Board Thread:Roleplaying/@comment-32600226-20200203065530/@comment-32600226-20200213000152

Sorry about a late reply I work on mondays, wensdays, and saturdays. As far as I know the job of exploring Space Hulks is generally left to terminators due to the fact that many space hulks have areas with extremely high radiation levels to high for regular power armor to stop. This doesn't always seem to be the case as there have been space hulks explored without terminator armor such as in Dawn of War 2 Chaos Rising where the team can explore the space hulk Judgement of Carrion without terminator armor. Also Apothicary terminators are a thing, (even if not on tabletop), as one is a member of a the single player team in the Space Hulk: Deathwing game.

In terms of radiation resistance I will rule that the Gravis armor of Aggressors is comperable to terminator armor in terms of radiation defense.

Like I said in an earlier post, I am limiting the number of special marines, (techmarines, librarians, apothecary, and chaplain) to two. Harolds already made a librarain so one other person can make a techmarine, chaplain, or apothecary.

Lastly, thanks for suggesting the deathwatch RPG psychic powers stuff, I had great fun reading through the lists of bad things that can happen. For this RP I definately won't be using every aspect, but I will be incorperating what I can. For Harolds librarian I will say he has a power rating of +4 and knows 5 powers from the Telepathy, Divination, and codex disciplines (that is 5 in total not 5 from each.)