Imhotep Dynasty

This is slowly being worked on, please bare with me!

The Imhotep Dynasty was founded before the War in Heaven by Phaeron Szarasz, but since the Great Sleep has been under the control of Nemekh the Summoner. They became one of the smaller dynasties after the Great Sleep numbering roughly 500 active units. Unlike most other Necron dynasties, the Imhotep Dynasty are more reserved in their actions mostly due to Nemekh's unwillingness to irrationally enter wars and lose numbers. As a result, it is uncommon to see Necrons of the dynasty leave the Black Veil, a star system on the outer reaches of the galaxy, where the Crown World, Ripekh resides. Few ever enter the system due to it's abundance of Death Worlds and sporadic solar flares.

Unlike most dynasties, the Imhotep Dynasty concerns it's own survival above reclaiming it's old territory and have been known to form temporary alliances with other races should circumstance deem it beneficial.

Currently, the dynasty is known to hold 2 C'Tan Shards - those of Aza'gorod, the Nightbringer and Nyadra'zatha, the Burning One, though the latter is rarely seen utilised in battle and is instead used a thermal power source for various projects and experiments.

The First Wars of Secession
The Imhotep Dynasty was known among the Necrontyr as one of the more powerful and ruthless dynasties, it's Phaeron, Szarasz was as merciless as he was proud. Warriors of the dynasty would use tactical strikes without warning, ripping control from other dynasties and slaying it's inhabitants, only to then glorify their Phaeron by erecting statues and paying tribute with exotic gifts. The Imhotep Dynasty were one of the prime dynasties that caught the attention of the Triarch, forcing them to agree on a solution that would unite the Necrontyr once and for all.

The War in Heaven
During the War in Heaven, the Imhotep Dynasty took massive casualties. Szarasz, unwilling to let go of his own pride in the strength of his armies, became desperate and sloppy in his anger, throwing his people into battles with the Old Ones he refused to believe as unwinnable, refusing to lose his dynasty's reputation as one of the most ruthless and powerful within the Necrontyr's empire. This led to the dynasty becoming weakened and, come the second Wars of Secession, the other dynasties finally had their chance to reclaim the planets taken from them.

Biotransference
The moment Szarasz knew about the pact the Necrontyr made with the C'Tan, he insisted he be amongst the first to undergo the process. Immortality and absolute power were the two things he hungered for more than anything in the galaxy, save the chance to seek vengence on the Old Ones for the fall of his dynasty. With the biotransference complete, Szarasz was able to gather what was left of his forces and proved to play a pivotal role in the war with the Old Ones, thanks due to no small part of the tactical brilliance shown by his two best generals, Nemekh and Phaen. The Imhotep Dynasty were amongst the first to attack the C'Tan during the Necrontyr rebellion as well, being there at the fall of the C'Tan known as the Burning One.

The Great Sleep
When it finally came for the Necrons to enter the Great Sleep, Szarasz and his dynasty began their slumber on whatever worlds they found themselves on at the time. The dynasty's sleep was deep and long. During this time, Szarasz's Crown World Muna was close enough to it's sun that it was caught by solar flares given off by the system's dying star. Changes in the gravitational force was enough to rend the Phaeron's tomb asunder, destroying much of it's inhabitants. Many of the other Tomb Worlds remain undiscovered and the Imhotep Dynasty lay mostly forgotten, many sleeping for more cycles than those of other dynasties, until the first had finally awoken...

The First Awakening
On the Tomb World of Thoth, Ork Looters had managed to find and raid the first Imhotep tomb to be discovered. Emergency protocols were initiated by the tomb's Canoptek Spyders and the Necrons within were awoken from their slumber, not least of all of these was Lord Kharimekh. Despite his limited troops (numbering at roughly 35 Necron Warriors, a handful of Flayed Ones and several Canoptek units), Kharimekh prevailed in driving out the intruders, but his forces were few by the time the battle had finished. He used what little resources he could find to create makeshift forces and abominations to bolster his force's strength, amongst which included Destroyers and Necro-Wraiths, Necron bodies affixed to Wraith bodies. With limited numbers and resources, Kharimekh set for the stars to reawaken his Phaeron and return the dynasty to it's former glory.

The Rise of a New Phaeron
Upon arriving at the Crown World of Muna, Kharimekh found only ruins and the crushed remains of Szarasz, far beyond any repair he could muster from his own forces. Kharimekh had almost submitted to the plan to join with Imotekh the Stormlord's forces until he remembered that one of Szarasz's best generals had been stationed on one of the outer planets of the system before the Great Sleep. Nemekh was found to be on the Tomb World Ripekh, functional but still sleeping, and awoken on the command of Kharimekh and informed of the dynasty's status. Ripekh had been mostly untouched and it's forces formidable compared to the forces awoken on Thoth, and with his awakening, the Imhotep Dynasty had an army and a new Phaeron.

Nemekh the Summoner, Phaeron of the Imhotep Dynasty
Before the Great Sleep, Nemekh was amongst the dynasty's greatest tacticians, preferring to stay back and observe battles and adjust his strategy accordingly. A loyal and dedicated general to Szarasz before the War in Heaven, he was amongst the first to question his Phaeron's sanity and lost hope in him when he saw how reckless and unthinking he was in battle when his pride had been hurt. That, coupled with his inbuilt orders to keep the dynasties alive have led Nemekh to become as paranoid and reserved as he is, unwilling to sacrifice his precious followers unless absolutely necessary and forming desperate alliances with lesser races to minimise casualties. Many mistake Nemekh as a coward and a poor leader, those who do are killed because of their underestimation. Chief amongst his tactics are turning the organic creatures against each other and thus improving his dynasty's chances of victory with minimum casualties, though he is not above dishonoring any agreements he makes, he knows there is retribution to be had should he ever do so.

Nemekh carries a Resurrection Orb, Phase Shifter, Sempiternal Weave, Mindshackle Scarabs and The Hand of Nyadra'zatha (Gauntlet of Fire)