Board Thread:Roleplaying/@comment-1734134-20161203223931/@comment-1734134-20161207215258

Basic RP rules

The aim of the game is to tell a compelling story. It’s not about winning, which you can’t do in an RPG. Players are writing a story and should try and collaborate on the subject of decisions and choices in a way that is in character and constructive to the story. Avoiding metagaming is a big factor in this Players can’t kill other players without the other players permission and consultation Players are limited to one character - adjutants of a low level (scribes, etc.) Imperial or Imperial aligned

Basic idea for the game

The party has been hired by the Inquisitor Douchard Bagge to investigate missing weapon shipments and sabotaged factories on a world on the edge of the Eastern Fringe, Spiuq QR. It is a backwater planet rich in minerals but not heavily developed - the local PDF spread thin dealing with an insurgency led by embittered locals.

So the players have got a job to do. They find anything out of the ordinary - they deal with it - how they deal with it being up to the players. Approach will determine success and reward, which could be anything from money to weapons, etc.