laid down a group called the Chapter Council of Asherian. This group leads every single decision in the chapter, there are 12 in total, 1 Inqusitior Lord, 3 Grand Templars, 4 Grand Guardians, 1 Ancient, 1 First Templar, the Cypher and one of the First Guardians. Each one chooses an element which they represent these elements.Such as Calnor the Grand Templar of the Storm Branch represents the Light, as a metaphor of his postion. The Chapter is split into three groups, the Storm Branch, The Defense Branch, and the Sword Branch. Each one is lead by a Grand Templar and then is split into companies that vary from 100 to 115 astrates and are lead by the Commanders and the Masters, or a Lord Commander.

Q: How many chapters are there that are descended from the Crusaders?

A: Only 10.

Q: out of those who are as large as the Crusaders?

A: Only 2 match the crusaders in Strength only because the follow the Black Templars example as straight on crusading chapters. They would be the Knightly Avengers and the Death's Angels. Which all exceed their parent chapter because of their zealousness to the emperor of mankind, the only problem is they are so spread out it makes the Black Templars think twice about how spread out they are.

Q:Out of those 10 how many have been destroied?

A: 2 have been completely wiped out to the last astrates. Storm Knights, and the Black Crusaders. 2 Other chapters have come close to extiniction the Son's of the Phoenix, and the Blue Paladins.

Q: What about the other 5?

A: One out of the 3 there are the only Astrates chapter descended from the crusaders geneseed that actually does not follow the Codex Ignatus they follow the Codex Astrates. They have only 1,000 marines and consider the rest of their brother chapters insane. The Brotherhood of the Sword and the Blade Knights have only 2,000 battle brothers each. But the Brotherhood of the Sword considers itself to be the most elite chapter ever and push themselves to be the best, their recuriting standards are appaling and the Blade Knights follow the Codex Ignatus to the letter and are brothers with the Son's of the Phoenix. though they dislike the Storm Crusaders Chapter after one of their Leaders was elected. The Son's of Asherian are the new guys, they have 2,000 marines, are completely fleet based and they cannot see their homeworld ever again, after Calnor Alrnia and the Chapter Council Banned them from ever contacting them and fighting with them. All the chapters that are decesended from the Crusaders cannot come close to each other ever. They must all be seperated from the crusaders, Son's of Asherian are now the leaders of a reclamination crusade on the outer boundries.

Q: Why are the numbers so large isn't that breaking the codex astrates?

A: Well to tell you the truth the codex astrates that limits a group of super humans that relize they are still human aren't really going to give a gak about a Primarch's works if they see the Ultramarines as traitors all of them except the Iron Raiders who are the bastard child of the Crusader's.

Q; That doesn't make sense what did the ultramarines do?

A: The Storm Crusaders have had a beef with the Ultramarines ever since they became a chapter, for some reason they have disliked them for not fighting at the Gates of the Imperial Palace and for forcing other chapters to follow their so called great book that fixes everything. The Ultramarines also had a sparing match Between one of their captains vs Tyrion of the 29th company. Tyrion won after he cheated by pulling out his Crusader knife. The ultramarines consider the crusaders Moronic childern that do not understand what could happen if the balance was upset. The Crusaders consider the Ultramarines likewise the ones that disrespect other chapters by claiming all the credit for engagements.

Q: What other rivals does the chapter have?

A: There have been quite a few chapters that hate the crusaders. The Wanderers for one, after the wanderers tried to claim a relic that was rightful the Crusaders, the chapters actually had a war against each other the Wanderers were almost annihalted (Yes the Wanderers are basically my version of the Imperial Fists in book series.) The Crusaders mope their floor and told them don't take our stuff or else we will kill you. Mostly this was started after the Wanderer Chapter Master let a First Guardian and his squad of guardians die in battle against a Tyranid Hive tyrant.

If you would like to add more questions please ask and do edit your posts without permission.