User:DirgeOfCerberus111/Sandbox

This is where i draft upcoming aricles.

Background
The Golden Guard was once a Loyalist chapter created during the 6th Founding. They were a chapter of ultra elitists, striving to be the most preminent - indeed the ultimate chapter in the Adeptus Astartes. For all their loyalty and zeal they were rank with arrogance and artifical purity.

They would eventually be destroyed by an awakening C'tan Shard.

History
The chapter was founded as a part of the 6th Founding.

Organization
The Guard held standards so high and exacting that they could only maintain three hundred marines. These three hundred were logically organized into three companies respectively, each with its own attachment of Techmarines, Apothecaries and Immortals.

Specialist Units & Formations

 * The Immortals - Also known as the Thirteen Immortals, they were the absolute elite of the chapter. To be an Immortal was to be unto a level all of its own, to be purged of all weakness. In the place of an Reclusiam they would safe-guard the chapter's purity and moral integrity, ironically representing the very flaws of the chapter itself. The deeds of the Immortals were painstackingly recorded and archived, but never mentioned any names. Indeed, none of the Guard ever knew the identity of an Immortal as they never removed their helms and their names were wiped from all records and very memory of their brothers, allowing them to be truly Immortal. Outside the chapter, dark rumour speak of intense mind-wiping, psycho-surgery and chemo-enhancements.

Equipment
The Guard only accepted arms of the highest quality from their armor to bolters. Clad in highly ornate power armor of gold remisicent of the Adeptus Custodes, wearing helms emblazoned into the form of the Imperial Aquila.

Background
The Star Children are a loyalist chapter of the 10th Founding. They are known for their elitist nature, upholding high standards on the battlefield.

Campaigns

 * Perseus Crusades -

Background
The Roaring Maws are a warband of Chaos Space Marines dedicated to Khorne. Even amongst other Khornate warbands they are deeply devoted to serving the Blood God, having fought  for so long that they are mostly held together by cybernetics and fueled by combat-stimulants.

Origins
The origins of the Maws stretch back to the Great Crusade, where the Space Marine Legions crusaded to unite Mankind under the banne of the Emperor. What would become the Roaring Maws started with the World Eaters 13th Assault Company led by Captain Abdaron. Abdaron served with distinction under his Primarch and truly looked up to his Primarch to lead his Legion to glory. He eventually joined the Devourers to -in his mind- better serve Angron. Contrary to that, Angron barely spared his bodyguards a glance and repeatedly left them behind, something that deeply angered Abdaron. In his Terminator armour Abdaron could not hope to catch up to his lord. Nevertheless he allowed Angron into the Horus Herey and partook in both the Shadow Crusade and the Siege of Terra.

After the Battle of Skalathrax, Abdaron took his company and struck out on his own.

Equipment
The Roaring Maws are nothing if not unique in their armaments. Rather than a simple chainaxe, all Maws charge into battle with a massive two-handed chain pole-axe, able to cleave other space marines in two.

Thanks to their dealings with the Dark Mechanicus their warband is host to a variety of dangerous cybernetics. Each and every Maw is implanted with a Malefica Device grafted directly into their spines.

(MORE TO FOLLOW)

Campaigns

 * Black Crusade of Raltath -
 * Dominion of Fire -
 * First War for Armageddon -

Khimera
The Khimera were a series of biological weapons created by the mad lord of the Bronze Claws chapter.

History
The Khimera were originally developed by Chapter Master Vorshiel of the Bronze Claws as his chapter began to devle into the heretical research of xenos technology.

Anatomy
The Khimera are the basic Astartes genome warped by vast quanities of alien sciences and even xenos genes fused. They appear as silver-skinned giants very closely reminicent of the base Astartes form. Aside from their steel skin they appear relatively normal. However the similiarity is only skin deep.

Underneath their anatomy may as well be completely alien. Not only is their skin silver, but their bones are metallic and even their flesh was silvered. In their veins flowed a black cruor in the place of blood that was reflected in their purely black eyes.

Operation: Shadowfall
Operation Shadowfall was a Tau plan to invade and potentially conquer Ultramar. However with the end of the 3rd Sphere Expansion, Shadowfall was shelved as currently it was not strategically feasible.

Planning
The task of planning Shadowfall fell to a special research group. Composed of strategic analysts and gue'la experts tasked with studying gue'la hard targets and mapping out future invasion points for Tau expansion.

Phase l: Infiltration & Espionage
Like most Tau annexations, operations begin with subtle subterfuge and espianoge. The very earliest stage of Shadowfall will depend of gue'vesa agents to be inserted into human territory. In a process that very well may take years, these agents will slowly build a network of gue'vesa and malcontents.

Assumptions & Considerations
The tau planners took into consideration many aspects about their enemy that would undoubtably have an effect on the outcome of Shadowfall.

They assumed that...
 * "That operations in the region will face stiff opposition not only from competant military forces but also a fanatically hostile population."
 * "That Shadowfall will face three major divisions of military opposition, the Adeptus Astartes, their Auxilia, and their fleets."
 * "That the enemy may resort to unconventional warfare: Orbital bombardment, guerilla warfare, assassins, and psionic forces"
 * "That Space Marines will not surrender under any circumstances"

Taskforce Arrow
The forces composing Taskforce Arrow will, as per projected nessecity, be a small fleet containing stealth ships. Their accompanying Contingent would be a light raiding force designed to harrass and pick-off isolated forces suited for Phase ll.

Background
The Warlords were a renegade chapter of Space Marines created during the 14th Founding. They once stood proud as defenders of the Emperor's will but became bitter and jaded with endless sieges and thankless garrison duties. Their bitterness eventually drove them to take over the Kharvis System and illegally and violently forced martial law upon its subjects, turning the system into a massive prison camp. The Warlords would be shattered by the Imperium's counterattack.

Final Fate
In the end the Warlords cease to exist as a unified force. While the vast majority of the Warlords were wiped out by the Imperials some survivors fled across the stars, becoming mercenaries or selling their souls to Chaos to be forever damned. Miraculously in spite their defeat, scattered holdouts still exist to this day on the scorched and radioactive plateus of Korchis' northern pole.

Combat Doctrine
The Warlords were siege experts through and through. They fought with particular interest in the dismantlement and subjugation of the enemy, with prodigious attention to their Devastators and Terminator Squads as well as tanks and Dreadnoughts.

Being sons of Rogal Dorn the chapter displayed a marked competancy from defensive actions and urban assault. They prefered to fight from superior positions, often from from the cover of trenches and minefields while also prefering heavy assaults. However they did not completely forgo their more subtle aspects of war such as infiltration, using Scouts to map out the enemy's defenses while sabotaging at them.

In the end though they believed that their talents were wasted in endless and thankless garrison duties.

Fleet

 * Battle Barges (3)
 * Tyrant of Glory (Flagship) (Destroyed)
 * Honor of Armaggeddon (Destroyed)
 * Triumphant (Destroyed)
 * ​Strike Cruisers (9)
 * Sieger (Destroyed)
 * Echoe of Phall (Destroyed)
 * Errantor (Destroyed)
 * Fellhand (Destroyed)
 * Pale Rider (Destroyed)
 * Firestorm (Destroyed)
 * War Hound

Background
The Magna Warriors are a renegade chapter of Space Marines created during the 11th Founding.

Decline
In the waning days of the M41 the Magna Warriors suffered a series of degrading set backs. Warpstorms made travel to the Cluster difficult and threatened to isolate the Magean Cluster from the rest of the Imperium completely. As a result was increasingly being beset by aliens and heretics. Attrition was high as the chapter was forced into a series of inglorious garrison duties and sieges. They were forced to actually request aid from other chapter's and even lowly Imperial Guard forces to fill in the gaps but few of their pleas were answered, lost in the howls of the warp or simply reprioritzed. The sieges dragged on as the Warriors fough doggedly, but alone. After the humiliating retreat from Shezra, the chapter's wrath came to a boil. Under Lord Castellan Moriek's orders the chapter frequently and often forcefully requisitioned imperial forces destined for other campaigns and other battlefields that they were needed in order to bolster their own lines. They shored up the defense of every world under their protection, raising militias and engaging in a series of "civil defense projects".

Eventually as great ork Waaagh! stirred and crashed into the Sector like a great green wrecking ball and within five standard months three worlds fell to the greenskin menace. Forge World Trygus, the industrial heart of the Magean Cluster fell under siege and was threatened not only a vital Forge World but a lynchpin to the Cluster's prosperity. Captain Commadius lead five companies in a desperate charge to the planet's defense and in a daring strike forced the Ork's fleet to retreat. Hoping to unite the disparate factions of the Sector, emissaries of the chapter spoke to the Arch-Magos of Trygus or order to rallying their forces and secure the Sector against the invaders. They need Trygus' supersized forges to bolter their defenses.

With the support of Arch-Magos Halia Kelbhor and her forge city's super-sized foundries, the Magna Warrior lead the construction of a great many superweapons as they raised hundreds of monsterous Goliath Patten macro- cannons, often through the massive use of slave-labour from penal colonies complete construction. The Sentry Halo has Moriek dubbed it, was raised around key worlds and for the first time in a century, halted the stide of invaders. Will the Magna Warriors at the lead, they completely reorganized the Sector's defensive plan under them. Attrition dropped almost immediately as the Astartes formulated effective defense plans beyond the skills of any mortal general.

Organization
(MORE TO FOLLOW)

After the forging of the Magean Empire, the nature of their doctrine changed signifigantly. They make heavy use of their mortal auxilia and have integrated standing armies into their organization.

Specialist Units & Formations

 * Chapter Cohorts - Cohorts are formations of three companies under the command of a Centurion. With the chapter's illegal expansion a new organ was needed in the Chapter's organization and they grouped companies together into larger formations.
 * Castigators - Castigators are handpicked Space Marines who are integrated with the Auxilia and are placed in command of it. Their role is reminicent of Commissars as they not only lead soldiers into battle but to also inspire dicipline and raise morale often by executing cowards and desertesrs. In doing so they are regarded by their underlings with varying portions of awe and terror.

Appearance
In their past the chapter livery was their silver white armor with black shoulders and backpack. Often a marine's armor was detail with handetched artistic depictions of battles and glory along with personal heraldry. After their rebellion their livery reflects their corrupted nature. Each set of their artificed armor is vainly adorned with precious gems and helms crowned with golden laurels as reminders of their superiority.

Beliefs
The Magna Warriors had always been a proud chapter, heroic in its endeavours and imperious in their beliefs. While it cannot be denied that the chapter once saw themselves as the grand defenders of the human race, looking back to the bygone days of the Great Crusade as inspiration to their creed where Mankind was spearheaded by the Primarchs and their Legions. In their minds, handing over the Imperium to self-serving beaurucrats was the Emperor's greatest mistake. Their noble  pride and martial spirit slid into arrogance. It is said by imperial scholars that they had won too many battles for their own good, an odd concept to pin to Astartes, but not unfounded as their collective ego swelled.

They had always shown contempt to blatant disrespect for imperial authority from its Adeptas, sometimes outright ignoring the orders of the High Lords of Terra. The constant failures of mortals and the sickening corruption of the Adeptus Terra convinced them of the Astarte's superiority over Mankind. This idea twisted further into the heretical idea that Astartes should infact rule Mankind itself. If left to its own devices, Mankind would decay and destroy itself as it has always done and its only salvation was the strong guiding hand of post-human leaders such as the Emperor, the Primarchs and the Astartes. Only the post-human minds of the Astartes were immune to human failings, but this was the cornerstone of their fall.

With only a gossamer of decency remaining, they have turned to tyranny and despotism, ruling their fiefdoms like nobles upon mounds of material wealth and power. Beneath them are the toiling masses of pitful ignorants that they rule with a iron fist. Most pretense of nobility has given way to greed and decadence.

Notable Campaigns

 * The Dark Times (M41) -

Background
The Magean Empire is a indepedant pocket empire. The Empire is ruled with the fallen Astartes of the Magna Warriors chapter who now rule the common citizens as nobles and tyrants.

Background
The Nova Imperim was a indepedant pocket empire. The Empire is founded by the sessecionist Astartes of the Nova Knghts chapter who defended it. The Nova Imperium was defined by their cultural return to the ancient Imperial Truth until its eventual destruction at the hands of the Imperium.

Officio Judicator
The Officio Judictor was the primary policing force of the Nova Imperium, tasked with upholding law and order within it's borders. Their duties range from rooting out criminal syndicates to hunting Imperial or even alien agents. After the destruction of the Arbites during the Forging, the Nova Imperium -under the direction of the Knights- established a replacment organization, the Officio Judicator.

Military
The Nova Imperium maintained an effective and effecient military that successfully defeated several enemy invasions both Imperial an Xenos. When the Nova Knights seceeded from the Imperium, they took several regiments, fleets and PDFs with them. At the end of the Forging all forces under the Nova Knights were reorganzied into the new empire's military. The military was composed of three seperate but inter-dependant branches, each with different fuctions and doctrine; the Nova Guard, Citizen's Militia and the Defense Fleet. These branches were tasked with the protection of all Nova Imperial colonies.

Nova Guard
The Nova Imperial Army, alternately known as the Nova Guard, was once the primary fighting force of the Nova Imperium. The Nova Guard was primarily made up of the planetary defense forces and regiments that had joined the Nova Knights in their rebellion.

The general structure and organization had changed little from that of the orginal Imperial Guard with the exceptions of a more standardized and compartmentized organization. While completely outclassed by the Imperial Guard's size and logistical manpower, the Nova Guard was a professional and disciplined force. They compensated for their small numbers with superior tactics and dedicated support from aircraft, artillery, armor, orbiting vessels, and even the Nova Knights. Command and control of the Nova Guard was decentralized and flexible with units able to fall under the command of the Nova Knights at any time. Individual units could call for artillery from and air support.

Their strategy abandoned the "cannon fodder" mindset of the Imperial Guard. Rather than costly frontal assaults they made extensive use of combined arms tactics and maneuver warfare, infantry deploying alongside armor and supported by overhead gunships. Dedicated squadrons of gunships and fighter bombers supported their ground forces by targeting enemy armor formations and supressing infantry. The Nova Guard made every attempt to use poor weather and night time conditions to their advantage, striking at weak points and keeping mobile while avoiding costly attacks.

Special forces units trained as amphibious and airborne commandos launched raids deep behind the enemy's main forces, cutting supply lines, destroying communications and command posts and killing enemy officers to leave the enemy's forward units disorganized and stranded for the Nova Guard to mop up.

Citizen's Militia
The Nova Imperium mad use of second-line troops to bolster their forces. Citizen's were required to join the Militia for a time as a law, meaning that the Novans could call upon billions of soldiers to the fight. For the most part Militiamen were less well armed or trained than the mainstream soldiers. They were primarily used to fill in gaps in defenses, fully capable of manning static lines and occupying fortified positions.

Defense Fleet
The Nove Imperial Defense Fleet, also called the NIDF or simply the Defense Fleet, was the branch of the military responsible mostly for void operations in Nova space. Its roles included ship-to-ship combat, orbital bombardment, an the deployment of both atmospheric and void craft into battle.

During the Forging when the Nova Knights seceeded, they took several battlegroups with them. After the Forging the newborn Nova Imperium needed to establish its of naval force to secure the space around it. These ships would become the core of the Defense Fleet.

The majority of the Defense Fleet composes of Cruisers of varying classes and their escorts backed by Star Forts and Orbital Defense Platforms. While fewer in number to the Imperial Navy they were flexible and united thanks to their alliance with House Magrival of the Navis Nobilite. For their smaller size they well supported by interceptor and bomber squadrons to supplement them in battle. They made good use of the region's astrography and minefields to limit the enemy's options and then capitalizing on their vulnerability. They made great effort to use raider forces to harass the enemy between battles and cut their logistical lines.

Ordo Vigilus
The Ordo Vigilus was a Ordos Minoris of the Inquisition. They were tasked with with the study and analyzing of the Astartes. Supposedly their mission was to research the weaknesses of the Space Marines in order to better combat Renegade Space Marines and the Chaos Space Marines. They believed that the Astartes were too independant and should be brought under the control of the Imperial Adeptas but their ultimate goal was far darker than that as they sought to control the Space Marines for the good of the Imperium.

History
The Ordo was founded by a Cabal of like minded Inquisitors in the aftermath of the.

Role
The role of the Ordo delt with the study and research of the one of the most powerful forces in the Imperium, the Adeptus Astartes. Undoubtably they were Mankind's greatest defense, but conversely they were also percieved by them as the biggest threat to it, the Horus Heresy was proof of that. The Ordo sought to limit their independance and uncover the Astarte's weaknesses, supposely to better combat Renegades and Chaos Marines.

Over time however their objectives changed. While it was undeniable that their original intend was to simply limit their independence and uncover weaknesses, the rebellion and betrayal of chapter after chapter convinced them that as they were the Astartes were too dangerous. Their ultimate objective became less on the combating of rebel Astartes and the actual controlling of them.

Military Forces
A Inquisitorial Ordo would have no teeth if it did not have the forces to back it up. The collective power brought by their gathering leaves the Ordo were in control of no less than three Inquisitorial Storm Trooper regiments worth of troops in order to enforce their will,  including some of their own personal contacts and retinues.

Notable Ordo Vigilus Members

 * Lord Inquisitor Arex Marnes -
 * Inquisitor Leara Alans -