Angels of the Grail

The Angels of the Grail are a successor Chapter of the Blood Angels of an unknown Founding. These warriors are known for their affinity for using chain weapons in melee combat and utilizing a combat doctrine similar to that of the Blood Angels in that they prefer rapid assault actions and have a high number of jump assault marines. The Chapter is based within the Magnatius Sector and are honor bound to defend the Imperium's interests there, leading to numerous ventures into the Halo Stars to quell threats to the Imperium's frontier. They are ferocious yet noble Astartes, in fact, the Astartes of the Chapter are known to take on many physical features of Sanguinius; their hair turning a bronze-like blonde, their faces growing to have sharp and pronounced features, among others. This physical traits also come with a compassion and charisma that Sanguinius himself possessed, yet they are also cursed with the Black Rage and Red Thirst like their brothers. These noble warriors are like the angelic warriors of the old terran religions but when either of their flaws take hold, they resemble the fallen angels also described in the same ancient texts. They are prone to be rash, proud, and highly aggressive, coupled with their sense of honor, the Angels of the Grail have found themselves in many combat situations that could have easily been avoided with self-restraint and a cool tactical awareness. The Angels of the Grail have always suffered grievous losses in the wars they fight mostly alone and the flaws of their geneseed have only added to these losses. This has meant that almost never has the Chapter ever been at full strength and at most times the Chapter is considered understrength.

Chapter History
Devastation of Baal

The Angels of the Grail answered the call of Dante with full force. Leading his Sanguinary Guard, the 1st - 6th & 8th companies as well as the Death Company, Chapter Master Mikael Arestus took with him about 80% of his Chapter's strength and all of their fleet but one of their strike cruisers. Arriving in system towards latter stages of the preparation for the Tyranid Invasion, the Angels of the Grail witnessed a gathering of Astartes not seen before since the time of the Horus Heresy. Hundreds of strike cruisers and Battle Barges were anchored above Baal and tens of thousands of Astartes were preparing for the impending invasion. They entered into the massed throng of vessels and disembarked upon the planet to meet their brothers in strategic conclave to discuss the matter of defending their Primarch's homeworld.

Gatherings of the Chapter Masters were often, led by Dante to calculate their combined strength, draw defensive and fallback lines, artillery bombardment zones, rally points, determine which forces would be first contact, which would act as reserves, and which would take on the role of rapid response task forces. Mikael tried to argue that fighting the xenos in the void was their best chance of victory but was vastly outnumbered in his opinion. Had the Imperial Navy joined them, perhaps they would have stood a chance but the Tyranids were reported to have hundreds of thousands of vessels while they had less than one thousand. His brothers argued that they had better odds on the ground where their Astartes combat prowess and both aerial and ground war machines were superior to their foes own "equivalents". It was decided to withdraw the fleet from the system rather than risk losing their combined naval forces. So then came the task of dividing the system in theaters of war fort the various Chapters. Almost all decided to secure Baal proper, defending the planet which held the Blood Angels' fortress monastery......

After taking council with his brother Chapter Masters, Mikael volunteered his Chapter to defend the vulnerable planet of Baal Secundus. Many other Chapter Masters were disgruntled with the decision, seeing the planet as strategically unimportant and believing that the Angels of the Grail should stand with them upon Baal proper. However, Mikael argued that unless they were willing to exterminatus the feral world, Baal Secundus would be a massive source of biomass for the swarm. They either needed to burn the planet to ash or secure it and make the Tyranids pay dearly to secure the resources they sought to attain. Dante grudgingly agreed to allow Mikael to take his warriors and secure what they could of the moon world, for he was right. Leading his forces upon Baal Secundus, Chapter Master Mikael Arestus and a host of 700 Angels of the Grail fortified and secured multiple outposts across the habitable jungles of the feral world to deny the Tyranid Swarm the readily available bio-mass. .......

Shortly after completion of their earthworks and entrenching themselves into as defensible positions they could muster, the Tyranids entered the system and following the brief skirmish in orbit, the planetary invasion ensued.......

Plague Wars

Notable Campaigns

 * Cleansing of the Arukei M34
 * Purification of Ogrollar (Ork Empire North of Terra) M34
 * The Dragon and the Angel M34
 * Age of Apostasy M36
 * Wolf's Rampage M36
 * Space Hulk Orias (Tijati Infestation) M36
 * 7th Black Crusade M37
 * Vengeance of the White Wolf M38
 * Sanctus Crusade M38
 * Space Hulk Ephialtes (Explorator Fleet VX-7742.II - Genestealer infestation)
 * 13th Black Crusade M41
 * Devastation of Baal M41 -
 * Plague Wars M42

Geneseed
The Angels of the Grail are a descendant Chapter of the Blood Angels and therefore are the indirect sons of Sanguinius. Similar to their primogenitors the Blood Angels, the Angels of the Grail's geneseed is greatly flawed and has a very pronounced effect upon the initiates. Should the Chapter have its aspirants undergo the implantation process like other Chapters not of the Blood Angels bloodline, almost all aspirants would die from the process due to the inherit flaws of the gene-seed. So, just as the Blood Angels, the Angels of the Grail have their aspirants undergo the Insanguination process before the rights of implantation so that their bodies may more readily accept and survive the geneseed. The Sanguinary Priests of the Chapter are one and the same as the Blood Angels and carry out the same role as the living hosts of the Primarch's blood. It is their blood that the aspirants must consume for any hope of surviving the implantation and even then the mortality rate is still high. Those that survive the process are transformed into warriors of astounding beauty and might, taking on the appearance of warrior angels of the ancient Terran religions with thick flowing blonde hair, sharp features, and strong builds (for Astartes) along with the inherent compassion and nobility that the Blood Angels bloodline is known for. However, their is a duplicitous nature to this transformation and that is the bloodlust and savagery that comes with these noble traits and that the Astartes of the Chapter must always fight to restrain or else be consumed by them and become akin to the fallen Angels of those very same ancient Terran religions.

Accursed Inheritance
The Angels of the Grail are of the Blood Angels bloodline and therefore have inherited the two terrible flaws of their primogenitors. The Chapter does its best to hide these flaws and the argument for the Death Company is that they are the Chapter's reserve elite but those who have seen these warriors in battle know that there is a much darker secret about them. The Chapter attempts to hide its two flaws as best as possible, especially that of the Red Thirst because any such sightings of this bloodlust would undoubtedly intrigue numerous inquisitors and other Imperial agents.

Black Rage
The Black Rage has been a curse upon the Blood Angels bloodline ever since the death of Sanguinius upon the Vengeful Spirit. This affliction can affect any Astartes of the Chapter in the midst of battle, turning the once noble warrior into psychotic butchers that will murder all in their path once they are unleashed in battle. Unlike other Chapters, the Angels of the Grail treat these brothers who have fallen to the curse as honored warriors, for the Chapter suffers greatly from this affliction and to treat them as expendable is both wasteful but also against their code of honor and brotherhood. The warriors who have fallen to the Black Rage are sent into the Death Company, repaint their armor a pitch black, and are watched over by both Sanguinary Priests and the Chapter's Chaplains. Though they have become psychotic butchers, those who have fallen victim to the Black Rage are still capable of some higher reasoning and understand that the other warriors of their Chapter are still their brothers, not once have they ever turned a blade against their brothers but have, in fact, sacrificed themselves for their brothers on many occasions.

Red Thirst
The Red Thirst is a curse that precedes even the Black Rage. Afflicting the sons of Sanguinius since before the reunion with their Primarch, the sons of Sanguinius were forced to endure the craving of blood and flesh that is strong within their genome. The Chapter's Sanguinary Priests are the bulwarks against this desire; preaching, comforting, and giving sermons of temperance, self-control, and redirection. In an attempt to quell this affliction, the Chapter practices the constant consumption of the Blood of Sanguinius in elegant and long ceremonies that are of great spiritual importance to the Chapter. Drinking deep of their Primarch's life essence, the warriors of the Chapter are not ashamed of their ceremonies and do not keep such rituals secret, but do hide the reasons why they conduct them in the first place, for the Red Thirst would surely draw the ire of the Inquisition should they gain wind of the full extent of the children of Sanguinius' afflictions.

The Red Thirst is greatly reduced in its affects upon the Battle Brothers of the Angels of the Grail Chapter as long as they are able to consume their Primarch's essence but should Astartes of the Chapter be unable to quench their thirst for long periods of time; the curse will come to the fore with much greater ferocity and is near impossible to withhold from sating. Strike forces whose Sanguinary Priests have been slain and were forced to continue fighting for long periods have been noted to go berserk in the midst of battle; Astartes fighting with such savagery and ferocity that is not normal for even the successors of the Angel, striking terror in friend and foe alike. Warriors who have been overcome by their curse will feast upon the flesh of the fallen, drinking deep from the blood of friend and foe alike and consuming their flesh with great barbarity. Most cases of the Red Thirst overtaking the Battle Brothers of the Chapter result in their falling to the Black Rage as well, forcing their reassignment to the Death Company, making it paramount that the Chapter's Sanguinary Priests are protected at all costs to ensure this fate does not befall large numbers of their brothers in such a short span of time.

Gene-Seed Test-Slaves
The Chapter's recruitment necessitates that usage of large quantities of gene-seed with no guarantee that the aspirant it is implanted to will grow to maturation. The Sarcophagi process has a high percentage of failures and is, therefore, a drain on the Chapter's gene-seed rather than a source of new gene-seed. To counter-balance this, the Chapter uses extensive Test-Slaves to culture more gene-seed at a rapid rate to replenish their stocks. Those aspirants who have either failed in the final duels and survived are used as hosts but this number is usually small. So, the Chapter harvests potential hosts from the slave stocks of various tribes. These slaves are then tested for genetic purity and if they pass, they will be implanted with the Chapter's gene-seed stock and left in an artificial environment alive, but unconscious, for anywhere between 5 to 10 years. Around 100 test-slaves will be held at one time, allowing the Chapter to implant 100 more after their maturation period is over and stockpile the other 100 gene-seed in the Chapter's Gene-Vaults.

Though frowned upon by some Chapters, this process is the only way to ensure the Chapter's survival in the future. However, this process is rumored to be the cause for the Chapter's higher than usual attrition during the implantation process and the cause for their genetic flaws taking a much greater toll upon the Battle Brothers.

Combat Doctrine
The Angels of the Grail fight in a very similar style to their primogenitors and favor the usage of mobile infantry tactics and rapid assault actions. They are highly efficient in finding a weakness in an enemy's battle line and use overwhelming force to exploit the weakness and break the enemy's' front, allowing for the Astartes to then move quickly to cut off and annihilate other enemy units that are now exposed due to the breach. Like their primogenitors, the Angels of the Grail can employ various tactics during battle but they are most efficient in assault, especially in melee. They are not resolute defenders like the sons of Dorn or Guilliman, for their geneseed flaws and their natural aggression often lead to the Astartes abandoning their positions and charging headlong into the enemy's ranks. Skirmishing tactics are also not effectively employed by the Chapter because of the very same reasons, a skirmish would quickly devolve into a bloody melee once the Astartes become engaged and their inner rage takes hold.

Chapter Organization
The Angels of the Grail is a non-codex Compliant Chapter that completely deviates from Guilliman's vision for the Astartes of the Imperium. The Chapter maintains 10 companies as the codex demands but has deviated greatly in the roles and structure of the companies. The 1st Company consists of the Chapter's veterans, the 2nd and 3rdare 'Strike' Companies, the 4th and 5thBattle Companies, 6thand 7thare Tactical Companies, and the 8th Company is the Devastator Company, the 9th is the Chapter's Death Company and the 10th is the Scout Company.

The Chapter's 1st Company is where the most experienced and greatest warriors of the Chapter are organized and they are deployed to the most dire of campaigns and most dangerous missions. The warriors of the 1st have also garnered a reputation for being very efficient in slaying renegade Astartes and are always on the forefront of any Crusade into the Halo Stars to subdue the renegade presence there. The best of the Chapter's armory and machines of war are for the 1st Company's use; their centuries of experience combined with the best weapons and armor the Chapter has to offer make them more than a match for most of the Chapter's foes.

The 2nd and 3rd Companies are the Chapter's "strike" forces and are deployed wherever the 1st Company is not. This is either because the 1st is already deployed or the mission does not require the Chapter's elite but does require veteran warriors of the Chapter. For most missions, these Strike Companies will be dispatched and are considered the backbone of the Chapter's forces. Strike Companies are composed entirely of Assault Marines because within the Angels of the Grail Chapter, Assault Marines are grizzled warriors who have served for decades, if not centuries, fighting for the Imperium. These warriors have served on the line as the "anvil" as Tactical and Devastator Marines and now they are the "hammer", crashing upon their foes from the sky in a rain of bolter shells and roaring chainswords. To "earn one's wings" as an Assault Marine is a great honor and is an honor every warrior within the Chapter strives to attain.

The Companies of the 4th and 5thBattle Companies perform the same role as Battle Companies of other Chapters, though these Companies are 2nd line of warriors. They are trusted by the Chapter command to see difficult campaigns through but are not expected to perform nearly as well as the warriors of the first 3 companies. They will often be deployed in their entirety on minor campaigns where the Chapter is either expected to help or wishes to contribute support but is unwilling or unable to send its more veteran warriors. It is from these ranks that the veteran warriors of the Strike Companies are raised after exemplary service.

Whenever the 1st, 2nd, or 3rd Companies are deployed, supporting elements from the Tactical, Devastator, Death Company, and Scout Companies will also be sent. These supporting elements, despite being considered support companies, will be at the forefront of the fight whereas the elite companies will either lead in the vanguard of an assault or be held in reserve find the weakest point in the enemies' battle line and punch through. For, the 8th is a standard Devastator Company where new fully fledged Astartes are sent to serve as escorts to the heavy weapons specialists of the Devastator Squads they are assigned to. This company, like the Scout Company, is almost never deployed as a single entity but dispersed amongst the various campaigns and strike forces of the Chapter, bringing heavy weapons to bear where needed. The wielders of the heavy weapons within the Devastators are veterans from the Battle Companies that have shown distinctive expertise as long and heavy ranged support. These veterans serve as either Devastator Squad Sergeants or heavy weapons bearers, pumping streams of heavy ordinance into enemy ranks while they are supported by their young kin with blade and bolter. These veterans will induct their new brethren in the ways of restraint and self-control, holding back the urge to throw themselves into melee with reckless abandon as is want with the newly raised sons of Sanguinius.

The 9th and 10th Companies are very similar to the Blood Angels in function. Almost never is the 10th deployed as a single unit but rather squads of scouts accompany different strike forces or crusades formed by other companies. The Death Company is a highly honored unit within the Chapter and unlike many of their cousins, they do not waste the lives of their battle brothers who have fallen to the curse of their geneseed. The Death Company is used as a field reserve, unleashed upon foes when the battle is at its peak and could go in either of the sides' favor. The Death Company are allowed the same access to weapons as the Assault companies and make extensive use of Jump Packs, though many still prefer to fight on foot. These warriors, unlike in other Chapters, are a sight of inspiration for their brothers. Many an Angel of the Grail has fought harder and more fervently when the Death Company are unleashed. They may have become psychotic killers but they are still brothers of the Chapter and because the Angels of the Grail maintain similar noble and honorable traits as their primogenitors, their Death Company is held in high esteem. Though, despite the honor of the Death Company, it is a fate no battle brother of the Chapter hopes to befall him. Yet, every battle brother can live knowing that should he fall victim to the curse of the sons of Sanguinius, he will still be a respected brother in arms in his Chapter.

Unlike their primogenitors, the Death Company is an official Company within the Chapter's Order of Battle. Due to high numbers of the Angels of the Chalice falling victim to the curse of their geneseed, the Death Company is almost always at full company strength and occasionally is larger than the even a full strength company. Also, the lack of an 8th Assault Company within the Chapter made it so the 9th could be easily made to be the Death Company and act as a third Assault Company for the Chapter.

Chapter Command
The Chapter Master, whose title within the Chapter is Blood Prince, wields ultimate authority within the Chapter. A council of the Chapter's officers also exists to support the Blood Prince to ensure the smooth running of the Chapter. The battle brothers of the Chapter that have a seat in the Council are the Forge Master, Reclusiarch, Chief Sanguinary Priest, Captain of the Sanguinary Guard, Chief Librarian, 1st Company Captain, 2nd Company Captain (Master of the Fleet), 10th Company Captain (Master of the Recruits). These eight officers ensure the Chapter is running smoothly and efficiently, ensuring that all the needs of the Chapter are met. They complete the tasks entrusted to them by their position of office with great pride, seeing themselves northbound to see their duties completed to perfection. The Blood Prince takes advice from these officers but has the final say on any matter, internal and external, that involves the Chapter. Like their primogenitors, great precautions are taken when choosing a new Blood Prince and when the current Blood Prince falls in combat, the Chapter's Reclusiarch, Sanguinary High Priest, and Chief Librarian will hold a tripartite regency until a new Blood Prince is chosen who is considered worthy by these three.

Specialist Formations

 *  Death Company  - The Death Company, unusually, make up an official company within the Chapter's Company Structure. This Company is filled by the Astartes who have fallen to the curse of the Black Rage. These warriors have become psychotic killers and have painted their armor a pitch black in a symbolic act wherein they are the fallen angels of old. They are armed and used just as the Assault Companies are, making extensive use of Jump Packs, chain weapons, and bolters but numerous warriors do still fight as Tactical Marines. These warriors are only used when situations are dire; their savage fighting style is far too brutal in nature for most Imperials to even witness. It is only when it appears that the other companies appear to be breaking that the Death Company will be unleashed to turn the tide of battle with their psychotic brutality. The Chapter has many more Astartes than normal, for the gene-sons of Sanguinius, falling to the Black Rage and, therefore, the Death Company is almost always at full strength when not over strength.
 *  Sanguinary Guard  - The Sanguinary Guard are the elite of the Chapter and tasked with the protection of the Chapter Master. These warriors don Silver Artificer armor, Death Masks, and Winged Jump Packs while wielding their Glaive Encarmine blades and Angelus Bolt Guns. Every one of these warriors are equal to an entire squad of their brothers and when they enter the fray of battle, these warriors can turn the tide against any foe. Only the greatest champions of the Chapter are honored with a place in the Sanguinary Guard. These warriors carry on the legacy of the Sanguinary Guard of their Primogenitors and they will defend their Chapter Master with their lives should the need come to it. Not only are they tasked with defending the Chapter Master, but so too are they charged with the defense of the Silver Chalice. A complement of these esteemed warriors will always watch over the revered relic of the Chapter. Every warrior who enters their ranks has their name etched upon wall of the Silver Plaque of the Archangels; all their deeds recorded in the Chapter's histories and annals. A very long list of these warriors and their deeds exist and prove to be a great inspiration for their brothers. To their allies, these warriors are the Primarch's wrath incarnate coming to fight alongside them in battle while to their enemies the sight of these warriors coming crashing down upon their ranks are as though angels of death have come to reap their souls.
 *  Erelim  - Rising from the ranks the Chapter's Chaplains, the Erelim are silent guardians of the Chapter's Reclusiam. These Angels are armored in pitch-black artificer armor and jump packs wielding their Death-Black Glaives Encarmine. Taking vows of silence, these warriors are the shadowy twins of the Sanguinary Guard and whereas their brothers guard the Chapter Master and the leading officers of the Chapter, these warriors keep vigil over the Chapter's relics and honored dead, for the heroes of the Chapter whose bodies remain intact after death are kept in stasis fields and put to rest in Reclusiam to rest uncorrupted. For, it is the Chapter's belief that Sanguinius will raise from the dead and once again fight with his sons to secure the future of the Imperium and that these heroes will rise with their Primarch and fight alongside him.
 *  Honor Guard  - The officers of the Chapter are always accompanied by a unit of honor guard. These warriors are chosen from the ranks of the veteran 1st Company to defend the leaders of the Chapter. These warriors are granted full access to the Chapter's armory so that they may defend the Captains and command personnel of the Chapter. Most of these men are armed in the fashion of Vanguard veterans; wielding power weapons, storm shields, and bolters but they will adjust their armament according to the fighting style of their charge and the mission at hand.

Specialist Ranks

 *  Sanguinary Priests  - Sanguinary Priests are vessels of the blood of Sanguinius himself. They are both the Apothecaries and the Spiritual Guides of the Chapter. They perform sermons and oversee ceremonies to help their battle brothers to embrace and control the Red Thirst, turning the curse into a tool to be used in battle to grant a savage strength that only the Red Thirst can provide. The Chief Sanguinary Priest is the keeper of the Silver Grail and it is from this cup that the Chapter's aspirants sup the blood of Sanguinius. It is this same cup that the Priests utilize in the Sanguine Sermon serve to their battle-brothers the revered blood of Sanguinius so that they may quench their thirst and control the curse that plagues them. They are also keepers of the Sanguine Shrine within the Fortress Monastery as well as overseeing the Apothecarium. The Sanguinary Priests are not only the spiritual leaders of the Chapter but are charged with overseeing and preserving the Chapter's sacred Geneseed and uplifting an Aspirant to a full Battle-Brother, turning these young mortals into the Emperor's Angels of Death.
 *  Death Company Chaplains  - Death Company Chaplains are the spiritual and military leaders of the Chapter's Death Company, leading the fallen angels into glorious battle. Being some of the most devout and charismatic warriors within the Chaplain ranks, these warriors are the only beacon of sanity for their cursed brethren. They adopt a fatherly position in the Death Company and care for their brothers as spiritual guide, brotherly companion, and stern father. In peace, they preach and organize sermons to calm and stay the hands of their brothers. In battle, they are the wrath of Sanguinius reborn, swooping down upon the Imperium's foes and leading his brothers to glory and death. They are the Death Company's most important officers and are veterans of hundreds of battles, and when one does fall, the Death Company will fight even harder to avenge their beloved leader, fighting tooth and nail to preserve his body.
 *  Chaplains  - Chaplains of the Chapter are responsible for overseeing the Chapter's battle brothers and ensuring the Black Rage is kept at bay for as long as possible. These warriors preach and give sermons to the Chapter's battle brothers, preaching about self-control, patience, and nobility. For, despite their aggressive nature, the Angels of the Grail are very devout; embodying the ideals of self-control, patience, and nobility. It is in battle that these traits disappear and the aggressive and bloodthirsty nature appears to overtake the battle brothers. It is the Chaplains' duty to maintain discipline and control over the Chapter's ranks when such discipline does disappear. They are the rock on which the Chapter's spiritual livelihood is based for they are the only solace the warriors can find when the Black Rage threatens to overtake them. These warriors not only act as guardians against the Black Rage but maintain and preserve the Chapter's relics and help oversee the training and ascension of aspirants and scouts to the ranks of Battle Brother with the Sanguinary Priests.
 *  Blood Prince  - The Blood Prince is the Chapter's equivalent of Chapter Master but is unique. For, when a Battle Brother ascends to the rank after being deemed worthy by the Reclusiarch, Sanguinary High Priest, and Chief Librarian, he will be infused with a large quantity of the Blood of Sanguinius and will undergo the Trial of Blood wherein he is locked away for 7 days and nights within the Hall of the Honored Dead. This large infusion of the Primarch's own essence is dangerous, to say the least, but is necessary for the next Blood Prince to take the mantel of his predecessor. After the Trial of Blood is complete, the Battle Brother honored to undergo the dangerous ritual will be released from his meditation; if he has failed he will have been completely overtaken by the Black Rage and gone mad, marking him to join the ranks of the Death Company. If he is successful; the battle brother that went in will not be the same man he was when he exits. Even with their features already resembling that of their Primarch, the new Blood Prince will have the appearance of a "Little Sanguinius", looking almost identical to the Primarch like "true sons of Horus" had with Horus in the XVI Legion. He will be larger and stronger than his brothers, a pale shadow of the Angel himself. His character will not be the same as before; for he will have a larger shard of the Primarch within his own soul than the rest of his brothers, even the Sanguinary Priests. It is from his own blood that the Aspirants of the Chapter must drink for it is considered the "purest" due to its large quantity within his veins. He will be stronger, faster, and better able to calculate various situations than his brothers but at a cost. Every Blood Prince becomes far more susceptible to the Black Rage and Red Thirst than their brothers and when not leading or commanding his Chapter, will be found in constant meditation within the Temple of Sanguinius. He is tormented with the nightmares that so commonly plague the Chapter's battle brothers with far greater degree and feels the pain of betrayal and hatred within his heart during his Primarch's last moments as he relives the traumatic death he endured aboard the Vengeful Spirit. This sacrifice of one's old self to endure this constant trial of self is deemed the greatest honor within the Chapter, for only the most pure and noble spirited of Astartes could hope to endure such a trial. His greater capacity of logical clarity and understanding is also a great boon for he can calculate and see things in ways that his brothers could never have done. The Blood Prince also wields the Spear of Ekthelion, which is the Blood Prince's "badge of office". It serves a dual purpose for to wield the weapon with any real efficiency requires much greater skill in battle than most weapons within the Chapter, forcing the wielder to use precise and controlled piercing and slashing blows that are required of spearmen of considerable skill. It is a tool that helps the Blood Prince not become lost to the Black Rage as easily in the midst of battle such as might occur with less elegant weapons such as axes or two-handed greatswords.

Chapter Librarians
The Angels of the Grail, like their fellow Astartes Chapters, maintain a Librarium of powerful and talented psykers whose powers are used both on and off the battlefield. The Chapter, unlike many of their kin, hold Librarians in very high regard for they are the helmsmen which steer the Chapter to victory through their great wisdom and power. Through the usage of divination and the Emperor's Tarot, the Librarians of the Chapter have foreseen calamities that would have befallen the Chapter long before it was too late to prevent them from befalling the Chapter. However, there has been a notable increased reliance upon the Librarians to foresee the future and advise on what courses of action to take. When the warp is tumultous and the Libarians are unable to scry the strands of fate, the Chapter's leadership ends up becoming hesitant due to the fear of not being certain which actions are most likely to bring about certain fates. Despite this, the Chapter is not in any way crippled when unable to rely upon their Librarians, however, it has been noted that the powers of the Librarium has become a crutch the Chapter tends to rely upon.

When unleashed upon the battlefield, the most gifted of Librarians use their power in terrible displays of psychic mastery, slaughtering swathes of enemies with but a thought. Biomancy and Divination are the Chapter's favored psychic disciplines but it is the Chapter's unique psychic powers are the most commonly used despite the much riskier nature of these "undisciplined" powers. On the field of battle, the Chapter's Librarians turn the enemy's own bodies against themselves when on the offensive or diving their strategies through the scyeing of fates and countering them as one would riposte a blade. They also act as support, shielding allies, hardening their brother's bodies to be as tough as iron, or mending their wounds. They may not unleash the mighty powers of pyromancy or geokinesis but they are still terribly deadly.

When not on the battlefield, the Librarians tend to the Chapter's various Librariums. In silence they place all their effort and concentration into safekeeping their Chapter's legacy. Over the millennia, thousands of tomes have been written and copied on the Chapter's history. The great deeds of heroes long dead, the famous victories hard fought to attain, and the traditions of the Chapter that have developed of the thousands of years it has existed are all recorded within the Chapter's Librarium. Psychic weapons and artifacts are also in the Librarians' care, locked away deep within the vaults of the Librarium. Some are to be studied and recorded for posterity, others too dangerous to be left in the armory and only wielded in times of great need by the most powerful of Librarians, and others to be sealed away forever, never to be seen or spoken of again. The Librarians must also keep the Chapter's most shameful and infamous deeds recorded, for in defeat, be it defeat against a foe or their gene-seed's curse, the Chapter can learn to never lapse similarly again.

Librarians of the Chapter are also tasked with aiding the Chaplains and Sanguinary Priests in keeping the Black Rage and Red Thirst away from their brothers. With their witchsight, the Librarians can see the auras of their brothers and can sense when either curse is threatening to overwhelm their kin. Either by soothing their aura or manipulating their body's biological functions, the Librarians can aid their kin in keeping their curses at bay. Yet, this is a double edged sword, for the Librarians must also be wary to not fall to either curse as well. For, to have a Librarian fall to either curse would risk a horrifying display of uncontrolled psychic might which would then, almost inevitably, lead to possession. Only once has a Librarian been able to withstand falling to the Black Rage and not fall victim to daemonic possession. The Librarian's name is Baeltas Fulgor and he serves in the Death Company as the only Death Company Librarian.

Abilities
As descendants of the Blood Angels, the Angels of the Grail Chapter have access to the same psychic abilities as their primogenitors: In addition to being scions of Sanguinius and having the ability to utilize the same powers as their primogenitors, the Angels of the Grail have developed a handful of unique abilities of their own through experimentation with already existing psychic powers.
 * Blood Boil - With a blast of psychic power, the Librarian drives his enemy's blood into a seething frenzy, superheating the target's blood, flash-boiling it and causing it to burst from their eyes, mouth, and ears with explosive finality.
 * Blood Lance - The Librarian conjures a mighty psychic lance, glistening with gore. On a single word of command, the lance flies from his hands, hurling a blazing crimson lance of psychic power that skewers everything in its path.
 * Fear the Darkness - Casting a psychic shadow across the battlefield, the Librarian summons the indescribable malice of the Warp, unleashing it in a mighty wave of sheer terror, assailing his foe's soul with nameless torment.
 * Might of Heroes - Focusing his will, the Blood Angels Librarian utilizes the deadly powers of the Immaterium to flow into him, heightening his speed and strength to unimaginable levels and summoning up a deep well of rage to smite the foes of the Emperor.
 * The Sanguine Sword - The Librarian's Force Weapon takes on a violent crimson hue as he infuses it with a sliver of his inner rage.
 * Shackle Soul - Reaching into the soul of his foe, the Librarian binds it in powerful bands of psychic energy. This power affects a single creature chosen by the Librarian. The Blood Angels Librarian can prevent those affected by this power from moving, attacking from a distance or making a melee attack or using a psychic power.
 * Shield of Sanguinius - The Librarian wills a shimmering golden barrier of psychic energy into existence, preserving his companions from harm.
 * Smite - Lethal bolts of ruby lightning leap from the Librarian's fingertips, tearing his enemies apart.
 * Unleash Rage - Reaching into the minds of his fellows, the Librarian unleashes the savagery within the Blood Angels' psyche.
 * Wings of Sanguinius - The Librarian sprouts a pair of blood-red wings of psychic energy from his back that can bear him aloft, allowing him to fly over the battlefield.
 * Hands of Sanguinius - The Librarian's hands emit a golden radiance as he outstretches them over the wound of fallen battle brother. The flesh of the wounded battle brother slowly begins to mend; blood loss slows, flesh begins to knit itself back together, and vitality slowly returns to his brother's body.
 * Primarch's Blessing - Raising an open hand towards the heavens, storm clouds begin to form high above the Librarian, circling around with increasing intensity. In a few moments the clouds will part at their center, unleashing a golden beam of light which rests upon the outstretched hand of the Librarian forming a shimmering golden bubble around himself and those close to him. The battle brothers are reinvigorated and those too wounded to fight find renewed strength in their limbs. All find their minds cleared of doubt, filled with a new sense of courage and vengeance in their hearts.
 * Soul Reaping - The Librarian's eyes will burn with a golden flame as a deathly aura encompasses his body. With the muttering of an incantation in a language long forgotten by humanity in conjunction with a pull from his gnarled hands, the Librarian tears the souls of lesser beings in front of him out from their bodies, sending their souls screaming into the warp as their now lifeless bodies collapse onto the floor before him.

Psychic Disciplines
The Angels of the Grail Chapter utilize the Biomancy and Divination psychic disciplines extensively. Biomancy is a discipline that seemed most pragmatic in the early days of the Chapter to focus upon, not only because it is effective as an offensive and defensive doctrine but because of the aid it can provide the Battle Brothers of the Chapter in fighting off the curse of their gene-seed. Divination was a psychic discipline that was adopted later in the Chapter's history following many pyrrhic campaigns and heavy losses. Now, the Librarians often utilize the Emperor's Tarrot and the scry the webs of fate to determine the best route for the Chapter. These, in conjunction with the chapter's unique abilities, are tools to use in battle to destroy their foes and aid their allies. With righteous fury and cold calculation do the Libarians of the Chapter unleash their psychic might, be it to slaughter their foes or to heal their fallen brethren. Whereas in other Chapter Libarians are seen with hostility or even outright banned, the Angels of the Grail show a great deal of respect towards their Chapter's psychically gifted warriors.

 Biomancy   Divination 
 * Smite - Lethal bolts of bio-lightning leap from the psyker's fingertips, tearing his foes apart.
 * Iron Arm - By transmuting his flesh into living metal, the biomancer can wade through enemy fire unscathed and pulp skulls with his bare fists.
 * Enfeeble - As the psyker channels his powers, tendrils of Warp energy lash over his victims, every caress sapping vitality from their bodies.
 * Endurance - Reaching into the essence of his allies, the biomancer knits together bones, heals flesh and banishes fatigue so that they carry on the fight.
 * Life Leech - With a twist of his gnarled hands, the wrathful psyker rips the life force from his enemy, hoarding the stolen essence and using it to reinvigorate and restore his own injured flesh.
 * Warp Speed - The powers of the Immaterium flow into the psyker, heightening his speed to supernatural levels. A blur is he amongst his enemies, felling the unrighteous with blows too swift to see.
 * Haemorrhage - Focussing his mutant mind, the psyker reaches forth and sets a fire within his victim's flesh. Within moments, the unfortunate foe's blood begins to boil in its own veins, tearing him asunder as it bursts from every pore.
 * Prescience - The psyker can effortlessly predict the paths of bullets and swords. By focussing his Warp-sight even more closely, he can guide his allies' aim, bringing a swift and merciless death to their foes.
 * Foreboding - Thanks to his Warp-gifted insights, the psyker and his allies are aware that their foes are about to charge, even before the foes themselves have realised it.
 * Misfortune - With a click of his fingers, the diviner twists fate so that his followers' blows punch through the weakest points in their opponents' armour.
 * Perfect Timing - As soon as his consciousness pierces the veil of the Warp, a rush of images floods the diviner's mind, foretelling the actions of his enemies, down to the merest microsecond. Armed with this information, the diviner's allies can predict exactly when their foes will peer out from behind cover and expose themselves to a lethal head shot.
 * Precognition - Having already witnessed the one true path to victory, the diviner strides across the battlefield like an avenging god of war. Whilst the premonitions run true, he is all but undefeatable, proof against bullet and bolt, blade and bombardment. However, should his self-wrought prophecies fade, or turn false, he will surely be doomed to ignominious defeat.
 * Scrier's Gaze - The diviner can see the battlefield clearly in his mind's eye, with the vantage point of a hunting hawk and the precision of a laser. The to and fro of armies and war machines is but the scurrying of ants beneath his omniscient gaze. Thus can the diviner direct exactly when and where they are most needed, leaving no clue behind as to how this trickery was achieved.

Librarian Dreadnoughts
Like their primogenitors, the Angels of the Grail utilize Librarian Dreadnoughts. Entombed into the Furioso Dreadnought Sarcophagi, the Librarian Dreadnoughts are veterans whose bodies have been broken but their minds still remain intact. Now armored in the thick plating of a dreadnought, Librarian Dreadnoughts unleash their terrible psychic might through the Chapter's unique Force Claws. Often, these Dreadnoughts are armed with a Frag Cannon and Force Claw, allowing them to shower their enemies in volleys of frag shells and psychic power. These veterans are revered by their brothers, often the oldest members of the Chapter, the Librarian Dreadnoughts' counsel is heeded by even the Blood Prince himself.

Chapter Homeworld
The Angels of the Grail's distinct culture not only comes from their inheritance from the Blood Angels but also their homeworld of Eden. Eden was colonized by humans long ago before the Age of Strife and was once a paradise world where a thriving and advanced human civilization once resided. However, once the Age of Strife and the warp storms fell upon humanity, the world changed with the influence of the warp and the internal wars that plagued the planet. When rediscovered by the Imperium, Eden was no longer recognizable as the paradise world that it once was. Eden is now a feral world covered in immense jungles and deserts with all manner of deadly life forms. The human population is spread throughout the planet in a state of techno-barbarism, waging endless war against the feral planet itself and one another. It is from these techno-barbarian states that the Chapter recruits its initiates. The techno-barbarians have grown to be much larger than the average human, more akin to the population of Catachan, which means that the Astartes of the Chapter are also above the average size of Astartes. This can be attributed to the hard lifestyle that the barbarians must live to survive their world as well as the slightly stronger gravity of the planet and the mineral rich plants and creatures that they consume. These humans, though considered to be feral techno-barbarians, have a strong sense of honor but are also ruthless and merciless in battle, which only adds to the already aggressive nature that the sons of Sanguinius have inherited.

They fight in brutish melee, making use of primitive chain, blade, and slug weapons. This has developed alongside their martial culture where all members of society are warriors, though that means that little to no artistic culture has developed that does not coincide with warfare. The society is similar to that of the barbarian tribes of ancient terra that resided within Alemania, the warriors covering themselves in warpaints as well as armor and sporting long hair and tattoos. A dark tradition that prevails across the planet is the cannibalistic tradition of consuming one's enemies after battle. This is a dark secret the Chapter hides from the rest of the Imperium and many Imperial officers and agents have gone missing after having visited the Chapter's Fortress Monastery and ventured forth to inspect the local human population. The tribesmen speak a bastardized language of low gothic and are very xenophobic, even to other humans. However, all tribes view the Chapter as almost godlike beings and adhere to anything they are asked and will always provide shelter, food, and company for any of the Chapter's Angels that find themselves within the territory of one of the many tribes.

The Chapter maintains their Fortress Monastery within the northern rad-waste deserts of Eden named the Castra Sanguinia in High Gothic, known as the Fortress of Blood in the common tongue. The Fortress Monastery is a sprawling and massive fortified series of structures, easily defensible for the Chapter but can host thousands of Astartes at once, bolstering the defensive capabilities tenfold. Such a massive fortress was designed for the gathering of multiple Chapters so that they may launch crusades into the Halo Stars and eradicate the traitor and xenos threats there and expand the Imperium further, however such ambitions have yet come to pass.

Recruitment
The Angels of the Grail follow the same recruitment process as their primogenitors. The Time of Challenge will be announced by Thunderhawks across the planet to the various tribes, very much like the Blood Angels with the inhabitants of Baal Secundus. The first stage is the Place of Challenge, wherein the adolescents of the feral tribes must make their way to the Fortress Monastery from the interim jungles of the planet. This is a very hard and perilous trek for the jungles are host to all sorts of predatory creatures, hostile tribes, and dangerous plantlife. Once the adolescents get past the jungles they will be confronted with miles of rad-wasted deserts that separate them from the Fortress Monastery. The deserts are filled with mutant humans and creatures and only the smartest and strongest of the adolescents who partake in the challenge will have any hope of making it to the gates of the Castra Sanguinia. Of those that arrive, only 64 of the potential hundreds of contestants will be allowed to pass to the next stage so the adolescents must fight in gladiatorial combat to compete for a place in the 64. Those that survive will finally be admitted entry into the Fortress Monastery and the Battle Brothers will be ready to greet them with cheers and congratulations.

The Battle Brothers will be clad in their wargear, sporting their parade regalia but leaving their faces unmasked showing their beautiful and noble features to their future brothers who had never witnessed such beauty before. These adolescents will be awed by the sight of the sons of Sanguinius, which is like looking at the divine beauty of the angels of old. Unlike their primogenitors, these aspirants aren't mutated, rad-poisoned, or malformed in any way but are rather well fed, strong, and are of pure genetic stock. The purity is interesting because the northern desert wastes of Eden are heavily irradiated due to the planet's tilted axle and thin-northern atmosphere. This genetic purity is due to a planet-wide phenomenon that developed within the human cultures of Eden, for mutation is seen as evil and a sign of disfavor from the ancestors. All newborn children who are show any sign of mutation are left in the wilderness to die by their parents due to their inability to kill their child, no matter how mutated it is. Unfortunately, this often leads to the other mutants living in the jungles to pick up the newborn mutant raise it as their own, adding to the ranks of hostile mutants stalking the human tribes of Eden.

These pure aspirants are led by the Chief Sanguinary Priest and Reclusiarch of the Chapter to the Temple of Sanguinius. Once they enter the temple they will find themselves faced with the Chapter Master in his Golden Sanguinary Armor holding in both hands the Silver Chalice. At his flanks are all the Sanguinary Guard present on Eden armed and armored in full wargear. Each of the 64 aspirants will drink from the Silver Chalice the blood of Sanguinius and soon will be overcome by a deep sleep. During their slumber the aspirants will have the gene-seed of the Chapter implanted into them and will be taken to to separate sarcophagi. Mimicking their primogenitors, the Chapter erected a Hall of Sarcophagi wherein 64 silver sarcophagi will be host to the aspirants. Each sarcophagus is covered in life support systems and the aspirants will slumber within for one year, being fed both nutrient rich liquids and the blood of the Primarch while the gene-seed works to transform their bodies. Most of the aspirants will die during this period because of the strain the Chapter's gene-seed places upon their bodies. It is too much for most humans to bear despite their healthy physiques. It is rumored that because they are not the direct Sons of Sanguinius, the Chapter suffers from greater attrition and suffer the curses of their gene-seed to a more profound effect than their Primogenitors, leading to many of their aspirants to die despite having the physique to survive the transformation should they be given pure Blood Angels gene-seed.

During their slumber, the Blood of Sanguinius will have numerous effects upon the aspirants for it is the direct essence of Sanguinius himself. The aspirants will dream the memories of their Primarch both the beautifully peaceful and the terribly chaotic. A piece of the Primarch's essence will also become part of the aspirant's own. The noble, charismatic, and rash nature of their Primarch will shape the aspirant's own personality to be like the Angel. They will grow extremely quickly, putting on muscle, growing numerous Astartes organs, and their bones growing in density and size until they become the giant Astartes of the Chapter. By the time they emerge from from their sarcophagi, the aspirants that survive the process will now be tall, strong, and wield the power and might that only an Astartes can. Their bodies and faces having transformed into the chiseled work of artisans of old, bearing all the beauty and elegance of the angelic beings that many ancient cultures prayed to and believed in. They still bear the unique faces they were born with but their features will become sharper, stronger, and mixed with a shard of the Angel's own complexion. The aspirants will now be ready to serve in the Chapter's 10th Company and will train for decades before being deemed ready to join the ranks of fully fledged Battle Brothers. A unique bond is formed between the neophytes and battle brothers that had undergone the Time of Challenge together and these bond will mark these warriors as Blood Brothers, a bond that lasts until death.

Deathwatch Service
The Battle Brother's seconded to the Deathwatch are held in great honor by the Chapter. The Chapter is known for providing headstrong and capable warriors and those in the Deathwatch prove no different. Being experts in melee combat, these veterans make up highly effective assault troops in the Deathwatch, crashing down upon the xenos and breaking the backs of the enemies of man. When Battle Brothers of the Chapter are promoted to higher ranks within the Deathwatch, they lead with the same charisma, drive, and aggressiveness as they would if they were leading their own Battle Brothers from the Chapter. However, for any warriors seconded to the Deathwatch, these Battle Brothers must suffer the afflictions of their curse silently and alone, fighting to hold back the flaws of their gene-seed without the spiritual guidance of the Chapter's Sanguinary Priests or Chaplains. Though it is a great honor to serve in the Deathwatch, it is an honor that would preferably not be given to the veterans of the Chapter for the fear of the curse overtaking them and the dishonor it would bring to both themselves and the Chapter is great.

Chapter Fleet
Ark Angelus - Battle Barge

Primarch's Honor - Battle Barge

Dauntless Revenge - Strike Cruiser

Angel's Wrath - Strike Cruiser

Wrath of Eden - Strike Cruiser

Pride of Eden - Strike Cruiser

Chapter Relics

 *  Armor of Nuriel  - An artificer suit of power armor whose creator has been lost to the ages which resembles that of the Sanguinary Guard but is eternally wrought in flame that only does harm to those corrupted by Chaos. Those who are not tainted will feel a cold flickering flame that merely licks the hand that touches it, but despite the cold the one who touches it will feel a certain clarity and purpose and their soul shall feel cleansed of all temptation or evil thought. The one who dons this armor gains a great immunity to the touch of chaos and nullifies any psyker within a few meters of himself, making it a very effective tool against Chaos and the Aeldari. The armor is painted black and the flames that emit from the armor are an electric blue mixed with white. This armor is worn by the Reclusiarch and when paired with the Black Winged Jump Pack and Azrael's Grace, the Reclusiarch appears like the Angel of Death come to wreak havoc upon the foes of the Imperium.
 *  Azrael's Grace  - This relic power scythe was wielded by the Second Captain Azrael during the Age of Apostasy and was used to purge countless heretics and traitors during that time of Civil War. It is a fairly unadorned weapon but does have a few Honor Scrolls and so too does it sport two Blood Drop Pendants at the rearmost section of the blade itself, one on each side of the blade. It is said that Azrael was so enraged by the heresy of Goge Vandire and that he was so driven to cleanse the Imperium of the taint of Vandire's heretical teachings and those of his followers that the Blood Drop Pendants turned to a Blue Crystaline Color. At first it was not understood why the gems turned blue but soon a connection between the zealous rage that filled Azrael was similar to that of the Armor of Nuriel and its blue purifying flames. Azrael's Grace is now customarily wielded by the Reclusiarch in tandem with the Armor of Nuriel.
 *  Cloak of Amontok  - This cloak's origins are unknown to the Chapter but is one of great importance to the Chapter, particularly the 1st Company. The material the cloak is made of is silk found only upon Eden and covered in oils that make the cloak completely flame resistant. It is very tough and durable, tearing only under great strain. It is a white cloak with a silver trim and silver metallic clamps that magnetically clamp onto power armor. These clamps are also conversion field emitters and provide the wearer a significant amount of protection. This cloak is the traditional badge of office for the 1st Company Captain of the Chapter since beyond the Chapter's own historical records.
 *  Silver Grail  - A relic older than the Chapter itself, it is rumored to be the twin of the Red Grail but no evidence of such a connection can be found. It has an inbuilt conversion field emitter and is entrusted to the Chief Sanguinary Priest for protection. All aspirants must drink the Blood of Sanguinius from the Chalice during the recruitment process and has been used to do so for thousands of years. This is the most sacred relic of the Chapter and every battle brother would give their life to ensure its protection.
 *  Spear of Ekthelion  - This Relic Power Spear was the weapon that the first known Chapter Master of the Angels of the Grail, Blood Prince Ekthelion, wielded in battle. It is a long polearm, the blade itself being two feet in length while the haft is about eight feet, making the full length of the weapon ten feet. To any human this would appear to be a pike but to the large Astartes of the Angels of the Grail Chapter this is a good sized polearm. It is the Badge of Office for the Blood Prince and is currently wielded by Blood Prince Mikael.
 *  Sariel's Rage  - This blade is a relic of the Chapter's Death Company and is a relic glaive encarmine. This blade is six feet long and is wielded by the Death Company Captain Chaplain with a Angelus Boltgun paired with it. It was the blade of Sariel, a Sanguinary Guard Captain of the Chapter who died in combat against the Daemon Prince Ul'Karan but before his death he was able to banish the Daemon before finally breathing his last breathe. Sariel's broken body was found amidst a pile of daemonic corpses, multiple mortal wounds on all sides, while his blade was found buried hilt deep in the chest of the corpse of Ul'Karan. Sariel had been cut off from his brothers after a swarm of daemons had flanked the Chapter's forces. The Chapter fell into a fighting retreat after the daemons had broken upon their lines and it is said that Sariel had given into both the Black Rage and Red Thirst voluntarily so that he could bring down the daemon prince and spare the lives of his battle-brothers would he knew would sacrifice themselves to bring down this daemon without a second thought and so allowed the curses of the Chapter to overtake him and give him the strength he needed to defeat his foe. Many warriors of the Chapter rushed to aid the Sanguinary Guard Captain as he battled atop a hill against the daemons but could not reach him before Ul'Karan's sword was plunged into the gut of the silver angel right before Sariel plunged his own sword into the heart of the Daemon. So the Death Company honors Sariel's sacrifice with the veneration of this weapon. The weapon itself, after the battle with Ul'Karan, has a bright red flame that engulfs it eternally which is host to the same properties as the Armor of Nuriel and is a weapon of particular effectiveness against Daemonic foes. It is rumored that the sacrifice of Sariel had caught the eye of the Emperor and he blessed this weapon with the same flame as that of The Emperor's Sword.

Unique Wargear

 *  "Angelus Pattern" Bolter  - Wielded by on the Sanguinary Guard and high officers of the Chapter, the Angelus Bolter is a wrist mounted drum fed boltgun that is very effective in close range and allows the wielder to keep his two hands free while firing the devastating Bloodshard Shells.
 *  Blood Chalice  - The Blood Chalices of the Angels of the Grail Chapter are relics of the exact nature as that of their primogenitors. They have far fewer than their primogenitors and carry an even greater significance because of their few numbers. Many more used to exist but with the many disasters that have befallen the Chapter, many of these relics have been lost or destroyed. It is said that Sanguinius instilled a part of his own essence into each and every chalice thereby making these vessels of his own mighty power. The Sanguinary Priests shed their own blood into these vessels and those that drink from them are instilled with strength, vitality, and increased healing abilities, but like their primogenitors, the Astartes of the Chapter also bear the risk of falling to the Red Thirst when they drink from these scared vessels. However, the risk is much reduced compared to the Blood Angels and other Successors because the Angels of the Grail drink from the Blood Chalices often; before battle, during sermons, while praying, after battle, and many other occasions. It is traditional for the Chapter to drink consume the Blood of Sanguinius because the constant exposure to the essence of the Angel has helped to quench the hunger of the Red Thirst, but at a cost. Battle Brothers who go for long periods of time without drinking from the Blood Chalices are in far greater risk of falling to the Red Thirst than their brothers, for the Astartes of the Chapter have become dependent on its divine power and its ability to quench their thirst.
 *  Blood Drop Pendants  - Representations of the Blood Angel's Chapter Symbol and the blood they share with their primogenitors, the Angels of the Grail make extensive use of this symbol to honor their parent chapter as well as to honor Sanguinius. However, unlike their primogenitors, every pendant contains the blood of a long dead brother of the Chapter and thousands of such relics exist for a Pendant is fashioned for every Battle Brother initiated fully into the Chapter. Every warrior within the Chapter wears a Pendant around their neck, each being filled with his own blood, a reminder of the curse that afflicts them so as to humble to Astartes of the Chapter. Strangely, each Pendant is warm to the touch and it is rumored that the fiery spirit of the battle brother is transferred within the capsule when his blood is poured into it. When a battle brother falls in battle, his progenoid glands and the Pendant will be removed if possible so as to preserve the life essence of this fallen hero along with his contribution to the future generations of the Chapter.
 *  Bloodshard Shells  - Bloodshard shells are bolter rounds that are filled with monofilament tips that which cut through most armor with great ease upon impact. These shells are utilized by Angelus and Grail Bolters of the Chapter and are the standard shell used by the Angels of the Grail. For, the Chapter's forges manufacture large numbers of these shells rather than the standard bolt shells of the more common bolter patterns.
 *  Death Mask  - The Sanguinary Guard don their silver Death Masks, which are of the likeness of the honored dead of their ranks, to honor their dead brothers and to strike fear in their enemies and awe in their allies. Each Death Mask is a masterful piece of art, ornate and sculpted with such precision and beauty that it draws both awe and amazement by those who lay eyes upon it. Each has three Blood Drop Pendants upon the forehead like that of the Blood Angel's own. Worn only by the Sanguinary Guard, the machine spirit that is within each of these venerable relics bonds with its wearer intimately and is completely loyal to him unto death. When worn, the mask shines with a silvery brilliance with white light crackling across the surface of the mask and the power armor of the wearer. When a Sanguinary Guard dies, the Death Mask is not removed but interred into the Hall of the Dead in the Reclusiam for seven days and nights. On the eighth day the body of the Sanguinary Guard will be revealed and his Death Mask will have miraculously taken on the form of his face. The Death Mask will then be reverently and ceremoniously removed from the honored dead, who will then be buried within the Reclusiam, and placed with the relics of the Chapter, awaiting for a new master.
 *  Glaive Encarmine  - These blades are replicas of the same blades that the Blood Angel's own Sanguinary Guard wield into battle. Broad two-handed blades forged of "Angelsteel", these power swords are masterfully crafted by the smiths of the Chapter whilst decorated by its most skilled artisans in millennia past. Each blade is a relic and each is handled with great reverence and care. Wielded in battle by the Sanguinary Guard, these weapons will never break, warp, or even scratch in combat, even when subjected to great amounts of punishment. Most glaive encarmine take on the form of the renowned two-handed blades most commonly wielded by the Sanguinary Guard but there are also some axes, polearms, or other weapon types. The Sanguinary Guard wield these weapons with an amazing amount of ease and precision, each being masters with the weapon they wield. They rain down blows of great violence and strength but with astounding grace and fluidity with seemingly no effort.
 *  Golden Icons  - Golden Icons are are handcrafted golden icons that are embedded within or hang from the armor of the Battle Brothers as signs of devotion to the Emperor, Sanguinius, and their duty as Astartes to Mankind. Warriors take great pride in these icons, second only to the Blood Drop Pendants that are commonly found throughout the armories of the Chapter as well.
 *  "Grail Pattern" Bolter  - The Grail Bolter is the standard bolter pattern wielded by the Battle Brothers of the Chapter. Developed during the "Sanctus Crusade" when the Chapter was faced with overwhelming xenos numbers of heavily armored infantry. The Bolter is similar in appearance to the standard Godwyn Pattern Boltgun, however, it has been specialized to uses drum magazines of Bloodshard Shells. Usually painted Maroon for the Tactical and Assault Marines, sergeants and officers will have the gun gilded in either brass or silver according to their rank.
 *  Winged Jump Pack  - The Winged Jump Packs are used by the officers of the Chapter and Sanguinary Guard. These are mastercrafted pieces of technology that are fashioned to resemble the wings of the Primarch Sanguinius' own. When the wearers take flight with these, they appear like avenging angels soaring into the sky and crashing down with unbound fury into the enemy's ranks.

Chapter Colors
The Chapter's armor is painted Maroon. The decals and trim on the armor are painted black for standard marines, brass for sergeants, and officers will have silver.

Helmet Design
Each class of marine has a uniquely colored helm, the same as their Primogenitors. Devastators have blue helms, Tactical Marines have standard Maroon Helmets, Assault Marines sport white yellow helms, and veterans have white helms.

Honor Scrolls
Upon their power armor, Angels of the Grail have Honor Scrolls affixed with records of their deeds. This serves as both a personal honor as well as a way to remember and honor those battle brothers that fall in battle. These scrolls will have copies in the Chapter's Librarium and when heroes of the Chapter do fall, their honor scrolls will be interred with their bodies within the stasis fields tombs in the Reclusiam.

Weapon Decoration
The weapons of the Chapter do not bear the same simplicity as their primogenitors. Their weapons are painted black, the handcrafted weapons of the Chapter sport various precious metals and jewels while also being adorned with scrolls and prayer seals, denoting the grand deeds that have been accomplished be past wielders of the weapon. Mastercrafted, relic, and ancient weapons are covered in such decoration and adornment, yet their deadliness is not hampered whatsoever by these decorations.

Armor Decoration
Similarly to their weapons, the Chapter sees no fault with displaying pride and beauty. Each personally crafted suit of power armor is filled with decoration of gold, jewels, and iconography. Chalices, blood drops, angelic wings, and the like are also common and when the Battle Brothers march into battle, their ornate armor is a sign of both inspiration and awe for allies along with being a signal of a confident, proud, and determined foe for enemies.

Chapter Badge
The Chapter Badge is a silver chalice with a blood drop above in represented by a ruby outline in black. The chalice will have five gems; three rubies; one large on in the center and two smaller next to it, then 2 green jades; next to the smaller rubies.

Their Chapter Badge is found on their left pauldron and their right knee. The company number is found on the left knee and their troop marker is on their right shoulder.