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Crimson Scorpions
The Crimson Scorpions are a Space Marine Chapter created during an unknown Founding, and whose gene-seed was derived from the brutal and blood-handed Royal Scorpions Chapter, although they are not acknowledged by their progenitors. This is mainly due to the Crimsons Scorpions' unique belief that the machine is stronger than the flesh, and that they will regularly augment themselves through the use of extensive bionic modifications. The reason they have done this, was in an effort to slay the twin-curses of the Blood Angels' gene-seed. This worked relatively well for stemming the effects of the Red Thirst, as it is now extremely rare for one of their Astartes to succumb to this genetic curse. However, the use of such extended bionic modification has also had unforeseen consequences and now the Black Rage runs more rampant within their Chapter's ranks. Only time will tell, whether or not the Crimsons Scorpions will be undone by this genetic curse, as other younger Blood Angels' Successor Chapters have been.

Chapter History
The Adeptus Astartes Chapter known as the Crimson Scorpions are descended from the Royal Scorpions Chapter. Their Founding is unknown, this however, doesn't phase the Chapter in any way as they are focused on defeating the Forces of Chaos and proving themselves in the eyes of the Emperor and their progenitors. The Crimson Scorpions are known for being experts in siege warfare and close-quarters combat as their use of bionics allow them to shrug off wounds that would normally kill an average Astartes. They are one of the few sons of the Angel Sanguinius that have made use of extensive bionic augmentation along with modified gene-seed in an attempt to slay their bloodline's twin-genetic curses. They were only partially successful, as incidences of the Red Thirst occurring amongst the Chapter's Astartes are extremely rare, but the Black Rage now runs more rampant as a result. The Chapter has been involved in many battles against the Forces of Chaos and xenos. However, the Crimson Scorpions prefer siege or void warfare over anything else, as they train for this more extensively than other forms of warfare.

Siege of Unvara (Unknown Date.Mid-M40)
The Battle for Unvara took place in the mid-40th Millennium. When a massive Iron Warriors warband under the command of their Warsmith known as Sidon. He was a massive Traitor Astartes clad in baroque and corrupted Terminator Armour. His forces, alongside conspiring Chaos cultists and corrupted inhabitants of the Hive World of Unvara, caused a massive insurrection within the planet's capital hive city and had blockaded from all outside forces and were holding out against the besieging forces of the Astra Militarum and stoic Iron Hands Chapter. The Imperial Guard and Iron Hands were having trouble finding a way to breach the Iron Warriors' nigh impregnable fortifications into the city as this Traitor Legion were known for their expertise as consummate fortress builders and siege fighting. The Imperial Guard regiments surrounded the hive city and were continuously bombarding it with Lemun Russ Tanks and Basilisks, although seemingly with no effect. The Crimson Scorpions' 1st Siege Company, under the newly elected Forge Master Reheal Dragonhammer arrived, and immediately deployed their forces alongside the Iron Hands Chapter.

After being informed of the situation Rehael laughed to himself and boarded a Land Raider Crusader alongside his Machine Guard as the Chapter set up their attack plan, as Vindicators and other siege vehicles prepared to break down the walls and east gate of the hive city. After long and careful planning with the Iron Hands and the Imperial Guard command, Reheal gave the order to start phase one. Vindicators, Hailstorms, and Comet Strikes began their long and devastating barrage alongside their allies. It wasn't long before the Land Raiders, Siege Rhinos and Driller Rhinos made haste for the walls and gate as the walls began to give out under the sustained bombardment. As Reheal was close to breaking walls and making a breach in the Iron Warriors' defences, he ordered an orbital bombardment on the enemy's fortifications. No more than five seconds later, macro rounds from the atmosphere began smashing down into the walls and enemy emplacements. The walls soon quickly gave out, and as they did, the Siege and Driller Rhinos followed the Scorpions' Land Raider Crusaders into the breaches and unloaded their deadly cargo.

Rehael Dragonhammer and his Machine Guard were the first to disembark amongst the enemy ranks as brutal and deadly melee ensued for control of the breach and the surrounding area. Wall Breakers and Trench Clearers quickly disembarked into the fray and began slaughtering the cultists and Iron Warriors Traitor Astartes. An Aspiring Chaos Champion wielding two chain-axes challenged Reheal to single combat as he charged him. A circle seemingly formed around the two as the Machine Guard clashed with Iron warriors armed with close-quarter weapons. Rehael marched forward and swung with his relic Thunder Hammer, The Dragon Hammer, missing as the Aspiring Chaos Champion jumped back. The heretical Marine returned the greeting in kind with his chain-axes, going for a double overhead swing. Thinking quickly, Rehael jabbed the traitor with the blunt head of his Thunder Hammer, chuckling to himself as he taunted the traitor. The Aspirant, after regaining his footing from the jab, growled as he charged back in, swinging wildly. Rehael parried and dodged the crazed attacks until an opening presented itself. As the Aspirant went for an overhead attack Rehael used his relic Thunder Shield, The Vengeance of Angels, to impale the Traitor Astartes in the center of his chest. The Chaos Space Marine fell silently to the ground as both his axes dropped to the ground and his body fell limp on the spikes impaling him. Rehael pushed the traitor off his shield and bellowed out for any more challengers to face him in single combat. None of the Traitor Marines stepped forward as they started falling back to another defensive position using the cultists to slow down the Crimson Scorpions.

The Crimson Scorpions re-embarked their transports and chased down the traitors as their armor came into the city to support them. Simultaneously, their Forge Rhinos and Medical Rhinos moved in and began their reclamation rights. Alongside these specialised Rhinos, both the Imperial Guard and Iron Hands pushed in, supporting the Crimson Scorpions in the siege against the heretics. Each of the imperial forces pursued their own objective as the Crimson Scorpions commenced phase 3 of their siege tactics. Rehael Dragonhammer and his forces were making their way to engage the warband leader facing cultist fire here and there along their way but dealt with it from the turrets on the various transports. They eventually made it to a bridge on their fourth spire of the hive city and came to a halt. The marines disembarked and looked at the other side of the bridge as the mind reaper amongst them voiced his concern of how little resistance there was and then suddenly a bridge unguarded. As they were inspecting the bridge for any explosives and forming a plan of attack a wall breaker pointed to atop of a building on the other side of the bridge. It was a large figure and held up two corrupted power swords as a dark and rage filled voice filled the sky shouting "slaughter them!!". Soon as the figure shouted the order the Crimson Scorpions were surrounded as cultist and Iron warriors charged across the bridge, from behind, and from the flanks through the ruins.

Thinking quickly Rehael Dragonhammer ordered a defensive circle to be formed as Wall Breakers used their shields to form a barrier and fired into the oncoming horde as Siege Rhinos stay behind the infantry wall using their heavy flamers to push back or claim a swath of enemies. Rehael and his Machine guard formed at the bridge behind the two ranks of Wall Breakers. The Mind reaper was using his pyromancy to ignite damned astartes and creating a wall of flames blocking off areas of attack. Leading the charge across the bridge was the aspirant from earlier that ordered the charge. Despite the constant firing of bolters and spewing of flames the traitors reached the encircled marines and a bloody melee began. The Machine guard went and assisted where they were needed as Rehael held at the bridge front bashing his way to the damned astarties. By time he reached him and bellowed his challenge the traitor marine had seven wall breakers under him. The Forge Master Rehael Dragonhammer and the Aspirant of the Iron Warriors walked in a circle both glaring at each other waiting for someone to make the first move. After a few moments the two stopped walking and charged at each other trading blow for blow each one expertly parrying, blocking, or dodging an attack. Each time the aspirant went for a fatal blow Rehael pushed him back with the blunt end of his thunder hammer or warded him off by using his spiked thunder shield as a weapon. Rehael after taking a wound on his left arm from the damned power sword started swinging pushing back the aspirant until he was at the edge of the bridge. Soon as the aspirant looked back to see the long fall Rehael used his blunt end of the thunder hammer to push him off the edge chuckling to himself.

As the fighting was going on between the aspirant and the Forge master drop pods filled with wall breakers, trench clearers, and wall smashers smashed into the fray causing pockets and dents in the enemy formations as they had to deal with the new marines. A new batch of drop pods came in alongside reaper talions into the fray but this time the drop pods did not carry any marines, but instead were deathstorm pattern drop pods using assault cannons to gun down chaos forces. The Crimson Scorpions were pushing back the chaos forces as more Crimson Scorpions alongside Imperial Guard came to reinforce the encircled marines. The Iron Scorpions at the bridge pulled back leaving the cultist and other damned marines to their fate. After two hours the last of the damned forces at the bridge were slain. The Imperial Guard pushed on as the Crimson Scorpions regrouped and started to plan their attack as the Forge Rhinos and Medical Rhinos started reclaiming the fallen wargear and dead marines as well as healing the wounded. After all the Imperial Guard were gone they started loading the dead Iron Warriors wearing mk3 or mk5 power armor onto a land raider with a large red scorpion painted on the doors. The Crimson Scorpions able to fight pushed on along side the Forge Master Rehael Dragonhammer and the few transports not being used for the reclamation rites.

The Imperial Guard made a beachhead at the final level of the Iron warrior defenses as Iron Hand marines along started to arrive at the same time the Crimson Scorpions arrived. the Crimson Scorpion Vindicators eventually caught up to the Imperial Breach head as they bombarded the chaos marines trying to soften them up.

Chapter Homeworld
Calet is a massive hive world with a large industrial infrastructure which focuses on producing materials to be used for making ships, armour, wargear, and tanks for the Imperium. There is a massive presence of the Omnissiah due to the mining equipment needed to get the materials. This world also boasts plenty of mines rich in precious metals and resources necessary for the production of Space Marine Power Armour, tanks, and ships for the Imperium. Life is very depressing for the civilians in the underhive, as it has problems with criminals and gangs that are rife in this area. The officers of the Adeptus Arbites as well as local PDF forces are engaged almost daily in skirmishes with the violent gangs in order to reclaim an inch of lost Imperial territory, only to lose it the following night. The Crimson Scorpions tend to recruit from the underhive as the children who grow up in this harsh and brutal existence tend to be bred tough, with only the strongest surviving to reach adolescence. Life in the upper levels is considered very basic and simple, unlike the underhive where each hour of life is a gift and proof of survival.

The hive world's numerous mines constantly needs new workers to fill the ranks of those who die in accidents or attacks. The highest casualty rate amongst the hive's population occurs while working in the mines, with an estimated 78% fatality rating, and a 35% rating for sustaining a major or minor injury. This is due to the caves either being unstable, user error of mining gear, or the notorious underground species of large scorpion which often inhabit these subterranean tunnels. This large scorpion species is believed to have descended from Unai, Chapter home world of the Royal Scorpions Space Marine Chapter. The locals have named it the ' Unrakk ', which in the local Calet dialect means, 'Stone Killers'. They gave this name to the Unrakk due to their stony-like carapace and their tendency to attack miners without any provocation. They also have excellent night vision but suffer heavily in high intensity light, being mostly blind in broad daylight. The Adeptus Mechanicus Magos Bioligis theorise that the vicious Unrakk often attack without provocation due to the florescent lights utilised by the miners to see in the darkness. This however has been disputed, as often too much light or the daytime can blind an Unrakk.

Thus, Calet authorities have invoked a strict curfew, where everyone must be in a shelter or their homes during the evening hours, where the PDF stand guard ready to fight off the Unrakk, although not without sustaining massive casualties before bringing down one of these chthonic creatures. The Unrakk can grow as large as a Siege Rhino armoured vehicle utilised by the Crimson Scorpions and is said to be as tough as a Land Raider. However, the only notable thing about these creatures is the fact it has two stingers that drip with poison able to kill even the strongest of transhuman Astartes or Ork Warbosses. Dead Unrakk are harvested in order to make armour and lethal poison which is often given to the xenos-hunting Deathwatch Chapter, the Chamber Militant of the Inquisition's Ordo Xenos, so that it can be utilised in the production of some of their special issue Hellfire ammunition which utilised by the Deathwatch Kill-Teams to douse their xenos targets in voracious acids.

Culture
There is only one culture but some argue that there are two cultures on the planet between the upper hive levels and the underhive. Both contribute to the maintenance of the hive cities and the production of the materials to send to other worlds so that the warmachines can be made for the Imperium's neverending conflicts. The PDF and Adeptus Arbites tend to watch over the underhive in an futile effort to stop the violence committed by the gangs and quell rebellions, but mostly there are only able to contain them from breaking out into the upper levels of the hive. The only sacred area where none of the factions attack is called the 'dead zone'. Rumour has it, that this was a result of when the hive revolted in an unprecedented uprising, which started in the midway level spire, and inevitably resulted in swift and brutal retribution in the form of the Crimson Scorpions Chapter. The Space Marines marched down the street alongside several of their Chapter's Dreadnoughts and Vindicators tanks, sparing no one who had turned their back upon the faith. There is no official record of this as the Chapter is the only one who knows if this holds the ring of truth or not, and are wont to share the details of this lamentable event with anyone outside their Chapter.

The upper hive levels tend to be more peaceful compared to other hive cities. Most of these citizens are either taken into the PDF or join the ranks of workers in the mines. The people of the hives tend to resemble that of Jermani (Germany) descent on ancient Terra as they are highly efficient with technology and machinery. There are plenty of people who join the local PDF due to propaganda against the lower hive gangs. Other than these notable factors of the people, the buildings tend to be very gothic and bunker-like.

The underhive doesn't have many intact buildings, most of which are nearly destroyed or have numerous holes in them due to the constant fighting between the gangs and local PDF forces. It's highly unpleasant to live here as disease, theft, rapes, and death are rampant. Most people don't live past the age of 40 due to the gangs, PDF, or pollution from the hive's mining machines. Most people growing up here have a 90% rate of growing up as orphans as only the toughest and strongest gangs manage to have a full family. However, there is one day where all gang fighting ceases. A day which is known in the local parlance as ' Rishulkia ', which translates as 'day of peace'. On this day, the locals try to rebuild homes, feed homeless kids and tell stories about the ' Ungara ' or 'Angel of Death', in low Gothic. The legends of the Ungara entices many of these homeless children to go to the dead zone in the faint hope of being taken away and joining their ranks.

Fortress-Monastery
The Crimson Scorpions' fortress-monastery is named the Iron Cage due to it being highly difficult to besiege it. The walls are a cold steel gray with tabards of the Chapter's heraldry on the walls by the gates. The Iron Cage rests between a cluster of mountains making it very difficult to get to citadel's main doors, as the pathways are rigged and and will any trespassers to easily fall off. If the path doesn't kill you, then the Unrakk that make their homes near the fortress-monastery might or other predators of the world or the cannibalistic mutants that inhabit the surrounding desolate peaks. There are also explosives embedded in parts of the mountains to allow for a rockslide if there are any land forces attempting to breach the Iron Cage. The fortress-monastery also possesses a large number of anti-air defences, making an attack by air almost impossible. The walls themselves possess a large assortment of automated heavy bolters, lascannons, and plasma turrets, ready to defend and ward off any attackers, as the top of the wall provides excellent cover for any Chapter Serfs or Astartes defending it.

In the lower parts of the fortress-monastery there are forges and medical bays which are combined known as the "Purity Chambers", for it is here that the Chapter's bionics are created and the Space Marines augment their flesh much like the Iron Hands. They do this to stave off the dreaded genetic curse known as the Red Thirst and view it as a sort of partial-cure. The only reason they name it thus, is due to the fact that the bionics tend to help remove the Astartes thrist for blood but causes the Black Rage to run much more rampant within their ranks. If the Black Rage takes a battle-brother then they are put in rooms designated as "Damnation". Within these dour and gloomy chambers it is pitch black and the infected battle-brothers are locked until the Death Company is once again called upon, or until they die on their own. The rest of the fortress-monastery is considered an armoury by other Chapters as each hallway has ammunition stores, bolters and other basic Astartes wargear mounted on the walls ready to resupply or arm battle-brothers in defence of the Iron Cage.

In the main hall there is a statue of the God-Emperor which is flanked by two statues of Astartes. Every other column holds a banner of the Chapter from each siege group. Before each banner is a torch that is lit before the Spirit Walker (Reclusiarch) leads them in prayer. The prayer can last for two hours before the battle-brothers are dismissed for one hour of free time for self-reflection before the coming battle. Most battle-brothers take this time to maintain their wargear and bionics while others work on their precision either with the bolter or blade. Chapter Servitors and Serfs run about the fortress-monastery making sure each bolter is in working at peak efficiency and each defence point is operational. The top of the Chapter's fortress-monastery is reserved for the "Machine Father", where the simple press of a button will deploy large amounts of Tarantula gun turrets into the courtyards and halls of the Iron Cage. Most, if not all Scions of Dorn Chapters feel uneasy about the Crimson Scorpion's fortress-monastery as it reminds them too much of the desperate battle of the original Iron Cage fortress of the Iron Warriors Traitor Legion. The only reason this monastery is named as such is because of the death trap that it represents for the foes of the Imperium.

Chapter Beliefs
The Crimson Scorpions believe that the God-Emperor is the true leader of Mankind. They also follow the Omnissiah with a fanatical rage as even the youngest battle-brothers have a good portion of themselves augmented with bionics as they are psycho-indoctrinated from the time of their induction that the flesh is weak and the machine is strong. These beliefs cause many conflicts and distrust amongst many other Adeptus Astartes Chapters who believe that the human form is perfect, as is, and something to aspire to, except for those Chapters who follow the same core beliefs as themselves. They also view Spirit Walkers as the gateway between the Emperor's light and damnation and will often mourn their passing.

Combat Doctrine
The Crimson Scorpions are a very siege-heavy Chapter considered one of the best in this field of warfare amongst the Adeptus Astartes. They primarily focus on this style of warfare as they have an abundance of siege equipment from the days of the Horus Heresy. The Crimson Scorpions way of war follows a very simple but effective set of general tactics. When a breach has been forced in the enemy defences it will initially be probed by veterans and infiltrated, then the gap will be pried open with firepower until a storming force can be unleashed. These storming forces are based around fast-moving heavy armor which can move instantly from relentless barrage to lightning-fast advance. Breaches are then widened until the defenses are shattered.

The Crimson Scorpions are also expert sappers, engineers and miners and have acquired a formidable siege train of specialist equipment over the centuries. This includes Termite tunnelers, a Leviathan transport, Drop Pods used for planetary landings and a large assortment of Imperial-built artillery. Additionally they have a number of Corvus assault pods which allow them to make use of any supporting Titans of the Collegia Titanica as siege towers.

The Crimsons Scorpions predilection for the art of the siege makes them naturally suited for this style of warfare. Their ability to identify weak points in an enemy's defences and relentless application of force enables them to reduce an enemy's fortifications to ruins. The Crimson Scorpions single-mindedness in battle does, however, come at a cost. Often the Chapter's refusal to accept that a foe's position cannot be cracked has on numerous occasions resulted in a greater number of casualties being suffered more than most Chapters would be willing to accept. Nevertheless, in the Crimson Scorpions' view, an enemy will be broken, no matter the cost. This stubbornness and tenaciousness in the face of overwhelming odds has garnered much respect and accolades from both Imperial commanders and other Space Marine Chapters alike.

The Crimsons Scorpions are also one of the pre-eminent masters of high-intensity void warfare amongst the Adeptus Astartes, and peerless in the spheres of boarding vessels, cleansing space hulks and close quarter ship-to-ship combat where they thrive in these deadly environments. To them the methods of taking a position, whether terrestrial or void-borne, are one and the same in principle, even if it is different in its application. The Chapter usually follows a three-step siege doctrine that has constantly worked for them down the millennia, and rarely fails them. They will often strike with fire and cold-calculated attacks, almost seeming emotionless in battle as it will go deathly silent on all vox channels unless an order is being issued.


 * Phase 0 - This is the scouting phase that is carried out by reaper talions. Due to their darker armor and jump packs they are used to be scouts often deployed in the cover of night or during a smoke barrage. They provide reconacense, assisnations, and harasment as their main goal is to instill fear. They will often leave burtalized corpses in the middle of an encampent or in middle of the night carry off a few of their foe and make their death painful filling the night with the agnoizing screams of the dying. This is a highly favored tatic to use against the lesser chaos warshipers. They mostly deploy in teams of three or five depending on their role. During the seige they will usualy harase reinforments or raid supplysas the walls crumble under the Crimson Scorpion's might.
 * Phase 1 - Phase one is where the Space Marines get ready to begin their initial attack as their Vindicators, Hailstorms, Comet Strikes, and other siege engines begin firing into the enemy fortification and troops. As this goes on Thunderhawk gunships, and other aircraft will make strafing runs, softening up enemy positions and going on to bombard vital areas to the enemy, such as an ammunition depot or a reinforcement convoy.
 * Phase 2 - Once there is a breach in the enemy's frotifications, Siege Rhinos, Driller Rhinos, Predators, Baal-pattern Predators and bikers will charge into the breach, sometimes led by Land Raiders. For once they make it inside, these vehicles will unload their deadly cargo of Space Marines as a violent and savage battle for the position ensues. The armour will tend to keep pushing as only a few Baal Predators stay behind with two squads of Wall Breakers to establish a beachhead as they gather up the dead and wounded. The others will continue to hunt down the foe as Drop Pods containing more Space Marines, Reaper Talons, and Dreadnoughts arrive at various points of the siege either to assist with their engaged battle-brothers or cutting off reinforcements for the foe.
 * Phase 3 - This is the reclamation rite as the Forge and Medical Rhinos arrive at the beachhead to repair the Chapter's tanks, armour, weapons and resupply, heal, give bionics or reclaim gene-seed from their fallen brothers. They will then start going to battle zones with the breech head force to continue reclaiming all of their fallen battle-brothers and their wargear.

Chapter Gene-Seed
The source of the Crimsons Scorpions' gene-seed comes directly from their progenitors, the Royal Scorpions. Originally, their forebear's gene-seed was an entirely new generation created in an attempt to breed out the dreaded twin genetic curses of the Red Thirst and Black Rage, but their creators proved fare less skilled in the genetic sciences than the Emperor Himself, and were not successful. Since their inception, the Crimson Scorpions' gene-seed has been modified slightly by the Chapter's Ingozen (Apotehcaries) in order to rid themselves of the twin curses of Sanguinius' bloodline. It was decided that with the creation of the Crimson Scorpions that it would be given to Astartes obsessed with bionic augmentation in the faint hope that it would help stave off these genetic deficiencies. The modifications to their gene-seed, along with heavy bionic augmentation has helped almost eradicate the effects of the Red Thirst, which has appeared almost non-existent in recent centuries, with only a 0.3% chance of showing up. However, as a result of such heavy artificial augmentation, this has somehow caused the curse of the Black Rage to run more rampant amongst the Chapter, although it is not to the extent of such Blood Angels Successor Chapters as the Flesh Tearers, but only time will tell.

Chapter Organisation
Like their genetic forbears, the Blood Angels, the Crimsons Scorpions are nominally adherent to the tenets of the Codex Astartes as their genetic flaws allow, for they too, also recognise the strictures of the Codex can be used to their advantage to help restrain the effects of the Red Thirst. But there are many fundamental differences than most, more conventional Scions of Sanguinius Chapters. Due to their preference in utilising siege tactics and fiercely independent streak, these two factors apply to the Chapter's overall organisation. Although anecdotal evidence indicates the Crimson Scorpions roughly conform to the Codex Astartes ' dictates, this does not carry over to its command structure and company arrangements. Accordingly, they have a nominal strength of one-thousand battle-brothers under arms, further divided into four Siege Forces (companies) of roughly 250 Space Marines each.

The 1st Siege Force is home to the Chapter's most experienced veterans, as all its battle-brothers are steeped in decades, if not centuries, of constant warfare. Many of these veterans are distributed evenly amongst the various Siege Forces, to act as a cadre of noncommissioned officers who lead their brethren by example and often act as squad leaders.

The 2nd through 4th Companies are the backbone of the Chapter. Each Siege Company will tend to have two strike cruisers under their command to carry their troops and provide orbital saturation bombardments with the exception of the Forge Master and Siege Master. They command the Chapter's two battle-barges with a even heavier escort comprised of Gladius Frigates. Each Siege Force also has several squads of Tactical Marines (Wall Breakers) used to reinforce a strike force or battle line of the Siege Companies when they are overstretched. They also possess a number of squads composed of Reaper Talons and Trench Clearers (Assault Marines) and Siege Breaker (Devastator Marines). These specialist squads are rather more limited in their tactical scope, and are deployed only when an overwhelmingly single-minded approach is required. Each Siege Force also possesses several Wall Smashers (Siege Dreadnoughts) that are specialists at siege warfare and are equipped to deal with the most stubborn enemy fortifications.

The Chapter also does not maintain a dedicated Scout Company as required by the dictates of the Codex, instead each Siege Force maintains several squads of Reaper Talon Space Marines. These Assault marines are deployed independently as a scout/infiltration force. Due to their darker armor and jump packs they are the best for scouting. They also perform assassinations and raid enemy encampments, ammo packs, as well as convoys.

The organisation of each Siege Force has been designed to operate independently for extended periods. Though each Siege Force can, and does, fight as a separate unit, a Crimson Scorpions strike force will often be composed of several squads from different companies, assembled on an ad hoc basis according to the mission at hand. When the Chapter is called away on campaign, one of these Siege Forces will always be assigned to stay behind to garrison their fortress-monastery as they resupply and repair their arms and equipment. This is to ensure that civil order is nominally maintained on their home world as well as providing a stalwart defence from possible attacks from either xenos raiders or the Forces of Chaos. They will also pick up newly inducted Astartes to replenish their depleted ranks while the other Siege Forces are off fighting in the Emperor's name.

The Crimson Scorpions' order of battle contains several specialist formations and officer positions not present in other Space Marine Chapters:

Chapter Command

 * Machine Father - This rank is equivalent to a Chapter Master in other Space Marine Chapters. In battle, the Machine Father leads the most elite warriors in the ranks of the Crimson Scorpions. The Machine Father has a high chance of being placed into a Dreadnought and given the alternative title "Venerated Father", but holds the same rank.
 * Forge Walker - A Forge Walker leads what is equivalent to companies into battle. They tend to either be in augmented Terminator Armor, or Dreadnoughts. If they are in a dreadnought they will wield seismic hammers and other siege melee weapons to help them break through walls or smash their way through enemy formations.
 * Venerated Father - The same as the Machine Father, this alternate title is reserved for those who are placed into a dreadnought due to their use of extensive bionic augmentation, and is seen as the peak of bonding with the Omnissiah.
 * Siege Master - This title is given to the most promising of the Forge Walkers as they are given command of even more Vindicators and allowed to use more Wall Breakers in their siege forces. After a few successful sieges they are allowed to utilise the Chapter's few remaining ancient machines and relic wargear from the bygone days of the Great Crusade and Horus Heresy.

Specialist Ranks

 * Ingozen - The Apothecary of the Chapter, they are given this title from their home world's native language which means "machine healer", an appropriate appellation due to the high augmentation of the Crimson Scorpions.
 * Mind Reaper - This is the equivalent of a Chapter's Librarian who specialise in the use of their powerful psychic abilities to shatter or polluting the mind of their foes, setting their enemies aflame, or summoning up an æthereal scythe and swatting away squads of xenos and heretics in one fell swoop.
 * Spirit Walker - This is the equivalent of Chaplain. Spirit Walkers are so named, as they are usually present for any augmentation a battle-brother of the Chapter receives, which is considered holy communion with the Omnissiah. They have also earned this name as they guide the Astartes' spirits into the Emperor's grace after they have fallen in battle or have been killed through other means.
 * Poista - These Space Marines are the equivalent of a Techmarine in other Chapters and have an innate understanding of the machine and are experts in fixing almost all armour vehicles and equipment that the Crimson Scorpions field.

Squad Types

 * Wall Breakers - This is a name given to squads of Space Marines that specialise in taking on heavy fortifications, emplacements, or the walls of whomever they face. They usually use a siege shield with either a bolter, power mace, or chain-axe as their primary weapons. They are experts in close-quarters combat and will usually charge over a long distance if no specialised Rhinos are available for them to arrive in.
 * Reaper Talons - These are Assault Marines who utilise jump packs and will usually be armed with a pair of lightning claws. They usually arrive after the Wall Breakers have made a breach in the enemy's fortification for the Reaper Talons to 'attack the fleshy bits' of their foe. These squads are the only ones allowed to paint themselves in a dominate gunmetal colour with crimson highlights. They also boast the right of being the only squads able to dawn various symbols of death on their wargear in the form of bones, skulls, or renderings of the grim reaper. They are primarily used as terror troops and to rout enemy formations so that the Chapter can continue to spearhead an attack. They also are used as scouts due to their darker armor and jump packs.
 * Siege Breakers - These are Space Marines that will usually arrive in Drop Pods armed with multi-meltas or lascannons alongside Deathstorm Drop Pods which are used to devastate enemy formations and fortifications.
 * Machine Guard - These are Space Marines that usually dawn Terminator Armour and act as either bodyguards for the Machine Father, Venerated Father, or Forge Walkers. They are distributed evenly enough so each siege formation has at least ten Terminators. They are usually armed with thunder hammers and storm shields, and sometimes rarely, they will utilise heavy flamers, assault cannons, and cyclone missiles. These fearless warriors usually act as a sort of Honour Guard, charged with guarding the Machine Father or Venerated Father, and will willingly give their lives to protect their lords in the heat of battle. They often use cyclone missiles only to target those that pose a deadly threat to the Machine Father or Venerated Father.
 * Trench Clearers - These are Space Marines that will often employ close-combat weapons with hand-held flamers that charge in after the Wall Breakers have made a breach in an enemy's fortifications, clearing out any infantry opposition. Once the slaughter is over, they will try to reclaim any fallen battle-brothers and their wargear, and load them into a specialised Rhino to be reclaimed by the Chapter.
 * Wall Smashers - These are Dreadnoughts that specialise in siege warfare and are properly equipped to deal with this brutal form of warfare. The most common pattern of these Dreadnoughts are Furioso, Mind Reaper, and standard Dreadnoughts.

Specialist Formations

 * Damnation Barrage - This is only used in the Siege Master's Wall Breaker Company. It comprises of ten Vindicators, two Decimation engines, one Hailstorm, and one Comet Strike. They are used to quickly break through enemy formations and decimate most fortifications before other forces reach them making it relatively safe.
 * Damnation Company - This is where the Death Company are sent to engage a breach in the enemy's fortifications and are allowed to keep charging until the battle is over or they all fall in combat. Its rare for any more than five Death Company to be alive after the battle is won, in which case they are granted the Emperor's Mercy by being put down by bolter fire.
 * Wall Cleansers - This consist of six squads of Wall Breakers and four squads of Trench Cleaners. They will usually arrive in Siege Rhinos charging into breaches in the enemy's formations. Sometimes this formation is led by a Land Raider Crusader filled with more Wall Breakers.
 * Deadly Mist - This is a formation consisting of ten Reaper Talions, three Hailstorms, three Comet Strikes, and four gunships. The Hailstorms and Comet Strikes will load smoke and incendiary missiles and launch them at a enemy formation causing almost no visibility. Once the smoke is at its peak the Reaper Talions descend into the mist slaughtering the defenders as the Gunships make strafing runs at the enemy armor or fleeing infantry.
 * Reaper Cleansing - This is a formation that consists of the Head Mind Reaper, four other Mind Reapers assisted by Wall Breakers and Siegebreaker squads, alongside Predators and Siege Rhinos. The Mind Reapers will often employ powers only their Chapter have or ignite their foes with psychic fire.
 * The Ancient Rage - This formation consist of multiple Dreadnoughts lead by a Venerable Dreadnought. They will usually consist of melee weapons and siege weaponry. The amount of Dreadnoughts can range from three to five per Wall Breaker Company. The Forge Walkers are usually the head of this formation leading them into battle if they are interred within a Dreadnought. If they are in Terminator Armour then they will leave it to the command of a Venerable Dreadnought or a Mind Reaper Dreadnought.

Modified Equipment and Wargear
As experts in all aspects of siege warfare the Crimson Scorpions have acquired a formidable siege train of specialist equipment over the centuries, many of which date back from the bygone days of the Great Crusade and Horus Heresy eras. How the Crimsons Scorpions obtained such venerated and specialist war material and stockpiles of siege specialist equipment remains a mystery to outsiders. The Chapter has been observed to have widespread access to arms and specialised equipment not seen outside more venerable Chapters. The exact source of their war material has, thus far, remained unconfirmed. It has been remarked by some Imperial war savants that it was as if the Crimson Scorpions had inherited the most revered arms of the ancient IX Legion, preserving them lovingly, and have continue to bear them down the ages against the foes of the Angel and the Emperor of Mankind.

Below are listed some of the known specialised vehicles utilised by the Crimson Scorpions Chapter:


 * Siege Rhinos - These are modified Rhinos that have a extended troop capacity, extra armour, a dozer blade, and flamer turrets. Compared to basic Rhinos they can carry up to 20 Space Marines and can take more punishment compared to the Chapter's other standard Rhinos.
 * Driller Rhinos - A smaller form of a Rhino, the Chapter only possesses five such vehicles, as it carries more armour, and instead of a dozer blade it boast a large drill that is used to break down walls so it can create a access point for the Space Marines aboard or used as a siege breaker to decimate the enemy's ranks.
 * Forge Rhinos - These Rhinos come in after a beachhead near an enemy fortification has been established, and will replace any bionics lost in the fighting, reclaim any wargear, and deploy Poista (Techmarines) to fix any vehicles of the Crimson Scorpions that are damaged or could use some reinforcing. These specialist Rhinos also have an expanded capacity in order to work on bionics within the Rhinos itself or store wargear to be repaired.
 * Medical Rhinos - These Rhinos arrive at the same time as the Forge Rhinos and also possess an expanded capacity to treat any wounded Space Marines and carry them out of battle if they are too wounded to keep on fighting. They are usually the first to return to the Chapter's fleet along with the Forge Rhinos in order to preserve their numbers and wargear.
 * Decimation Engine - These are specialised Land Raiders that forfeit all troop capacity in order to boast a large cannon that can destroy most walls or heavy armour in one shot if not two. They will typically be in the rearguard along with the Chapter's Vindicator Tanks, as they will target the weakest or soften the strongest point in the enemy's formations. These Land Raiders are only given to the Siege Master as he can put them to the best, and greatest use.
 * Hailstorm - These are modified Whirlwinds with larger missile pods and usually possess anti-personnel missiles as their primary ordnance, as they will shoot these missiles in an arc so it rains down a deadly barrage of missiles onto an enemy's troops positions, suppressing them.
 * Comet Strike - These are the same as the Hailstorms, but they instead utilise anti-armour or incendiary missiles as their primary ordnance. When fired, they rain down a barrage of missiles onto enemy armour or fortifications.
 * Hellfire - These are only utilised by Venerated Dreadnoughts as it is a specialised cannon that charges up with a large burst of melta, before firing, much like a plasma cannon but at shorter ranges. Due to the charge up time, the Hellfire needs constant upkeep but is still used as it can take down formidable xenoss and heretical engines fairly quickly compared to most weapons.
 * Dread Scythe - These are Scythes that are made for Mind Reaper Dreadnoughts and are usually force weapons. Although it is rare for these weapons to be fielded against xenos and are only used when facing the Forces of Chaos.
 * Siege Shield - These shields are much akin to those used during the Great Crusade by the Legionaries of the Iron Warriors Traitor Legion, which provide great protection for an Astartes. They can be locked together to form a makeshift barrier, which provides excellent cover from small arms fire, while digging trenches or laying fortifications during the heat of battle.

Chapter Recruitment
There is a level halfway in the spire that is uninhabited by anyone known as the 'Dead Zone'. This is considered neutral ground and is where the Crimson Scorpions often reroute initiates from. Once every six months, the Chapter sends in a Spirit walker, Mind Reaper, and a squad of Wall Breakers to choose from the many potential initiates that arrive in the Dead Zone. Out of the hundreds of potential Aspirants, only a total of 37% are taken, as the Spirit Walker scrutinises each one, and quickly takes only the healthiest and strongest of potential initiates. The rest are sent back to their homes to either wait for another chance or to try to make it on their own in the Underhive. They hardly recruit from the upper hive as it's rare for orphans or children from the upper hive to make their way to the Dead Zone.

Once the initiates are taken to the fortress-monastery, the Mind Reaper, Spirit Walker, and the head Ingozen check the initiates for any potential psykers, Chaos-corruption or mutations. Once they are cleared, and show no signs of corruption they are put into the 'Forge Trial', as they are taken to the lowest levels below the fortress-monastery. Once they have arrived at their destination, the initiates are tasked with having to make it from one end of a long cave that glows red with fire, to the other end with ivory stone. This is done so that the initiates can prove that they are willing to endure anything for their Emperor. Only a few handfuls make it across the cave, as others give out from heat exhaustion and are claimed by stray flame or fall off the edge from being startled. After this, they must climb a rope that is fed down to them from a hole in the roof of the cave, where the next stage awaits them.

This is where they enter a pitch black room with only their mind to guide them. The Mind Reapers project illusions into the room to test their mental strength. Most initiates, after some time, eventually learn that it's all an illusion and the room turns bright for them as the pitch black is banished as it was all an illusion of their minds. Once their mind is clear of doubt, they leave the room and face their final challenge. A squad of Wall Breakers stand at one side of the room armed with sparring swords and maces. There are plenty of sparring equipment lined up against the walls that the initiate can use. They eventually realise they must utilise these weapons and face the Wall Breakers in combat. The initiates spar against them, and though futile, if they managed to survive their beat down and show stoicism in the face of overwhelming odds, they will be welcomed into the ranks of the Crimson Scorpions and will ascend as Astartes. Once they become Astartes they immediately become fully-fledged battle-brothers and will fight alongside the rest of the Chapter.

Chapter Habits
The Crimson Scorpions will often practice siege situations, both defending and attacking. They also tend to augment themselves to a point where they could be considered akin to an Iron Hands Successor Chapter, more than a Royal Scorpions successor. They do this to stave off the Red Thirst, and to ensure that when it comes to a siege battle they are one of the more elite forces in battle. They also have a habit of impaling the leader of their foes with a banner of their Chapter, leaving it there on top of a pile of their fallen foes as a warning to those who wish to attack the Imperium. This is also the Chapter's trademark, as they have an abundance of Siege Company banners of who they belong to, and how they mark which company has been where. The Adeptus Mechanicus, who usually look for any technology and repair anything damaged for the Imperium, will often take these banners and give them back to the Crimson Scorpions' Siege Company that it came from.

There is also a side to the Chapter which could damn them, which no one knows about. They guard this secret well and refuse any outsiders to go onto certain ships and the deeper parts of their fortress-monastery which isn't listed in any official records. The Crimson Scorpions will often take the armour from fallen Traitor Astartes and try to cleanse this wargear of any Chaos taint. If successful, they will re-purpose this reclaimed wargear, repaint it in their Chapter's colours and dawn it in the next battle. If they are unable to purify the armour and wargear, however, it is put into a special ship, that is for intent and purposes, a floating incinerator. They have a habit of going after relic Mark III 'Iron' and Mark V 'Heresy' patterns of power armor, trying to reclaim them for the Emperor. They keep their reclamation of enemy wargear a closely guarded secret just in case it could damn them in the eyes of their fellow Adeptus Astartes or the eyes of God-Emperor Himself.

Chapter Fleet

 * Scion of the Machine (Battle-Barge) - This vessel is used primarily by the Machine Father Reheal Dragonhammer (7 Gladius Frigates supporting)
 * Raziel's Fist (Battle-Barge) - This vessel is used by the Siege Master Ajax Stormhammer (7 Gladius Frigates supporting)
 * Scythe's Talon (Strike Cruiser) - This vessel is under the direct command of the Forge Walker Jogok Firewolf (Four Gladius Frigates Supporting)
 * Stone Wall (Strike Cruiser) - This vessel is directly under the command of the Forge Walker Dreadnought Jogok Firewolf (Four Gladius Frigates supporting)
 * Iron Will (Strike Cruiser) - This vessel is directly under the command of Forge Walker Bariel (Four Gladius Frigates Supporting)
 * Emperor's Resolve (Strike Cruiser) - This vessel is under the command of Forge Walker Bariel (lost in the warp. Escort also lost.)

The Chapter also makes extensive use of Gladius Frigates and tend to arm them with anti-armour weapons.


 * Forge of the Damned (Specialist-Gladius Frigate) - This is a special Gladius that supports all fleets and it for all purposes a flying incinerator. This is where armor and wargear that can't be saved is put into and if the corrupt wargear and armor taints the servitors and chapter surfs there the ship is automatically targeted by Gladius Frigates as they can quickly chase it down and blow it up. When questioned about this ship the Crimson Scorpions say its to burn their fallen brothers as tradition, this however is a lie.

Chapter Colours
The Crimsons Scorpions primarily wear dark crimson coloured armour with gunmetal grey on their shoulder pauldron insets, with black coloured trim and highlights such as parts of the backpack and soft armour. Instead of using the standard Codex Astartes-compliant numbers to designate company number, either a single or double blood drop on the right shoulder pauldron inset, is indicated by colour:

Like their fellow Scions of Sanguinius Chapters, the Crimson Scorpions also designate squad number by a single symbol worn on the right poleyn (knee guard):
 * 1st Siege Force: A white skull over the gunmetal grey of the inset of the right shoulder pauldron. On Terminator (Tactical Dreadnought) Armour, the left shoulder plate shows the First Company's specific heraldry, the right shoulder guard displays the Chapter's badge.
 * 2nd Siege Force: A single yellow blood drop.
 * 3rd Siege Force: A single red blood drop.
 * 4th Siege Force: A single white blood drop.


 * 1st Squad: A white skull on a black background
 * 2nd Squad: A white skull on a gray background
 * 3rd Squad: A red blood drop on a gray background
 * 4th Squad: A red blood drop on a black background
 * 5th Squad: A white X on a black background
 * 6th Squad: A white X on a blue background
 * 7th Squad: A yellow lightning bolt on a black background
 * 8th Squad: A black lightning bolt on a yellow background
 * 9th Squad: A yellow angelic wing on a black background
 * 10th Squad: A black angelic wing on a yellow background

Chapter Badge
The Chapter Badge is a red coloured cog with a white scorpion centered within it. This is to symbolise that the Crimson Socrpions are descended from the machine spirit viewing it as the a way to pay respect to the Royal Scorpions as their genetic forebears, from whence their gene-seed comes from.

Notable Astartes

 * Reheal Dragonhammer - Current Forge Master of the Crimson Scorpions and 1st siege force, Reheal is responsible for breaking through a besieged hive city that a warband of Iron Warriors were holding. Reheal and his Siege force entered the fray as Iron Hands and Imperial Guard regiments were having troubles breaking into the corrupt city. Once the walls were down he lead a massive charge into the citie creating multiple breaches in the walls for other imperial forces to move into. During the height of the battle Reheal using his specialized warhammer killed the warband leader and proceeded to rout the remaining chaos forces. He uses the Relics Dragonhammer and Vengeance of Angels.
 * Ajax Stormhammer - Current Siege Master of 2nd siege Force. Ajax Stormhammer during a siege of a renegade controlled citie lead his force into battle. During the battle a warp rift opened pouring out demons of khorne. Ajax faced off against a greater demon of khorne and was almost killed until Taririan saved him. Ajax Stormhammer uses a thunder hammer and a heavy flamer. He is the only Siege Master to not use any Relics even though the spirit reapers offered the Relic "Scythe of the Emperor's Sorrow". As he views himself not worthy of such a relic. These reasons he is not willing to disclose openly.
 * Jogok Firewolf - Forge Walker in command of the 3rd siege force. He is interned into a dreadnought and uses a seismic hammer along with the Hellfire cannon. Jogok assisted in a joint attack against the Word bearers. The imperial forces alongside them were Ultramarines and Iron Hands. The Dreadnought Hunted down any armor that the traitors used and demolished them with haste. Jogok was wounded after a defiler disabled his Hellfire cannon but Jogok quickly dealt with it crushing the hull of the defiler. Jogok has the banner "Vengeance of the old" mounted on top of him inspiring all of the chapter into a near suicidal frenzy as they engage their foes.
 * Bariel - Forge Walker of the 4th siege force. Took part in engaging the corrupted ships of the Word Bearers and successfully routed them after an intense void battle killing a demon prince aboard the flagship. He wields a chainfist and the relic Vargul Vengeance.
 * Taririan - Spirit Walker inside a dreadnought sacrificed himself to save the Siege Master Ajax Stormhammer by charging into the greater demon of khorne and forcing him back into the warp. The demon dragged the dreadnought with him and is presumed dead by the chapter. After Taririan was dragged into the warp the rift closed due to the efforts of the siege force's mind reapers. Taririan used the relic Fist of Retribution.

Chapter Relics

 * The Dragon Hammer - This is a master-crafted relic thunderhammer from the days of the Great Crusade which has a unique design on it, as the grip for the thunderhammer is covered by angel wings. It's been used by various Forge Masters throughout the Chapter's history and has slayed many xenos and daemons through many conflicts down the long millennia.
 * Scorpion's Protection- This is a master-crafted storm shield that is highly decorated and inspires all Space Marines of the Chapter to fight harder as they believe that their parent Chapter is with them. This storm shield has plenty of purity seals, iconography of the Royal Scorpions Chapter as well as their Chapter's own iconography.
 * Fist of Retribution - This is a master-crafted relic Dreadnought Power Fist that is golden in colour, and has iconography of the Omnissiah on it. It originally belonged to the Chaplain Dreadnought Tahririan before he was lost in the warp.
 * Retribution of the Betrayed - This is the one the original Blood Angels Legion Glaive Super-Heavy Special Weapons Tank that is in the Chapter's possession, and is only used in times of great need against the Forces of Chaos. Only an elite crew and the most venerated of the Poista are allowed to pilot this revered, ancient tank. Under the command of the Crimson Scorpions they have slain many Greater Daemons of Chaos, warband leaders, and damned engines.
 * Vengeance of Angels - This is a specialized Thunder shield as its edges and center have spikes designed to impale even the heaviest infantry. Around the spikes is Icons of Blood Drops as the spikes are stained crimson red from centuries of bloodshed. The most notable kill with this shield was during a boarding action against a word bearer ship killing the war master.
 * Vargulf vengeance - This is an assault cannon used by the first chapter master of the Crimson Scorpions. It stands out from the rest in the chapter's armory as it has a crimson and black pattern on it. The assault cannon fires more accurately but has a slower rate of fire and is mostly fitted with hellfire rounds. It rarely sees use in battle except in recent years as Bariel has been gifted this holy relic by the head Spirit Walker.
 * Vengeance of the Old - This is a banner that is highly protected and regaled by the Crimson Scorpions as it was used to slay a greater demon of khorne and was the first banner in their possession. Never has it fallen in battle and the chapter make sures it will never touch the ground even if it means losing most of a siege force.
 * Scythe of the Emperor's sorrow - This is a power scythe from the old days of the great crusade and has somehow fallen into possession of the Crimson Scorpions. There are no records of how they obtained this weapon or why it is can cover its wielder in a protective fire cloke. However due to its used by previous champions not many look into this but instead praise the current wielder of the relic. However for the first time in centuries it has been stored away as the Current Seige master denies the right to wield it.

Royal Scorpions
The Crimson Scorpions tend to have a fanatical devotion to their progenitors, the Royal Scorpions Chapter. There are a few rumours surrounding this. These rumours are due to their gene-seed having come directly from this chapter or from the fact that they feel deeply ashamed and are trying to atone for not being able to assist the Royal Scorpions during the battle of their homeworld. However, despite their supposed failing, the Crimsons Scorpions will not hesitate and often arrive in full force if the Royal Scorpions send any requests for aid. They find themselves great allies during sieges as they the Royal Scorpions can quickly break enemy formations or cut them off due to their favoured us of Assault Marines. More often than not, the Royal Scorpions assist when they are fighting the Forces of Chaos alongside their successors.

Iron Hands
The Crimson Scorpions and Iron Hands have a strong friendship with one another, possibly due to both Chapter's use of similar bionic augmentation or shared beliefs that the machine is stronger than the flesh. Either way, however, one likes to look at their bond, when both the Crimson Scorpions and Iron Hands fight alongside one another, they are a devastating force when allied together. They've had a strong alliance with the Iron Hands ever since the Siege of Hive City "Unvara" on the planet Colistin during the mid-40th. This took place during the earlier years of Rehael Dragonhammer position as a Forge Master and went on to lead a devastating victory against the Iron Warriors.

Enemies
==== Imperial Fist and Scions of Dorn ==== There is a tense Rivalry between the Crimson Scorpions and the children of Rogal Dorn due to the chapter's monastery "iron cage". After repeated times of the Imperial fist asking them to rename the monastery as it reminded them of the damning battle of the "iron cage" against the Iron Warriors. The Crimson Scorpions however refused and even came to blows with the Imperial fist. By order of the high lords of terra and the Inquisition they are forbidden to be in the same conflict with each other. This has also gone to affect death watch teams as a Crimson Scorpion and a Scion of Dorn are never seen in the same team.

By
"Most Astartes don't understand the benefits of the bionics which we use heavily. The Iron hands and their scions understand the fundamental truth of what we know - bionics and metal are stronger than flesh. When other Astartes lose an arm they scream in pain and wince in agony. When we lose an arm we keep on fighting and replace it once we are done with our task, not knowing the meaning of pain. This is why the flesh is weak"

- Forge Master Reheal Dragonhammer talking to newly inducted battle-brothers on the topic of bionics and their Chapter's core beliefs

"The other Scions of Sanguinius suffer from the curse just as we do. They however, refuse to see the truth, and make use of bionics. This is a mistake, as it can get rid of the effects of the Red Thirst and allow us on focusing how to destroy the Black Rage that plagues us all."

- Head Ingozen of the 3rd Siege Force talking to a wounded Trench Clearer

"If this is the power chaos offers you I'd ask for the emperor's forgiveness. I've stepped on grots who hit harder than you."

- Forge Master Reheal Dragonhammer taunting a chaos aspirant of the Iron Warriors