Forum:Tango Squadron character stats

This is a forum where those of you Tango creators to post their Warhammer 40k and/ or Inquisitor stats and Special Rules. Standard wargear restrictions do not apply. --Lither 02:26, March 3, 2010 (UTC)

Ranking order, highest to lowest me thinks is best..Chapter Master Bolshack Wildhammer 19:09, March 2, 2010 (UTC)

Wargear:

 * Meltagun
 * Combat Knife
 * Bolt Pistol
 * Power Sword
 * Flak Armour
 * Promethium Grenades
 * Frag Grenades
 * Krak Grenades
 * Melta Bombs
 * Demolition Charges

Note: Only two of the Grenades/Charges may be selected per battle

Note: Either the Meltagun/Combat Knife, or the Bolt Pistol/Power sword may be selected to use per turn. Decision may be changed each turn

Special Rules:

 * Tank Hunter

Cale is skilled at finding and exploiting weaknesses in in the armour of enemy vehicles. This adds +1 to Armour Penetration against Vehicles and automatically passes Moral Checks caused by Tank Shock.
 * Stubborn

Cale stands his ground unless given orders to do otherwise. When taking Morale checks any negative leadership modifiers are ignored.
 * Heavy Weapons Ace

Cale is considered very proficient with Heavy weapons. If an enemy Heavy Weapons team fails a Morale check and flees or is killed as Tango assaults the position, Cale may remain and operate the Heavy Weapon.
 * Self Destruct

If Cale dies in combat his internal explosive device detonates. All units within 6Inches of the model must pass an armour save otherwise are removed from play as a casualty.

Wargear:

 * Lasgun
 * Machette and dagger (bonus included in profile)
 * Medical kit
 * Promethium Grenades
 * Night vision Goggles
 * Flak Armour

Special Rules:
when night fighting missions are underway, john may choose to re-roll the test to determine how far he can see, john gives this ability to every member of Tango squadron, as his saying is "if one of us dies, we all die". After navigating the corridors and pathways of Dark ageis for many weeks during the goliath war, John has learnt how to move through almost any form of cover, and thus may roll a second D6 dice when rolling through dificult terain, in most cases this means the player controling him rolls three dice and picks the highest score. Ever scince the destruction of his boltgun, John has had an esspecial hatered for the orks, and after fighting on Dark Ageis for so long, can predict their movements, as such, Tompson can always re-roll rolls to hit in close combat against them, this does not work against vechiles with no weapon skill characteristic. John, and many such humans liek him, have a nack for being incredably stuborn when it comes to fighting, When taking morale tests, John always ignores any negative leadership modifiers, this effect is given to the other Members of Tango Squadron.
 * 'Night Vision'
 * 'Move Through Cover'
 * 'Prefered Enemy '(Orks)
 * Stuborn

Wargear:

 * Power Axe
 * Bolter
 * Laspistol
 * Carapace armor
 * Servo Arm

Special Rules:

 * Blessing of the Ommisah
 * Look out! Arrrgh!-Liana

Wargear
+ 1 attacks + 1 save when attacked by a tau weapon.
 * Pulse Pistol
 * Chain Knife
 * Auto-Rifle
 * Demo Charge
 * Thralkxian Carapace Armour

Special Rules
Liana can ocupy a tank if standing within one inch and adds +1 to BS and 1 to the front armour to a maximum of 14. When ocupying a tank liana is able to fire one extra weapon a turn. On a role of a 5+ liana can negate a Crew Shaken or Crew Stunned result if within two inches. If Liana fails a leadership test within 4 inches of virgil vasquez she fires one pulse pistol shot at him. If Liana and Tech Priest Aslk are within 6 inches of a wrecked tank it can be brought back with one gun on a role of a 6.
 * Tank Commander
 * Neural Link
 * Jump Starting
 * VIRGIL!
 * Tag-Team