User blog comment:Abyssal Horror/DoW3: your wishes and expectations/@comment-4851119-20130717152058

00. Veteran Squads and Terminators for SMs.

01. Have a unique system for building Dreads: Dreadnought fabricator must be erected and a mortally wounded marine must be dragged back to it by another Marine. Tactical Marine makes standard Dread, Assault Marine makes Furioso Dread, Devastator makes Mortis Dread, Techmarine makes Ironclad Dread, Librarian makes Librarian Dread, Apothecary makes Siege Dread, Veteran makes Venerable Dread (Standard, Furioso or Mortis - gets boosts over normal Dread of that type), Close combat oriented Termy makes Contemptor-pattern Furioso Dread, ranged combat oriented Termy makes Contemptor-pattern Mortis Dread. Same rules apply for CSM Dreads, except that their Termies make Helbrutes.

02. Supreme Commander engine for realistic scaling and massive battles.

03. Play as different Chapters throughout Loyalist SM campaign -  Blood Ravens, Ultrasmurfs (with Titus from Space Marine making a cameo), Impfists, Dark Angels, Legion of the Damned (!) and some new original Chapter. Same for Guard in IG campaign - Armageddon Steel Legion, Death Corps of Krieg, Cadians etc.

04. Same for Traitors in CSM campaign - Iron Warriors, World Eaters, Alpha Legion etc etc.

05. Proper size squads as stated in canon, eg 10-man squads for SMs.

06. Daemons and posessed CSMs play heavier roles in CSM campaign, as do Cultists and Renegade Guard.

07. Genestealers, Heirophants and Dominatrixes for Nids, and some new super-Carnifex.

08. MUCH Higher unit limit to allow larger scale battles, though doing #2 will allow that.

09. playable AdMech army - Skitaari, Centurio Ordinatus, Legio Cybernetica, Collegia Titanica, all in one huge package - and an AdMech Campaign.

10. MASSIVE 5v5 Space Hulk map, features in the campaign as a battle between several Nid AIs and one SM player plus SM AIs in SM campaign, or the same but with a Nid player in Nid campaign.

11. Guard, SM and AdMech campaigns intertwine, with the player using one one often fighting alongside AIs of the other two.

12. Different campaigns feature some of the same battles but from different perspectives, and obviously with different outcomes.

13. Reveal that the Blood Ravens are loyalist Thousand Sons - but don't go as far back as far back as the HH... they just THINK  they've always been Loyalists... JUST AS PLANNED!!!

14. Further ahead of the end of the canon timeline, CSM campaign (especially the Black Legion bits) could be the 17th or 18th BC under Abaddon's successor (!)

15. Actual space battles with batshit huge fleets, mainly so I can yell EAT MY MASSED NOVA CANNON FIRE YOU NECRON FAGS!!! just before winning.

16. ANOTHER GRATUITOUS EXTERMINATUS CINEMATIC, WTH ONE OF THE NASTIER WAYS FOR A PLANET TO GO, PLS

17. Lots of the different vehicle patterns, maybe the SMs' Land Raider fabricator could interchange the weapons on an LR parked in it, Guard could do the same with Baneblade and Leman Russ fabricators, and AdMech can do the same with Titan Workshops.

18. Small scale battles are tiny maps with just a hundred or so unit limit, medium scale is bigger maps and about 500 unit  limit, large scale is still bigger and 1000-2000 limit, Apocalypse scale is truly huge with the unit limit at a staggering 80,000.

19. Thaddeus comes back, but not the other guy, he was a dumbass.

20. MOAR AIRCRAFT PLS, Thunderhawks and Stormtalons for SMs, Valkyries, Vultures etc for IG, SOrmravens and other old SM stuff for CSMs, Koptas and Planez of various kinds for Orkz.

21. Multiplayer mode ideas: assassination (just kill the enemy leader), Supremecy (wipe out all enemy factories and builder units) and annihilation (destroy EVERYTHING the enemy has), Capture the Flag (get the flag and get it to your predeployed base structure a set number of times to win), Domination (capture certain predeployed structures to earn points, first player to a set number of points wins).

22. Orkz get Gargantz, and you play a lot as Warboss Ghazghkull Mag Uruk Thraka.