Guide:How to make a fanon Eldar Craftworld

What are Craftworlds?
Craftworlds are vast craft populated by Eldar. They travel through the void of space at sub light speeds, carrying the greater remnant of the Eldar race after their Fall. Each craftworld is a self-sufficient, independent realm with its own culture, economy, and military

Craftworlds are effectively worlds in space, each a self-contained biosystem, with forested and natural areas as well as urbanised ones. On many Craftworlds there are sections that are uninhabited and awaiting reconstruction. Vast space docks located outside the Craftworld house fleets of spacecraft. These fleets are capable of traveling through warp tunnels, allowing Eldar of the relatively slow-moving Craftworld to bring their forces to areas of the galaxy thousands of light years distant.

History
Prior to the Fall, most Craftworlds were vast trading ships, effectively, whole self-contained communities housing hundreds of Eldar families. Trading missions could take the Craftworlds thousands of light years beyond Eldar civilization, separating the community from its home world for centuries. Because a Craftworld might return to the rest of Eldar civilization only three or four times in a thousand years, it was easy for them to see the degeneration of Eldar society.

Other Craftworlds were constructed(or grown) as escape craft by wiser Eldar who foresaw the cataclysm then rapidly approaching.

As the final weeks leading to the cataclysm approached, the Craftworlds fled the Eldar civilization, taking with them any Eldar who still remained sane. Some Craftworlds were caught and consumed by Chaos along with the Eldar worlds as the Eye of Terror tore open reality. Some, such as the canon Altansar, and the fanon Marathag have eventually escaped and returned to the material universe.

What does a Craftworld have?
Being built of Wraithbone, Craftworlds have grown greatly in size since the Fall, when they became the sanctuary worlds of the Eldar race. They are now approximately 10 to 100 times bigger in volume than they were before the Fall.

Craftworlds contain Webway gates - the Webway linking the craftworlds to each other as well as to millions of planets, allowing the dispersed Eldar civilization some measure of cohesion. But because the Webway is labyrinthine and impossible to map, many craftworlds are effectively lost, unknown and cut off from the greater part of Eldar civilization.

Allies, Enemies
Each Craftworld is an independent realm, sometimes acting mutually with others, acting together to achieve a common objective, but independent. Making alliances and wars as its leaders please. In the many centuries since the Fall of the Eldar, your Craftworld will no doubt have acquired a few favorite enemies and regular allies.

Military
Every Eldar of a craftworld is a highly trained warrior - in battle these citizen-soldiers are known as Guardians, forming the craftworld's defensive militia.

Apart from these citizen-soldiers, each Craftworld maintains at least one, and almost certainly more, Aspect Temples, where warriors train in one of the many miitary disciplines, or Aspects.

The Aspect Temples are usually fairly independent from the government of the Craftworld, taking no part in government, but permitting no interference in their inner workings, but always focused on the defense of the Craftworld and the Eldar. What Aspect Temples are there on your Craftworld? How many of your people are warriors? Which Aspect is most commonly chosen? Least common?

Colors and Livery
What is your Craftworld's symbol? Its chosen colors?

Quotes
The battlecry of your Craftworld's warriors, famous sayings of your farseers, quotes

Misc Info
Not very widely known, and you might find some use for it.

Dark Craftworlds
There are some very few Craftworlds that have fallen to Chaos. Either by conquest, or corruption.

Webway Jump
On rare occasions, a Craftworld can make a 'webway jump' such as Craftworld Kaelor did, to reach a destination very quickly. I don't know what exactly this entails.